that's a lie. CV has always been balanced. It's designed the way it's designed. it isn't by chance that it's hard. it's hard because it's supposed to be.
Oh really?
The CV Chronicles Clock Tower, the cogs that keep rolling down the stage which deduct 1/4-1/3 lifebar and the boss who can jump around the stage quicker than Simon can turn and just throw parts of the clocktower at you.
The CV 64/ LOD Hard mode stage where Reinhardt carries the TNT having to not fall off platforms, be crushed by the mechanisms and avoid 5 x 2 sets of bone pillars and avoid enemies.
The Final Boss of Dracula XX (unless you've mastered the game)
The knights in the Clock tower of CV1
I'm not even going to comment on CV3
All the other games are hard because they're supposed to be, that doesn't mean they're necessarily 100% or perfectly balanced.
Julius Mode in DOS is the equivalent to Hard mode. It's supposed to be difficult. With MV's platforming takes a back seat and the game is harder in other ways.
Also, AoS Julius is unbalanced because he was just tossed in as a bonus mode with little regard for balance. It's just for fun and nothing else. They HAD to make him playable. play hard mode with him. I guarantee it gets harder.
I've played hard mode with Julius on AOS, it took me under a couple of hours to finish the game, and a few hours to ransack the entire castle.
This is not even close to being difficult. Hell, Hard mode with Soma is probably easier than normal, there are more weapons in the game like Death's Scythe and it's not that noticeable in difference.
irrelevant.
Objection!
Now we're playing Phoenix Wright
Doesn't make her animations any less awkward and bad.
It makes her sprite more appealing.
I grew up playing MVC 2 using Morrigan so I guess my standards are lower... (why is it always the pretty ones?)
i always found her just too energy hungry to be useful.
That Ice move is Death's Bane, for real.
that's an outright lie. This isn't Dark Souls.
If Dark Souls were 2d it very well could be.
Oh really? I don't recall Dracula in Rondo using the giant axe soul, or having a Gaibon familiar. The ONLY similarity they have is Soma Teleports, and has that Rondo final form. Aside from that, they are nothing alike other than the music.
Similar in essence, meaning it feels like the final fight.. Not down to every detail. It's more reminiscent of Rondo than say Dracula XX (aside from Dance of Illusions) which was a remake.
because Soma fights no different than he plays. It's just aggravating, that after all the hype of fighting Soma, he's just lazy. he doesn't use any new moves, He doesn't even fireball if I remember. ALL of his moves, are in-game souls. With the exception of his transformation. And even then he still uses souls like Abbadon. i expected some more originality in how he attacks.
It's Soma, he's the new Dracula. I don't see this being an issue. I like that it's different to other Dracula fights.
Though I will say in terms of MV, POR/OOE were much better Dracula fights.
that doesn't make it better. it's interesting, but not really better. if he were to summon anything, i'd wish it was some monster we never saw. Something ORIGINAL. Also it's kind of telling that they needed a familiar to attack you, because his moveset is so piss poor.
Not really, it just makes it more varied because you're attacking other monsters. It makes logistical sense because Soma supposedly absorbed all of their souls.