You know, when everytime I play Castlevania Judgement, I thought to myself again that this game should've been more better than a fighting game because I heard many Castlevania fans despise the game for many reasons. Perhaps they should've made or making a new Castlevania Musou game in the future for the next-gen with the mixture of Warriors Orochi and Sengoku Basara flavors with an amazingly crowd-combat gameplay instead. We all do want it, probably. I mean, just take a look at this picture.

Don't you feel like wanna Beat Em' Up & Hacking and Slashing those enemies by using your favorite Castlevania characters with thousands and millions of combos you can perform? Imagine all Belmonts, Alucard, Shanoa, Hector, Jonathan Morris, Charlotte Aulin, Soma Cruz, Sylpha Belnades, Grant Dynasty, Nathan Graves, Maxim Kischine, Aeon, Saint Germain and other heroes/anti-heroes takes on Lord Dracula's horde of generals and armies of monsters/demons as many as you can throughout the series. We can also play as Lord Dracula to purge the whole world into flames and play as some of Lord Dracula's demonic deadly generals such as Death, Olrox, Shaft, Necromancer, Galamoth, Isaac, Walter Bernhard, Joachim Armster, Succubus, Carmilla, Golem, Medusa, Arkoden, Nuculais, The Creature, WereWolf and others against the heroes armies/holy orders sent to destroy him too. DLC characters available such as Kid Dracula and Pumpkin too. It would be SATISFACTION AT ITS BEST!
GAMEPLAY- Attacks performed in conjunction with your partner will result in dealing bonus damage.
- Characters level up in the midst of battle, and can utilize newly learned skills on the spot.
- All three super moves are usable in battle, and can be cycled through as desired.
- If timed correctly, evading will result in the desertion mechanic, temporarily slowing enemies.
- Camps may have up to three levels, created by enemy strategist units. To take these the player must defeat commanders on every level. To assist in this, there is a single-button system, in which the player will have to press the attack button along with the timing on-screen.
- Weapons can be enhanced with stats of your choice such as attack, defense, Judgment gauge, fighting spirit, or hit points.
- Weapons can also be combined to increase their potency and create different effects.
- "Switch Combo", the action uses a portion of the Judgment Gauge as characters are quickly switched via L2 or R2 (PS4) or the left or right triggers (Xbox ONE).
- Items such as potion, hi-potion and other items can be collected and equipped by characters to augment their overall stats or provide them with various advantages.
- "
Ultimate Castlevania" is the most powerful Musou attack in which both you and your partner's Judgment gauges are full, and they are standing close enough together (the gauges will glow red), pressing L2 + Circle will activate an Ultimate Castlevania attack. Different beautiful Ayami Kojima's traditional style of art with some unique Castlevania-ish designs and resembling the player’s character from the ground to attack all surrounding enemies with different stylish attack pattern for each characters, and every character has a unique conversation that will appear at the finish. All types of "Dual Crush" attacks are also include in the game by pressing R2 + Circle when the Judgement gauge glows red as well.
Note: This can be activated in co-op, if the players are close enough to one another.
Note 2: Judgment gauge means Musou gauge.
Note 3: This unique attack has similar to Giga BASARA attack from Sengoku BASARA 4.
MODESStory ModeVarious of stages in Story Mode are now part of 4 cohesive storylines divided into several of chapters that has yet to be unlocks which depending on the player’s action. Each of the characters has their own storyline and storytelling.
Free ModeSame as various Warriors titles.
Customization ModeEvery character has the ability to customize their own costumes with wide collection of costumes, weapons, accessories, and ability to create different skills, attributes and Musou style attack for battle. The more you customize, the more the player can create a well-balanced character or an all-powerful one.
Gallery ModeIncludes music, cutscenes, wallpapers, attack motions, voice samples, etc.
Online PlayLets players work together to play unlocked stages in either Story or Free Mode. Players need to have the selected stage unlocked in their personal saves before they can play it online. Additional points and stronger weapons can be earned by teaming up with other players.
VS. ModeThe old school battle style of Castlevania Judgment is back! But there are 2 types of battle within this mode, which are 1VS1 Old School Battle Style and 1VS1 Musou Battle Style (with your respective generals and armies).
THEMESOpening Theme- (Add your own idea because currently I've no idea which song is suitable for the Opening theme)
Ending Theme- (Add your own idea because currently I've no idea which song is suitable for the Ending theme)
Last but not least, I'd like to say thank you for reading my ideas for a new Castlevania Musou game in the future which has the possibilities. What says you?
P/S: Sorry for the long post.
