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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #60 on: September 04, 2013, 02:37:56 PM »
0
I was joking  ;)

lol



Videos from when Inafune announced Mighty No. 9 at PAX 2013, choose your flavor:

Best angle and quality
Keiji Inafune Launches Mighty No.9 Kickstarter at Pax Prime 2013

Lower quality and worse angle, but with more footage
End of Keiji Inafune Talk at PAX 2013 (Mighty no. 9 Announcement, plus other stuff)
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Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #61 on: September 04, 2013, 02:45:44 PM »
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1 million more dollars, and we get console versions! I'm really hoping it gets that far, since it would be great to play this on my WiiU. I'm also excited at that possible 3DS version that has been discussed on the kickstarter page update recently. The stretch goals reached so far include 8 full stages with bosses (as opposed to 6), Mac and Linux versions of the game, and now a New Game + mode, as well as Turbo mode.

Maybe the $1,750,000 mark will become the 3DS version.
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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #62 on: September 04, 2013, 03:14:38 PM »
0
I want it to surpass $2,500,000 because I really want to know what is these secret stretch goal.


edit: Hey! They have changed their stretchs! Since Im looking at it more than 5 timas a day I know this for sure, look at this:



And now its like that:



For sure its not a bad thing, but I expected something different to appear on those "???".

Well, we will need less to receive more, so its better for us.
« Last Edit: September 04, 2013, 03:24:56 PM by Lelygax »
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Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #63 on: September 04, 2013, 03:40:53 PM »
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Yeah, I just noticed that and it threw me off. But yeah, this raises the likelihood that we'll get the previously established stretch goals. I've set the kickstarter page as my homepage so I can always keep track of it.
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Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #64 on: September 04, 2013, 03:42:50 PM »
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Those are not the ??? goals. Check the update. they pushed back the ??? goals in favor of getting the Console ports and Documentary out first
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Offline DragonSlayr81

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #65 on: September 04, 2013, 03:44:06 PM »
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Well, it's certainly making it easier to reach that goal, so its all good!! Besides, I wonder what they replaced it with at the 2.5 million goal?

On a side note, WayFoward's doing an HD Shantae game. Just backed that one a little while ago! I'm kinda giddy all of this excitement! Inafune and WayForward, may the Force be with you!!! ;D

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #66 on: September 04, 2013, 04:10:31 PM »
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Those are not the ??? goals. Check the update. they pushed back the ??? goals in favor of getting the Console ports and Documentary out first

Yeah, I've read it after posting these images, thats my fault for being hasty and sharing thing without checking everything first, but I only wanted to share this with you guys, thats why I did it fast.

I expect one of those ??? to be a OST, that being the first ???. Now for the second I cant say Im totally sure, but I can at least imagine and I think it can be another extra mode, but this time with another character.

edit:More updates, this time revealing a new Mighty boss, Mighty No. 5
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192

You should check this link if you want to see how they reached this design.


« Last Edit: September 04, 2013, 10:58:28 PM by Lelygax »
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Offline RichterB

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #67 on: September 05, 2013, 02:06:20 AM »
-1
I'm a very big Mega Man fan, but I'm not super hyped by this just yet. Looks a little too much like the PSP Powered Up style, and the design work hasn't been quite as charming/sleek as what we've seen from Mega Man. But if it plays awesome with brilliant level design, maybe I'll be convinced. One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Offline Shiroi Koumori

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #68 on: September 05, 2013, 05:33:43 AM »
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One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Life is unfair.
I think this kickstarter project is partially a big middle finger to Capcom.

Anyway, I've been following the limited pledges and there are now 3 people who would dine with Inafune.

Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #69 on: September 05, 2013, 03:15:18 PM »
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One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Not letting them use it would be unfair, right? Because you're alienating them just because they are an established figure.

Offline Ofthenight

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #70 on: September 05, 2013, 06:04:47 PM »
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Not understanding the disparity in levels of the kickstarter campaign, that's a ton of money, but I've seen worse.
« Last Edit: September 05, 2013, 06:08:21 PM by Ofthenight »

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #71 on: September 05, 2013, 09:26:08 PM »
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One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Well, you should check Project Phoenix in Kickstarter to maybe revise your concepts. They are famous too (Final Fantasy and many other titles) but doesnt have this amount of money. So maybe it shows that Inafune have received all this money not only because his game concept, but because these fans feels as it was a revenge against Capcom after all the shit they did with Mega Man.
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Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #72 on: September 05, 2013, 11:51:37 PM »
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If anything, kickstarter can allow even big devs to make unpopular games for a small niche. This way they put up less of their money for development, and essentially sell the copies that they sell.

So a less popular franchise that would be a losing business venture for a bigger dev, can still go forward with fan support, and those fans get their product.

I wouldnt mind for example, something similar if it was done for Legends 3. (except there IS a market for that)
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Offline Maedhros

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #73 on: September 07, 2013, 07:35:41 PM »
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If anything, kickstarter can allow even big devs to make unpopular games for a small niche. This way they put up less of their money for development, and essentially sell the copies that they sell.

So a less popular franchise that would be a losing business venture for a bigger dev, can still go forward with fan support, and those fans get their product.

I wouldnt mind for example, something similar if it was done for Legends 3. (except there IS a market for that)
A very limited market, like this. Every new Megaman was getting less and less sales after all, that's a fact.

Seriously, the money we are seeing here isn't even that much AT ALL. MML3 would cost much more than 900k.

Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #74 on: September 07, 2013, 09:47:30 PM »
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A very limited market, like this. Every new Megaman was getting less and less sales after all, that's a fact.

Seriously, the money we are seeing here isn't even that much AT ALL. MML3 would cost much more than 900k.

Capcom also likely sets unreasonable goals. They probably want like 10x their budget. AKA they want blockbuster AAA game income from a game.

Capcom tends to be full of shit, especially when it comes to Mega Man. for the longest time, if the game didn't sell in Japan, it didnt matter how it sold worldwide. That trend dwindled down too little too late.

There WAS a market for Legends 3. And they didn't deliver on their prototype either. The whole point of it was to gauge interest in the first place. According to rumor, they looked at the Devroom numbers and counted that as units sold... the Devroom which CAPCOM THEMSELVES SAID YOU DID NOT HAVE TO JOIN. They said themselves "you can stand back and watch too" referring to people who wanted the game, but did not want to participate in the process. Instead of releasing the prototype, which would net them 2 bucks a copy, so yknow, free money- But Capcom hates money, so they decided to not release the FULLY FINISHED PROTOTYPE that they said they would, essentially throwing money down the shitter.
« Last Edit: September 07, 2013, 09:55:13 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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