Where did you find "quite a bit of enemy variety"? There are only thirty-four enemies in the entire game.
I liked how varied the enemies were though. Compared to some of the other games that featured multiple forms of the same enemy.
What exactly do you mean by "exploration"? You're citing platforming abilities as "exploration moves", but the platforming sections were as linear as they could get.
The entire castle that could be explored in each Act was fully explorable the whole time. There were hidden areas and such. I wish the platforming required a bit more skill, but I enjoyed it.
What "replay value" could there possibly be in Mirror of Fate to warrant a 9/10? Once you've finished the game in itself, you'll have little to no reason to return to it -- the only power-ups you'll ever find are your generic health up/magic up/XP/add weapon slot upgrades, and the only exploration offered is either ridiculously shallow or massive and unwarranted. Otherwise, there are no items to speak of, no interesting abilities past your whip combos, and the 100% mark gives you a disappointingly cutscene...
What had me returning to play the game was about as much as the other games. Finding those few hidden areas and items and whatnot. And besides, it's not like the other games had a much more rewarding cutscene for reaching the 100% mark.

Oh, and I'm surprised you found the ending "tear-jerking". Granted, it's the only well-acted scene in the entire game, but this ending was such an obvious one, and was telegraphed so often throughout the game that I was just staring blankly into the screen by the time I'd finally gotten to it.
It was Robert Carlyle's performance. He really sold it to me. And I knew the whole time it would happen, but it was executed really well. Like the ending of
Crisis Core: Final Fantasy VII. We all knew Zack's fate from the beginning because of
FFVII, but the execution of it is was made it work out so well.
I don't know why this made me laugh so much...!
Liked the review though!
I don't know either. I laughed when I typed it. Kinda strange though that it took them a whole week to accept the review for this (a rather well marketed game), but then for niche titles like
Gods Eater Burst it only took a day or two.
These are some of the other reviews I wrote:
Castlevania (NES) 8/10 (Looking back on this review, I think it's horrible)
Dynasty Warriors 7 (PS3) 8/10
Gods Eater Burst (PSP) 8/10
PlayStation All-Stars Battle Royale (PS3) 6/10 (has a really inappropriate title)
Warriors Orochi (PSP) 8/10
I notice I give a lot of 8/10s.