Anyway, how are those dreaded stealth sections? It seems really limiting like those later Soul Reaver games, where you can only do this at this spot or time.
Except for the first one and Agreus, they become completely absurd once you've beaten a couple of bosses. They really expect anyone to believe Gabriel needs to tiptoe around some fat demon guards after you've already killed full fledged Acolytes of Satan?
That is not to say they are innately bad. It actually looks kinda fun to run around as a rat. Where I find that MS has dropped the ball is in not incorporating it into the rest of the game play at all. You get to turn into "mist" at will, but that's it.
My reflections on the series...
LoS1 is a bit overrated by some. It borrowed too much from other franchises and not enough from the series it's supposed to be part of. Unfortunately the 'shout outs' to the old school fans ended up feeling more patronizing and self-serving than anything else. Hated the music direction. The setting was ok, story was pretty good, the voice acting was even better. Beyond the game itself the trailer and Cox's shenanigans felt like trolling more than marketing.
MoF is a half-assed mess that is only compounded by Cox's further shenanigans (fuck you. having a character you play for a short intro stage doesn't count as one of the playable characters) and the shoehorning of the 3D combat into a 2D game. The separation of combat and platforming made it too easy. The boss checkpoints made an already easy game even easier. No es bueno. The music still blows. The story was way too predictable. The setting wasn't bad looking and at least it was very Gothic.
LoS2 is better than LoS1 for exactly two reasons being able to turn off QTEs, and the ledges no longer glow brighter than the sun. Again, I'm not a fan of the music in the slightest. There's nothing open world about this game beyond what you get with a typical Metroidvania. When they mentioned open world I was expecting more along the lines of Xenoblade Chronicles. Yeah, none of that here. I felt the writing in this one was weak and often felt absurd, especially concerning Victor whose only real purpose is to make Gabriel "the first and last Belmont" which is a huge plot hole in that it contradicts the existence and continued survival of Alucard who no matter how you spin it is still Trevor BELMONT. The SotN gave me a sense of constipation in that they were so forced and just felt completely out of context. In the end after watching the game I'm left with no desire to play it. It's the same as LoS1 with some improvements, but not ones that matter to me in a meaningful way.
I'm glad it's over. Now go back to your roots Konami.