Konami is obviously trying to turn Castlevania into a blockbuster, perhaps with the goal of reviving the IP into something that can rival MGS, and for one reason or another, Castlevania's fanbase has dwindled from IGA's high point at the beginning of his tenure as Mr. Castlevania to its low point at Judgement/HoD. That's going to matter in Konami's eyes, regardless of any sense of holding the series's "spirit" or being consistent.
I don't think Castlevania's fanbase it itself had dwindled during IGA's tenure. I can't imagine many fans leaving after SoTN, since most of IGA's later games were perfectly faithful to what had made them fans in the first place.
Rather, I'd say Castlevania's share of the market and the larger VG audience was dwindling during IGA's period, something which would arguably inevitable.
Again, I didn't mean to imply that the series had never seen issues before IGA came to the forefront, only that IGA's success was ultimately in a steady decline after his breakout game, and that's why he will probably never see himself at the head of a high budget Castlevania title again (which is if he even wants to).
IGA's success wasn't quite in
steady decline since his first game; it had remained more or less constant, but at a relatively weaker point, throughout much of his tenure.
But I'm nitpicking here. For the general picture, I completely agree with you.
I think part of the problem right now with the vita is that people think there are no good games on it, while that is absolutely false.
Hey, I don't think any one here has anything against the Vita. It's a well-designed platform that can support some truly great games on it.
The Vita has quality over quantity in my opinion.
That's very possible; but, like we were saying, that's more of the game developers' responsibility. The platform is just there to provide a great medium for the games they create.
The games on the 3ds didn't appeal to me at all. The majority of them seem like they are made for kids. The Nintendo e-shop was pretty weak compared to the PS store on the Vita as well.
I'm not quite sure what you mean by "made for kids". Many games out there boast a more universal appeal, and, from what I've seen, that's generally a good thing.
As for the E-shop, it seems Nintendo has suffered from a bad start. Only time can tell what it will become.
And the main selling point of the 3ds was a joke. I've never in my life been so uncomfortable trying to play a hand held game. You literally have to hold the screen perfectly straight in front of your face to enjoy the 3d at all, and it still has a slight double vision look to it. The one gimmick nintendo tried to win people over with the 3ds was a complete failure.
Now here I entirely agree with you. I've always been one of the not-so-few who believe that 3D, as it is, brings precious little to the movie experience. And it's just as relevant (if not even more so) with handheld gaming. The 3D effect is often restrictive and minimal, and does very little to enhance gameplay. Our brain is already capable of intuitive 3D representation; unless the effect is flawlessly integrated with the platform, it's unnecessary and ignorable. And it hurts your eyes.
A Castlevania game exclusively made for the vita would be incredible.
I don't see how that would help. Castlevania has historically been set on Nintendo handhelds, and creating a Vita-
exclusive game would do more harm than good. If anything, it would deter DS-owning fans from buying the new title, since the Vita isn't exactly cheap.
Now, a Vita-3DS game would be a good idea; it could potentially broaden the game's audience. But that would imply allotting money to the cross-platform porting, something which may or may not be an economically viable investment.