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Offline Ahasverus

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #30 on: October 15, 2013, 11:51:33 AM »
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The $40 price was probably a preorder incentive. I wish that happened in my country :(

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Offline Asgardwolf

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #31 on: October 16, 2013, 07:47:53 PM »
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Release date.

Offline Flame

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #32 on: October 16, 2013, 10:30:57 PM »
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PC, Cox. PC. I want PC MoF.
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Offline Foffy

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #33 on: October 17, 2013, 03:42:43 AM »
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PC, Cox. PC. I want PC MoF.

Wasn't this hinted at by Cox when the release date for the console builds was finalized? He has a picture on his Twitter account with the game running on a laptop.

Offline Shiroi Koumori

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #34 on: October 17, 2013, 11:03:49 AM »
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Wasn't this hinted at by Cox when the release date for the console builds was finalized? He has a picture on his Twitter account with the game running on a laptop.

I believe that was LoS2.

Offline Asgardwolf

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #35 on: October 17, 2013, 11:32:56 AM »
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I believe that was LoS2.
No, the picture he`s talking about is from mirror of fate hd.
« Last Edit: October 17, 2013, 05:27:00 PM by Asgardwolf »

Offline Foffy

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #36 on: October 17, 2013, 03:01:41 PM »
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Yep. Also, isn't that picture the first we have seen the redone character pictures on the HUD? They look less budget-ey.

Offline Intersection

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #37 on: October 17, 2013, 04:02:39 PM »
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But why would all of these HD-porting attentions be awarded to Mirror of Fate?
It was a very mixed bag in terms of reception and sales alone, so porting it to consoles and PC didn't seem to be an economically viable option. And this 2D spin-off isn't precisely the image MercurySteam wants to give to console Castlevania, either.
I doubt if a large enough audience could be interested by an HD version to warrant it, especially this soon after the original release. So I'm essentially in the dark as to why Cox chose to do this...
« Last Edit: October 17, 2013, 04:08:38 PM by Intersection »
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Offline uzo

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #38 on: October 17, 2013, 04:21:02 PM »
+1
They already had the game running on PC. They're likely trying to recoup their losses on the 3DS version, by releasing it on a consoles anyone who liked the first game would likely have. It's fairly inexpensive considering the way they went about it.

Remember that they're looking for the broader audience here. The kinds of people they want to pander to are Xbox and PS owners, not "kiddie" Nintendo. 3DS isn't in line with their target demographic. They pissed the old fans off, the ones who would traditionally have a 3DS and buy a sidescrolling platformer title, and they released it on the system least likely for any of their new fans to own.

Honestly, it's a smart move on their part, trying to recoup as much on it as they can.

Offline Intersection

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #39 on: October 17, 2013, 06:01:18 PM »
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MercurySteam still needed to allot considerable quantities of time and resources to the production of MoF-HD, even if it's no more than a graphically updated port.
Of course, a direct console translation could certainly cut costs compared to a full remake, and it might turn out to be an intelligent choice for MS to rake up whatever remaining sales they can muster.

But all in all, this effort seems less than essential, especially when the focus of both MS and the media lies on the LoS sequel. For one, I'm not sure if there will be enough of an audience for it. An enhanced version of MoF is most likely to appeal to those who appreciated it in the first place, but they aren't as numerous as Konami might have hoped. As for the LoS console gamers who hadn't the opportunity to test MoF, their numbers are even fewer, and there's no guarantee they'll enjoy a 2.5D spin-off as much as the original. So I'm not sure to what extent they'll be able to profit from it.
And for the PC port, it certainly seems far-fetched...
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Offline Asgardwolf

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #40 on: October 17, 2013, 06:06:22 PM »
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MercurySteam still needed to allot considerable quantities of time and resources to the production of MoF-HD, even if it's no more than a graphically updated port.
Of course, a direct console translation could certainly cut costs compared to a full remake, and it might turn out to be an intelligent choice for MS to rake up whatever remaining sales they can muster.

But all in all, this effort seems less than essential, especially when the focus of both MS and the media lies on the LoS sequel. For one, I'm not sure if there will be enough of an audience for it. An enhanced version of MoF is most likely to appeal to those who appreciated it in the first place, but they aren't as numerous as Konami might have hoped. As for the LoS console gamers who hadn't the opportunity to test MoF, their numbers are even fewer, and there's no guarantee they'll enjoy a 2.5D spin-off as much as the original. So I'm not sure to what extent they'll be able to profit from it.
And for the PC port, it certainly seems far-fetched...
The game was originaly made on HD and downgraded to port it to the 3ds.

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #41 on: October 17, 2013, 06:53:13 PM »
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The game was originaly made on HD and downgraded to port it to the 3ds.
Ah. I wasn't aware of that.

So MercurySteam is essentially releasing a version they'd already developed? That makes much more sense.
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Offline Asgardwolf

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #42 on: October 17, 2013, 06:57:31 PM »
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Ah. I wasn't aware of that.

So MercurySteam is essentially releasing a version they'd already developed? That makes much more sense.
Exactly.

Offline Maedhros

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #43 on: October 17, 2013, 10:56:43 PM »
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They already had the game running on PC. They're likely trying to recoup their losses on the 3DS version, by releasing it on a consoles anyone who liked the first game would likely have. It's fairly inexpensive considering the way they went about it.

Remember that they're looking for the broader audience here. The kinds of people they want to pander to are Xbox and PS owners, not "kiddie" Nintendo. 3DS isn't in line with their target demographic. They pissed the old fans off, the ones who would traditionally have a 3DS and buy a sidescrolling platformer title, and they released it on the system least likely for any of their new fans to own.

Honestly, it's a smart move on their part, trying to recoup as much on it as they can.
Nintendo probably approached them asking for a handheld Castlevania, considering 3DS situation at the start was terrible.

Offline Flame

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #44 on: October 17, 2013, 11:09:59 PM »
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It always should have been a console/PC game.

Also yes and No with the originally HD. From what it seems, it was true to an extent, it WAS developed in a higher quality and then downscaled for the 3DS, but they still require fine tuning the "original" version to make it up to snuff with "HD" standards if they want to release it for other platforms. It's not going to just be a straight port with less jagged edges, they want to legit make it an upgrade over the original.
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