It's really bugging me that everytime I quote you it's shoving all the text into one giant block of text. Makes it really hard to quote, lol. (this isn't a crack at you, just saying, lol).
Basically, the crack about me saying indie games are largely first-person survival horror games and retro platformers was a joke on how you were only ever really bringing up AAA shooters and casual games. It wasn't me bashing the indie scene, more of me minimalizing it the same way you were doing so with the non-indie part of the industry.
As for the Transformers movies, I don't really know a single person that likes any of them. I really don't. I like the first one, since it was actually a pretty decent movie, but the next two felt really... bleh. I don't have anything to say about the Mark Wahlberg movie.
Also, yeah, seems you agree with me on the plots/video-games argument. We have no disagreements there.
I'm turning a blind eye to the non-rabidly popular ones? You're kinda doing the same thing to the non-indie market. I don't consider Mighty No. 9 super unique for these reasons: Haven't played it since it's not out, and it looks to resemble Explodemon a lot. As for the rest, I don't think I've heard about any (except Shantae), so I think I'll check them out. Thank you for that. I'm glad you didn't make mention of Fez, because that's by no means a unique game (And Yet It Moves is an indie game where you must also rotate the world to find new paths and stuff, though only on a 2D plane. Lost In Shadow is a game that pre-dates Fez and has the same rotating a 3D world gimmick in it).
Shantae, though, while having a lot of cool uses for its stuff, doesn't seem too innovative.
Also, please note that me saying these games aren't innovative doesn't mean I think they're bad games. After all, one of the ones I mentioned was Tempura of the Dead (which isn't popular either) and is not even close to innovative, but I love the hell out of that game.
I don't see how Hitman or Splinter Cell should be shoved into that list of games that have changed into "generic action-shooter games". Both of their newest releases (Absolution and Blacklist) play just like updated versions of their previous games. Hitman so much so that I stopped playing it cuz it felt way too damn clunky for me.
...Cave Story was made on RPG Maker? I didn't know that. And Limbo's not even an RPG. It's a puzzle/platformer. Why would you make that on RPG Maker? Aaaaand note I said most. Not all of them, obviously.
Dynasty Warriors is not even close to a AAA franchise, you know. Absolutely not. Neither are any of the other games in that list. The only one close enough to AAA would be Sonic Generations.
...Actually, is Sonic considered AAA still? I really don't know on that one.
Ys: The Oath in Felghana is also on PSP. It didn't come here to Steam until I think three years after the PSP release. And Ys: Memories of Celceta, the newest game in the series, is on Vita. Also, what does them being only on PC have to do with anything? We're not arguing PC versus console, you know.
Anyway, at this point. I'm only gonna agree to disagree, and leave it at that.
EDIT: I missed Dracula9's post. My bad. Yeah, basically, a game being similar to another game doesn't automatically make it bad. In fact, the Call of Duty games are fun. Granted, I only play them for their campaigns and I usually wait for a heavy price drop, but even then, they're really fun.
EDIT 2.0: I also have to point out that the only time Resident Evil was ever really diverse was RE4. The previous games, the tank-controlled survival horror games? Countdown Vampires, Alone in the Dark, Last Alert, Dino Crisis, Carrier, Vampire Hunter D (though it more resembles Onimusha), Fear Effect, Parasite Eve 2, etc. Most "RE clones" either pre-date Resident Evil, or do a lot of things better than RE. However, I feel RE has this charm that isn't quite replicated in its clones, kinda like Warriors clones don't replicate the same feel as the actual Warriors games.