Dear god, where do I begin?
-Deadly Towers (NES) - No explanation necessary.
-Karate Kid (NES) - Same as above. Except...LJN.
-CV Adventure
-Chiller (Arcade) - Mainly for its shock value. I'm still in awe of how such a ghastly thing could've existed in its time with virtually no backlash. Granted, Exidy shooters weren't big business like, say, Mortal Kombat, but still.
-Bloodstorm (Arcade) - MK ripoff, yes. But it was pretty fun firing it up on MAME and finding and beating all the secret characters in one go, and getting the phone number to call during the end credits. And I did call it for shits and giggles. Obviously it was disconnected. Heh, I was kind of hoping the phone number was reassigned after all these years...I could've been like, "I found and killed all agents of Nekron. What do I get?" And the person on the other line would've been like, "uhh...hello?"
-Ikari Warriors - Favorite part of the game was finding out the general was a corpse in a chair. What a great, bizarre twist for its time. The NES version kind of screwed that detail up, though.
-Mad City (Famicom) - The Japanese version of Bayou Billy. It's very playable...don't get me wrong...it still sucks, but the Japan version is balanced, and can actually be beaten.
-Rival Turf (SNES) - Not sure if this should be included, because it doesn't completely suck...it's just a very derivative beat-em-up with nothing particularly special going for it. But it's competent, and it's fun for killing an hour or two. My favorite of the Rushing Beat series. Probably like it better than Brawl Brothers, and definitely more than (ugh) Peace Keepers.
-Burning Fight (Neo-Geo) - Okay, this one really does suck. But the character design and animations are so bad that it's impossible not to laugh at something.