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Offline Asgardwolf

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I really lost all hope about this, why the lack of interest from Konami with this game, Why give us LOI and forgot about this one too? Am i the only human been who wants this to happen?

Sorry about my really rusty english and if there is any similar thread about this.

Offline X

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I really lost all hope about this, why the lack of interest from Konami with this game, Why give us LOI and forgot about this one too?

Out of the 2 IGA 3D-vanias, LoI was the better game. CoD simply compounded all the issues LoI had, plus a it's own problems too. I think Konami knows this and it's just one out of several reasons why they haven't brought it out yet. This is just my opinion on it though.
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Offline uzo

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Probably cause Curse of Darkness is somewhat universally looked down on.

Offline crisis

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Curse of darkness does have its merits, such as the soundtrack. i love the atmospheric tunes & most of the songs fit each area perfectly. weapon forging was fun, i liked mixing different ingredients to form new weapons (theres even a Guitar). the pathway leading up to the optional Legion fight was pretty cool, how it starts off as a decrepit catacomb & gradually transforms into a large intestine youre traveling through. the Trevor battle was pretty fun. even the first boss battle against that dragon, you can climb on its back while it flies swiftly in the sky trying to make you fall. the Dracula battle was pretty fun too. the first area was very reminiscent of Draculas castle, and the music that went along with it was awesome

Castlevania: Curse Of Darkness Soundtrack: Abandoned Castle

voice acting was hit or miss, but im particularly fond of St. Germain Trevor y Dracula's performances. finding all the chairs to sit on & collect was unique and quirky, right in tune with castlevania. devil forging was ok, i understand what they were trying to do but it just fell flat. although i never did get the chance to unlock Pumpkin. lastly, the prequel manga magnificently drawn by Ayami Kojima. it didnt reveal much, but extra bonuses like that are always a plus


im not gonna go into all its negatives, because thats common knowledge by now

Offline X

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Screw the guitar! I made myself a frying pan with eggs & bacon! I can fight AND eat on the go, lol! Yeah some of those weapons builds were crossing the line a bit *COUGH!*GATLING GUN*COUGH!* The music in my mind was also about the only saving's grace the game had going for it. And actually the voice-acting was a lot better then it was in LoI. The character models coupled with the voice actors was better executed and didn't come off as looking cheesy (in the bad kinda way).

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even the first boss battle against that dragon

Correction there Crisis; A Wyvren. Dragons have four limbs with the wings being separate from the forelimbs. The Wyvren has two limbs or four depending, however the wings and front limbs are coupled together. That and Wyvrens are much smaller then Dragons. Sorry for the info dump, lol.
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Offline DarkPrinceAlucard

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Curse of Darkness had one of the best soundtracks I have heard in a castlevania game period, I would even rank its overall soundtrack higher than the likes of Symphony of the Night, but that game just had so many problems that it just failed in the end.

And the bad part is that as X pointed out instead of FIXING the issues people had with LOI they instead decided to expand upon it.

We had more repetitive levels, more emphasis on dungeon type battles, and even less platforming.

And as such Lament of Innocence is regarded in higher regard than COD which is a shame really since I really liked COD and hate that IGA wasted such opportunities to address the issues Lament of Innocence had.

But I did like the return of being able to find different assortments of weapons like in SOTN and AOS, something I had always wished LOI had.


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Offline beingthehero

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Weirdly enough Konami has been streaming Curse on their Twitch account. Take that as you will.

Offline darkwzrd4

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I really lost all hope about this, why the lack of interest from Konami with this game, Why give us LOI and forgot about this one too? Am i the only human been who wants this to happen?

Sorry about my really rusty english and if there is any similar thread about this.
I have one question for you: Why?

CoD was a crap game as far as CV goes. Absolutely no platforming. A story that contributes nothing to the overall CV story. The only redeeming thing about it is the soundtrack, which can be purchased on iTunes. Why would Konami put such a disliked game on the PSN? They wouldn't. That's why it isn't there.
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Offline Intersection

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Curse of Darkness actually had many things going for it: a genuinely good story that meshed well with the CV aesthetic, a well-designed and well-voiced cast of characters, and of course a terrific Yamane-penned soundtrack. Granted, its gameplay was generally mediocre (although that crafting system was pretty neat), but CoD is capable of standing on its own two legs if you let it. It's not the pinnacle of the series by any means, but I'd still love to see it released on PSN.
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Offline Claimh Solais

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The reason I liked CoD is because I mostly knew what I was getting into. I already knew people considered it a bad game, and I walked in knowing that it wasn't going to be a phenomenal game. And as I played it, I realized, "Okay. So this isn't a platformer. At all." I realized early on that this was going to be a dungeon crawler, and as a result, I was able to enjoy it more because I was playing it with a dungeon crawler mindset.

Sure, the environments could use some god damn work (because no matter how much you like the game, there is no denying how atrocious they are). But I liked how simple the game was. It was easy to just jump into and play, and if you take a long break from it, it doesn't require that much getting used to to jump back into. Despite some problems with it, the Innocent Devil system was a good concept that honestly deserved another chance.

On top of that, the cutscenes were top-notch, and the voice acting was phenomenal, and definitely the best in the series (I appreciate it more than LoS's voiceovers simply because there was no case of underwhelming acting, or awfully-delivered screams, which the trilogy had plenty of). No, the story doesn't advance the franchise's plot, but what was there was enjoyable.

And then Trevor Mode was a damn good time, since it's more skill-based.

Don't even get me started on the music. That shit was beautiful.

Overall, the game isn't great, and I don't really ever plan on replaying it in the near future. But was by no means a bad game. So yeah, that's my 2 cents.
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Offline beingthehero

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It was the same for me, Claimh. I actually  wish it was more like a Musou game, because the most fun I had with the combat was when I was getting swamped with enemies. Sending blood and bits all over the screen was a joy. I just with it committed fully to the brawler route.

I just kind of wish Hector did die after killing Dracula, with the 'hope in the morrow' or whatever speech between Julia and Trevor. It would've been more fitting that way.

Also leaving Trevor's fate ambiguous was kind of odd. I mean yeah, CV veterans know he lived by virtue of Christopher existing but it was kind of odd to say 'he survived, but even now his life hangs by a thread' and...never mention him again. 

Offline Asgardwolf

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Weirdly enough Konami has been streaming Curse on their Twitch account. Take that as you will.
Yes, and this just makes me want this game even more... It brings me some good memories, the ost is just dang awesome, the innocent devil sistem was really fun too, all the secrets, item crafting, collectables, etc. Not the best Castllevania indeed but why not give us this game too to complete the PS collection?

Thank you for all your replies and opinions.
« Last Edit: July 17, 2014, 07:23:40 PM by Asgardwolf »

Offline crisis

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i really dont care for julia i mean her voice actor would put me to sleep. meh

the script itself was hokey too, i dunno if that exactly adds to its charm in the same way that symphony's hoky dialogue added to its charm. cant really decide

ive always had this fan theory of mine that Shanoa is in fact a descendant of Hector + Julia. would explain her natural affinity with magic

st. Germain was a refreshing character & totally out-of-place. i remember when i first seen his artwork in the previews, i was like "whoa why is he dressed like that? did they get the time period wrong or is that intentional?" and the fact that he's based on the real-life myth of Comte de Saint Germain.. few other games series are as clever to include stuff like this. i personally feel it wouldve been cool if Germain appeared in the LoS saga, not as a "reimagined" version but the same exact character. it could work, becuz he can exist outside of space & time so nothing would be affected. its a shame we'll prolly never see him again :/   @beingthehero why do you have Successor cosplaying Sonic in your signature

Offline Rugal

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My favorite part of Curse of Darkness was Trevor mode.
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Offline X

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I liked Trevor mode too. It was definitely a faster-paced game with him. Although he could have used some armor like Leon had.
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