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Offline Jorge D. Fuentes

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Re: Kadath
« Reply #60 on: August 29, 2014, 06:55:01 AM »
+3
I cannot comprehend the true form of that video's attack.
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Offline VladCT

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Re: Kadath
« Reply #61 on: August 29, 2014, 07:21:44 AM »
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Also,

http://youtube.com/watch?v=AWW6iGSIAjk

fuck yeah.
Okay, now that's legit creepy, with the noise and the "I can almost see something" visuals.
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Offline darkmanx_429

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Re: Kadath
« Reply #62 on: August 31, 2014, 07:59:25 AM »
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You should do another creepy effect, like a bunch of popups spamming your monitor. That would really freak people out!

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Offline BLOOD MONKEY

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Re: Kadath
« Reply #63 on: August 31, 2014, 08:35:19 AM »
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ZSG, please stop posting shit from my old threads/my old sprites. Their content is old for a reason.

And no, I'll be using this fellow, who for whatever reason came out looking like Harry from Silent Hill.
     


Also, if you do anything while he's smoking, he drops the cigarette. I thought that'd be a neat little gimmick to put in (ignore the bad bounce, the screencap framerate fucked up).


The sprites are good, but his walk looks wierd. He's a bit too thin, and his face doesn't look like it's facing sideways, it looks like he's staring at the background from an angle. :I

Also, do you think it'd be good if he grabbed the cigarette or the lighter out of a shirt pocket instead?
« Last Edit: August 31, 2014, 08:37:55 AM by ZeroSaberGreen »
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Offline X

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Re: Kadath
« Reply #64 on: August 31, 2014, 11:14:53 AM »
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The walking animation is actually pretty good. The only detail that needs work is his shoulder. It's moving a bit disproportionate compared to the rest of him. Fix that up a little and the sprite will be perfect.
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Offline darkmanx_429

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Re: Kadath
« Reply #65 on: August 31, 2014, 12:25:21 PM »
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Does smoking the cig take off life? I think it would be cool if you could just light up a cig at will. It would also be cool if you could use the cig to light up darkened areas.

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Offline eryson

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Re: Kadath
« Reply #66 on: August 31, 2014, 05:20:20 PM »
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Offline Dracula9

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Re: Kadath
« Reply #67 on: September 03, 2014, 11:54:13 AM »
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Nothing really new to report besides these. I've been doing level design for a separate indie release as of late, and with that being on someone else's time, that gets priority.

http://www.mediafire.com/listen/6r874z7pjh6c4zn/Cosmic_Dread.mp3

http://www.mediafire.com/listen/6fr6qhqrd7yc3sa/Nyarlathotep.mp3

EDIT: I forgot to mention, I've been on a Clock Tower binge the last week or so, so Cosmic Dread is loosely inspired by and based off of Don't Cry, Jennifer. Just wanted to let that be known.
« Last Edit: September 03, 2014, 02:03:09 PM by Dracula9 »


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Offline Dracula9

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Re: Kadath
« Reply #68 on: September 09, 2014, 12:27:43 PM »
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So, key-input oldskool cheat codes are now a thing. And another minor sanity effect.

https://www.youtube.com/watch?v=rxopYdKdD64

For obvious reasons, I didn't and still won't divulge the more serious cheats, though I'm sure people can guess a few (I won't confirm or deny, though), and naturally the code in that video won't be the one I use in the final game. But the input check works perfectly, and best of all there's no limit to characters; so theoretically I could include a super-hard-to-find 100-character cheat that either does something so amazing your eyeballs explode...or fuck-all. Just for kicks.

Which raises the question of; should I make the cheats reset after the game is closed, so that you have to input them again at each startup, or do what Red Dead: Redemption did and make them accessible in a cheat menu once they've been unlocked? I'd much prefer the former, as it's more retro-accurate and saves me some coding time, but I wanted to get some second opinions.

Also, game over mockup. Wheeee.


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Offline theplottwist

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Re: Kadath
« Reply #69 on: September 09, 2014, 01:42:02 PM »
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I like the cheat code thingie (Beware the feature creep, man). Will this be a "pause" feature?
Also, what the heck is that music man? I sure hope it comes from your game, 'cuz sweet freakish damn!

And finally, dat Game Over mockup! Will you be using the symbols somewhere else on the game?
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Offline Dracula9

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Re: Kadath
« Reply #70 on: September 10, 2014, 01:55:49 PM »
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...Feature Creep?

Anyway, no, I think I'll do a mix of RDD and typical NES code entry. In the in-game options menu, there will be a cheat list section. The cheats can be enabled in that menu by entering them at the title screen/title screen cheats menu. Once unlocked, they can be turned on or off in-game. Once the game is exited, however, they leave that menu and have to be re-entered at the title again. This might annoy some people, but one of the biggest things about childhood gaming for me was having to write down your cheats/maps/secrets and hoard them like some sort of treasure. I loved that experience, and I think an homage to it will be appreciated.

Yes, that font is the typeface used in Lovecraft's Diary. I'll use an actual font for it in game overs/titles/conversations with Old Ones or whatnot/etc.


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Offline theplottwist

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Re: Kadath
« Reply #71 on: September 10, 2014, 03:01:12 PM »
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Feature Creeping is when one inserts too much features in a game/software, features that far surpass the game's objective, making it unnecessarily cluttered/complex.

Wikipedia explains it better.
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Offline Dracula9

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Re: Kadath
« Reply #72 on: September 10, 2014, 03:14:40 PM »
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Ah.

Well, for a game whose context pretty much guarantees a happy ending isn't going to happen, where's the harm in having a few goofy cheat modes?

I mean, functionally this isn't too different from the UFO and Dog endings in Silent Hill.


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Offline theANdROId

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Re: Kadath
« Reply #73 on: October 09, 2014, 04:00:20 PM »
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I just saw this...maybe it's the type of thing you'd wanna put in your game...perhaps even hidden in walls.  It'd be some serious wall meat!  Behold, the Cthulken!


Offline X

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Re: Kadath
« Reply #74 on: October 09, 2014, 05:47:26 PM »
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Aww man! What the f@#k am I looking at!?  :P
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