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Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 11/22/15)
« Reply #75 on: November 22, 2015, 10:18:07 AM »
0
Quote
The heavy attack sequence for the sword has been sped up drastically as well.

That sounds awesome! It doesn't make sense to have weight encumbrance on a magically manifested weapon. For none manifested weapons, sure. But not magically manifested ones.
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Offline FanOfDracula

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Re: Dominus Engine (Ecclesia Fangame, Update 11/22/15)
« Reply #76 on: November 23, 2015, 12:52:19 AM »
0
for me... just is.... awesome  =O i want play... i waiting... xD
« Last Edit: November 23, 2015, 12:54:50 AM by FanOfDracula »

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 11/22/15)
« Reply #77 on: December 02, 2015, 10:05:15 PM »
0
Update:

Shanoa has learned Jump Kick:

Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 12/3/15)
« Reply #78 on: December 02, 2015, 10:51:09 PM »
0
Like Soma's ability from Dawn of Sorrow, eh?  :)
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Offline eryson

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Re: Dominus Engine (Ecclesia Fangame, Update 12/3/15)
« Reply #79 on: December 03, 2015, 05:54:36 AM »
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Beautiful Scenario.
Very Beautiful.  :)

Offline zangetsu468

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Re: Dominus Engine (Ecclesia Fangame, Update 12/3/15)
« Reply #80 on: December 03, 2015, 05:00:47 PM »
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She couldn't do that in OOE?
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 12/3/15)
« Reply #81 on: December 03, 2015, 09:09:49 PM »
0
Thanks for the comments guys.  :) To answer Zangetsu's question, the jump kick has indeed been a common ability throughout the Nintendo DS Castlevania games. In Castlevania: Shadow of Ecclesia you're going to be able to do a lot more with it, like a certain Castlevania enemy that has been around since pretty much the beginning.  ;)
« Last Edit: December 04, 2015, 06:54:23 PM by ProjectDread »

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 12/3/15)
« Reply #82 on: March 26, 2016, 03:46:48 PM »
+1
Update:
We've been working on the game and adding new features since the last post. Here's a video showing off some of the new additions to the engine.



Here's a direct link if the above video does not load.
« Last Edit: March 26, 2016, 04:10:43 PM by ProjectDread »

Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #83 on: March 27, 2016, 12:06:46 AM »
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I love the fact that you continue to refine your engine before you actually make a game with it! And seeing that whip glyph in action? I want this game made, like yesterday!  :D
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Offline FanOfDracula

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #84 on: March 27, 2016, 12:24:22 AM »
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oh man! is very cool!! has a very fluid movements  :o  ;D

Offline Aridale

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #85 on: March 27, 2016, 10:05:39 AM »
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I love the fact that you continue to refine your engine before you actually make a game with it!

This is where I always get burnt out. I can make a system or engine like its no ones business and I tweak and add so much to it I never actually get anywhere game related then I shelf it and move on to somethin else... it sucks lol

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Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #86 on: March 27, 2016, 10:30:39 AM »
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This is where I always get burnt out. I can make a system or engine like its no ones business and I tweak and add so much to it I never actually get anywhere game related then I shelf it and move on to somethin else...



Quote
it sucks lol

Ya damned right, it does, lol!
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Offline Lelygax

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #87 on: March 27, 2016, 08:39:29 PM »
+1
This is where I always get burnt out. I can make a system or engine like its no ones business and I tweak and add so much to it I never actually get anywhere game related then I shelf it and move on to somethin else... it sucks lol

I don't want to sound disrespectful, but why not donate some old engine that you dont want to use anymore to the community? This way your dream can hopefully still live on in some way lol

And yeah, it sucks really hard :(
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Offline zangetsu468

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #88 on: March 29, 2016, 02:34:46 AM »
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You had me at Ecclesia...
You had me again at whip glyph.

I actually wish this was a real game.
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Offline KaZudra

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #89 on: August 03, 2016, 08:10:28 AM »
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....
« Last Edit: August 05, 2016, 05:01:46 AM by KaZudra »

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