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Offline Shinobi

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heres the solution: konami shoulda catered to both groups (niche metroidvania fans) by making canon 2D games for the 3ds (we prolly wouldve been at least 2 games deep by now) or digital releases, and the big-budget, reboot los-style games continue on mainstream consoles

whats wrong with that. more moneys in konamis pockets and all fans would be satisfied

I think the result is opposite, more money will loose if they made a cv game for niche metroidvania fans and there's a risk that the sales will not exceed from the proposed budget to make a very long metroidvania game. The sales from Order of ecclesia must not have covered up or exceeded enough from the losses Konami or IGA made while making the game well that's my opinion anyway.   
« Last Edit: March 14, 2014, 02:29:28 AM by Shinobi »

Offline Munchy

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Drink every time Cox uses the words "big", "epic", and "mainstream".

I'm not against more 3D 'vania, but hopefully the next one takes a different direction.

Offline Shiroi Koumori

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Drink every time Cox uses the words "big", "epic", and "mainstream".

You ought to be dead drunk by now with all those shots. hehehe.

heres the solution: konami shoulda catered to both groups (niche metroidvania fans) by making canon 2D games for the 3ds (we prolly wouldve been at least 2 games deep by now) or digital releases, and the big-budget, reboot los-style games continue on mainstream consoles

I agree with this. I will definitely buy all those handheld releases.

Offline RegalSin

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David Cox, stuck is Cox into Castlevania and ruined it for everybody. He wrote the entire game, literally, as well as produced it.
No wait, that unoffiicial Konami team, who made Symphony of the Night ruined the series, by giving Dracula a heart. Cox is being cocky, because he knows how easy it is to make these games. Castlevania too perfect to damage, how much abuse can it stand?

What I really do not get is how Cox decided to make this a head hunt for "Gods right hand man". Another thing that confuses me, is how they damaged DEATH's appearance. I will admit LOS1 and LOS2 did have good representations of death itself, but apparently none of these deaths are the real death itself. DEATH, in Innocence seems to be the real deal, he even have the crown but not the fighting capability...which is also confusing.

Cox saying 2d is dead, is just saying, he can reuse as much as he wants for whatever games in the future. So far, Devil May Cry and LOTS is the same game.

Offline zaxiou

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"but the reality is that it’s a very niche market and Konami really want this series to be mainstream again."


This is the problem, 2d games of course aren't dead and Cox knows that very well. I don't recall 2d games selling like crazy except a few titles. And Konami doesn't want to risk loosing money after MoF even though there might be other solutions to that problem that they are not considering right now.

Offline zangetsu468

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I agree with this. I will definitely buy all those handheld releases.

This is what I've been saying all along. The majority of people who bought a DS and Castlevania would want to buy those sorts of games for 3DS. No matter which way it's looked at MOF did nothing to enrich the 2d series at all. LOS worked well as 3d, it should not have been translated to a purely 2d platform.

In order to have the monopoly, keep the old canon alive on handhelds to cater to the niche fans and the new canon alive on consoles to cater to the hardcore fans and the new fans. Who in the hell doesn't want a new proper 2d CV?
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Viskod

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You may think that Contra sold poorly if you try to compare its numbers to anything other than Konamis own expectations, but if it sold more than they expected it to, then yes the game sold well because they got out of it more than they hoped to. Since sales expectations are often inflated even on the most niche projects that number doesn't just mean they broke even, it means they made a good profit, which in the end is all Konami cares about.

If they made a nice little Castlevania Sim for iOS devices where you just play as Dracula and build and manage his Castle and all the creatures in it while using them to fend off would be do gooders and they wanted it to sell 100 copies, if it sold just 110 copies that would mean it was a success.


Offline beingthehero

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If they made a nice little Castlevania Sim for iOS devices where you just play as Dracula and build and manage his Castle and all the creatures in it while using them to fend off would be do gooders and they wanted it to sell 100 copies, if it sold just 110 copies that would mean it was a success.

That's... actually kind of a cool idea for a game.

Offline Shinobi

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This is what I've been saying all along. The majority of people who bought a DS and Castlevania would want to buy those sorts of games for 3DS. No matter which way it's looked at MOF did nothing to enrich the 2d series at all. LOS worked well as 3d, it should not have been translated to a purely 2d platform.

In order to have the monopoly, keep the old canon alive on handhelds to cater to the niche fans and the new canon alive on consoles to cater to the hardcore fans and the new fans. Who in the hell doesn't want a new proper 2d CV?

You guys expect to make another canon/metroidvania after the much/lower sale on the third NDS title? MOF's situation wasn't really expecting or predictable considering the success of Lords of Shadow while Metroidvania is already proven that the sales is getting worse unlike the old days.
« Last Edit: March 14, 2014, 11:18:35 AM by Shinobi »

Offline beingthehero

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To be fair to MoF, it was barely advertised and the average scores probably didn't help. I imagine with the Halloween sale and the upcoming Steam release it'll do a bit better than its initial 3DS release.

If there is a future 2D Metroidvania by IGA, M2, or Wayforward, I'd imagine it'd be along the lines of Adventure ReBirth -a downloadable title with mostly new stuff with some reused sprites to contain the costs. I think a lot of people would be OK with that.

Or just let JoyMasher have a crack at it.
« Last Edit: March 14, 2014, 11:22:42 AM by beingthehero »

Offline Dark Nemesis

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For the last time, i'm not defending Iga or any other game producer. I know the flaws for each one. All that i care right now is for a new 2D Castlevania game, Be it handheld, digital download, i don't care. I really like 3D games, but nothing can beat the magic of 2D sprites. A new 2D Castlevania game it the vein of CotM, that doesn't have to do anything with the old canon, would be the best option for me.
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Offline crisis

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Quote from: RegalSin
David Cox, stuck is Cox into Castlevania and ruined it for everybody. He wrote the entire game, literally, as well as produced it.
No wait, that unoffiicial Konami team, who made Symphony of the Night ruined the series, by giving Dracula a heart. Cox is being cocky, because he knows how easy it is to make these games. Castlevania too perfect to damage, how much abuse can it stand?

What I really do not get is how Cox decided to make this a head hunt for "Gods right hand man". Another thing that confuses me, is how they damaged DEATH's appearance. I will admit LOS1 and LOS2 did have good representations of death itself, but apparently none of these deaths are the real death itself. DEATH, in Innocence seems to be the real deal, he even have the crown but not the fighting capability...which is also confusing.

Cox saying 2d is dead, is just saying, he can reuse as much as he wants for whatever games in the future. So far, Devil May Cry and LOTS is the same game.

this is a very unique post. welcome to The dungeon :)

Offline Chernabogue

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Don't forget something: we are the hardcore fans.

Offline Flame

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David Cox, stuck is Cox into Castlevania and ruined it for everybody. He wrote the entire game, literally, as well as produced it.
No wait, that unoffiicial Konami team, who made Symphony of the Night ruined the series, by giving Dracula a heart. Cox is being cocky, because he knows how easy it is to make these games. Castlevania too perfect to damage, how much abuse can it stand?

What I really do not get is how Cox decided to make this a head hunt for "Gods right hand man". Another thing that confuses me, is how they damaged DEATH's appearance. I will admit LOS1 and LOS2 did have good representations of death itself, but apparently none of these deaths are the real death itself. DEATH, in Innocence seems to be the real deal, he even have the crown but not the fighting capability...which is also confusing.

Cox saying 2d is dead, is just saying, he can reuse as much as he wants for whatever games in the future. So far, Devil May Cry and LOTS is the same game.
wat
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Offline Intersection

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Put it this way:

David Cox, stuck his Cox into Castlevania

And the post takes on a whole new meaning. Which is why we must ask ourselves:

how much abuse can it stand?
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