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Offline crisis

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AoS plothole
« on: October 04, 2014, 07:55:44 PM »
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in aos julius tells soma that he must retrieve his weapon, the VK. we learn that he previously sealed it in the castle in 1999 upon dracula's defeat

in symphony maria tells alucard that the castle is different from when she remembers it, to which he replies "this castle is a creature of chaos; it may take on many incarnations," which means each time the castle is brought back it will always be "new," no exceptions

so how is it that julius a man with amnesia can locate the whip when theoretically the castle from 2035 should be completely different from when it was sealed in the eclipse in 1999. completely different layout with new sections

one of castlevanis great mysterious

Offline BLOOD MONKEY

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Re: AoS plothole
« Reply #1 on: October 04, 2014, 08:25:45 PM »
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That is true... BUT frankenstein stayed. The short sword stayed. The moai heads stayed. The CASTLE KEEP STAYED.
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Offline DarkPrinceAlucard

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Re: AoS plothole
« Reply #2 on: October 04, 2014, 08:47:18 PM »
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there can be a really simple answer to that question rather than a plothole.

Maybe the Belmonts are mystically linked to the VK and thus they know how to find it no matter where it is?

Its certainly possible and not out of the realm of possibilities.

So even if the castle is different than he remembers he still knows how to find it due to that link.


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Offline DarkLavos

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Re: AoS plothole
« Reply #3 on: October 04, 2014, 09:06:31 PM »
+2
Or maybe it's the same castle since it was sealed and not destroyed?

Offline theplottwist

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Re: AoS plothole
« Reply #4 on: October 04, 2014, 09:48:42 PM »
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Or maybe it's the same castle since it was sealed and not destroyed?

Exactly this.

It seems that the castle didn't get destroyed, only that it was separated from Dracula's soul, which got reincarnated on this world. That's why the castle is calling for a new master. It was never gone, just separated from Dracula and sealed inside the ecclipse. Another good evidence is that there is a castle to seal inside the ecclipse. If it got destroyed, there would have nothing inside the ecclipse.
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Offline crisis

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Re: AoS plothole
« Reply #5 on: October 04, 2014, 10:11:21 PM »
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but that cant be, b/c if there was an actual 1999 game, we all know the castle structure & map would differ vastly from the one in aos for gameplay purposes. unless u guys are arguing that the castle map should be exactly the same and u guys would be ok with that?

paradox

Offline theplottwist

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Re: AoS plothole
« Reply #6 on: October 05, 2014, 01:13:40 AM »
+1
but that cant be, b/c if there was an actual 1999 game, we all know the castle structure & map would differ vastly from the one in aos for gameplay purposes. unless u guys are arguing that the castle map should be exactly the same and u guys would be ok with that?

paradox

No dude, no... It works, and if they ever make the 1999 game, the game CAN have the same map, while things are slightly different, like having some paths blocked, and other paths open. Or having different routes that Soma doesn't take on his adventure. It's all about leniency.

Also, I bet my ass that the crubled coffins on AoS' save rooms were used by Alucard on 1999.

Also, I bet my ass again that Galamoth was a catacombs' boss that came back to fight Julius or/and Alucard and exact revenge on about his defeat on SotN, but using the technique they used to banish Dracula, they did the same to his soul, trapping it in a chandelier (Which Soma breaks in 2023). The Legion room even has a portal that does look like it leads to another dimension (Nether World?).

Remember how Death's scythe is stuck on the giant clock in AoS? Bet it was Julius who did that in 1999 lol
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Offline darkwzrd4

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Re: AoS plothole
« Reply #7 on: October 05, 2014, 01:53:07 AM »
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No dude, no... It works, and if they ever make the 1999 game, the game CAN have the same map, while things are slightly different, like having some paths blocked, and other paths open. Or having different routes that Soma doesn't take on his adventure. It's all about leniency.

Also, I bet my ass that the crubled coffins on AoS' save rooms were used by Alucard on 1999.

Also, I bet my ass again that Galamoth was a catacombs' boss that came back to fight Julius or/and Alucard and exact revenge on about his defeat on SotN, but using the technique they used to banish Dracula, they did the same to his soul, trapping it in a chandelier (Which Soma breaks in 2023). The Legion room even has a portal that does look like it leads to another dimension (Nether World?).

Remember how Death's scythe is stuck on the giant clock in AoS? Bet it was Julius who did that in 1999 lol
Agreed. I mean when you play 2D side scrolling CVs, you see rooms and other regions in the background that you never get to explore. So, it's possible if a 1999 game was ever made, the castle could be the same as the one in AoS but you go through a different route via rooms that weren't explored in AoS.

Think of some of the backgrounds you see in SotN. They look so expansive and yet we never get to explore them. For example, you see buildings in the background in Olrox's Quarters when your by the fountain. Imagine getting to explore those places and seeing what's in them.
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Offline DragonSlayr81

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Re: AoS plothole
« Reply #8 on: October 05, 2014, 05:41:39 AM »
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but that cant be, b/c if there was an actual 1999 game, we all know the castle structure & map would differ vastly from the one in aos for gameplay purposes. unless u guys are arguing that the castle map should be exactly the same and u guys would be ok with that?

paradox
But, there's not going to be a 1999 game and NEVER will be one. IGA's gone, classic canon's gone, the old world is dead.

Offline SiFi270

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Re: AoS plothole
« Reply #9 on: October 05, 2014, 09:23:06 AM »
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I think it's worth noting that in that one book that took place after Dawn of Sorrow, the castle came back and it was still the same as it was in Aria.
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Offline Dracula9

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Re: AoS plothole
« Reply #10 on: October 05, 2014, 12:07:13 PM »
+1
Well the sealed-not-destroyed thing's been mentioned, but there is also this.

Maybe Julius DIDN'T know exactly where the VK was located. Maybe he just ran around the castle until he found it. It makes perfect sense, seeing as that's basically the same thing Soma does. And if he DID know right where it was, why didn't he take out Graham or Soma(since it can be assumed that once his memory returned he knew Soma was the real Dorakyura) the instant he found it?


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Offline X

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Re: AoS plothole
« Reply #11 on: October 05, 2014, 03:38:58 PM »
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The Castle in AoS is the same one that was brought about in 1999. But that doesn't mean the journey through it is exactly the same. There would be different areas, rooms and hallways Soma never traversed in AoS. Same castle, different experience. It is a big castle after all.
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Re: AoS plothole
« Reply #12 on: October 05, 2014, 08:45:44 PM »
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Yeah, exactly the same castle.
Worrying that the 1999 game would have the exact same map seems pointless since, you know, the 1999 game doesn't exist.

However, a future 1999 game (which clearly will never happen) could be a 3D game, which could have the exact same areas as AoS but still feel new and different.

Offline Inccubus

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Re: AoS plothole
« Reply #13 on: October 05, 2014, 09:07:51 PM »
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Here's another simple explanation.
Julius sealed the castle with the Vampire Killer and Dracula's soul was  cut off from it.
It wouldn't be a huge leap to assume this means the castle is cut off from the source of Dracula's power as well.
If the castle is a creature of chaos, then it could be assumed that being cut off from the power of chaos would prevent it from reforming itself.
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Re: AoS plothole
« Reply #14 on: October 07, 2014, 03:30:17 AM »
+2
This is a game where Dracula is reincarnated as a shounen anime high school student and your biggest complaint is the location of the whip.

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