There are ways around this, allowing certain sets of weapons, items or glyphs for example to be saved and shuffled through without accessing inventory. Of course you have to access it sometimes, and it's part of what I liked about Sotn, but more as a one off game. Generally I think Castlevania is better at being faster paced with its gameplay.
Having selectable sets of inventory is convenient, but I still don't see it as that big a deal if you have to switch up weapons from time to time in an action-RPG when the situation calls for it.
I would disagree about fast paced game play as a fan of the original games.
Before SotN, Castlevania games were always designed as slower paced platformers that punished rushing forward and not thinking about what you're doing... especially near pits.
Each to his own. The oldschool CV's never had this but compensated for it in other ways i.e. the cross has the best range, axe hits enemies and objects you could never hit otherwise, and holy water raped enemies on the ground.
I wouldn't call the design of the sub-weapons a compensation for traditional monster weakness.
The original games didn't really use a lot of monsters with specific traditional weaknesses.
They weren't compensating, they were just... ignoring it.
But, yes, to each their own.
The Belmont hunts the night, which they're most famous for doing in the confines of 'Demon Castle Dracula'. Dracula was Mathias, he became evil and embraced a demonic nature. Mathias professes wanting revenge against God, this is demonic in the sense that it is taking the stance of being anti-God/ anti-Christ.
Dracula also has the ability to transform into a Demon, lest we forget.
Sara's hatred is never mentioned, that's not part of her character.
"I can feel it. My heartbeat is weakening and my blood is growing cold... I can feel myself changing into something inhuman... If my soul can save others, then I won't die in vain. I do not want anyone else to suffer my fate."
It's because she was a pure untarnished soul that becomes the VK's power, nothing to do with hatred, in fact she wanted to help Leon which is why she offered her "tainted soul" to Leon. She knew she'd lose her humanity to vampirism.
Demon is a very broad term. Demons>>>>>Vampires, sub category
If the entities aren't demonic, they're associated with the night and that's enough.
The VK is specially made to hunt the night, that is all.
Wanting revenge against God does not make you demonic.
Besides, as far as we know from the games' stories Mathias does not gain demonic powers until he becomes the Dark Lord in CV3.
LoI only specifies that he has become a vampire and this isn't Buffy the Vampire Slayer where vampires are a type of demon.
I watched the ending while I was writing my previous post and I'm watching the cut scenes involving Sara as I write this one.
Leon specifically says that he can sense the whip's rage at the end of the game.
Since the whip contains Sara's soul then, by transitive property, it's Sara's rage Leon is feeling.
The source of the whip's power is most definitely pure, but rage isn't born of kindness.
Assuming Sara has no hatred or anger in her character reduces her to a flat one-dimensional character.
And, of course the best bit of evidence that the source of the Vampire Killer's power is Sarah's hatred is the very incantation Rinaldo uses to bond Sara's soul to the whip:
Rinaldo: "All becomes one in infinity. The tainted soul joins his. Undesired and cursed soul, his blood accepts your
HATRED for the power to slay."
Later Leon says, "Yes, I can tell. The power of hatred and destruction the whip has against vampires."
I think you could make an argument that most of the enemies you fight in Castlevania ARE demonic. IRL witch hunting lore blames demonic/Satan-derived powers for animal-human hybrids, possessed inanimate objects, and simply normal people turned evil and violent. If a witch/wizard/necromancer were to cast a spell or control skeletons or do anything like that, it was generally taken to be the work of a devil and not the witch alone. Pretty much all of the magic sciences involved invoking a demonic being and making THEM do the work.
However that lore isn't used in Castlevania.
Sypha, Carrie, and Yoko are all witches and they are all specifically employed by the Church in Castlevania's world.
Plus, the real world church blamed everything from the common cold to a woman's menstrual cycle on Lucifer and his demons.
So you can't really use that as an argument.