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Offline EstebanT

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Re: Castlevania in 2015
« Reply #30 on: December 26, 2014, 04:25:26 PM »
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They rebooted the series... and kept Alucard and Dracula alive.
Why put the series on hold when LOS was actually succesful? We're getting LOS3.

Offline Chernabogue

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Re: Castlevania in 2015
« Reply #31 on: December 26, 2014, 04:57:03 PM »
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Castlevania Harmony of Despair 2
iOS exclusive
Create a castle mode that lets you edit enemy placement, stage hazzards etc.
Share castle stages online
Microtransactions out the ass


There I just saved Castlevania in the most realistic and likely way possible.
I LOL'd. +1 for you.

Offline Zetheraxza

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Re: Castlevania in 2015
« Reply #32 on: December 26, 2014, 06:12:42 PM »
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LoS had the idea when it came to the gameplay and storytelling but it was really flawed when it came to its execution, I know what they were trying to do or pull off but it was a budget/time issue that sort of devolved those ideas. MoF wasn't a good 2D castlevania and LoS2 was plain disappointment.

Bottom line is reality. We can ask for Rondo/SotN as much as we want but video games are business and things like that may make fans happy but developers gotta eat too. I leave it to indie development team in Konami if they have one to make a 2D Castlevania game but how much will be the quality or replayability? I for one am tired of the generic 2D A.I. and the skeletons having the same damn attack. I know that Konami is trying to be ambitious with Castlevania and that's a good thing. I want Castlevania to be up there and I welcome such changes but I want quality 3D game if they want to make one. LoS has been stale indeed, but I think a good 3D Castlevania can be made. I fast paced 3D open world Castlevania with a lot to do. Nowadays open world games are big and rightfully so and I for one am yearning for a sandbox open world vampire hunting game. Imagine a Simon's Quest game that's properly done and a 3D open world... Rendered in Fox Engine and made by Japanese Developers. Don't even lie if such a concept doesn't make you wet.

Offline shelverton.

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Re: Castlevania in 2015
« Reply #33 on: December 26, 2014, 06:49:33 PM »
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A 3D Simon's Quest-like game with an open world would make me very wet indeed. I could see Transylvania being laid out a bit like Hyrule in Twilight Princess, with Dracula's Castle in the center (though you can't reach it until much muuuuch later in the game). It could have a lot of separate interconnected areas, like graveyards, swamps, forests and ruined villages. And it could have classic MANSIONS (!) here and there, and caves and lakes and mountains....

Why is this game not a thing?

Offline Zetheraxza

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Re: Castlevania in 2015
« Reply #34 on: December 26, 2014, 07:19:10 PM »
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This guy gets it. A game like that would be FUN and would make Konami money. It's a win-win. I'm tired of fighting low I.Q monsters in every room. I would like a Skyrim/MGSV style day and night cycle where you fight unaligned monsters by day like mythical monsters and demons, vampires and other monstrosities by night. Add economy and side quests and stuff like that. Castlevania has so much potential but Konami and Fans sometimes don't get that.

Offline JR

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Re: Castlevania in 2015
« Reply #35 on: December 27, 2014, 02:30:14 AM »
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Maybe if Konami talked to Yacht Club or something... Shovel Knight was universally praised and I bet they'd be honoured to do a sidescrolling Castlevania, even if it's only as a download on 3DS. I'd like to see it done in a more 16-bit style than Shovel Knight though. I'm sure they'd be able to pull it off brilliantly.

But if Konami would ever outsource again they'd probably give Castlevania to some unknown studio with a terrible track record again. Cause why set the bar higher? Why turn to actual TALENT when you can hire a studio that had made zero good games in the past?

That's the frustrating part...didn't either Yacht Club or WayForward state somewhere that they'd love to make a new CV? It would be pretty nice to see what they could come up with...the ball's in Konami's court on that one, and their ideas for the series over the last 5 years or so have been pretty inexplicable.

I must say, with Judgment, HoD, and the LoS series, I've had some degrees of fun playing all of them (except for maybe MoF...beautiful game, but very uninspired otherwise). But I have no desire whatsoever to replay any of those games. They just really have no lasting appeal like the ones before them. I just wish the series would right itself and give me something that I keep coming back to year after year...like pretty much all of the games pre-Judgment.
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Offline Claimh Solais

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Re: Castlevania in 2015
« Reply #36 on: December 27, 2014, 02:36:11 AM »
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I wouldn't call it a metroidvania because that term only applies to Castlevanias' that play like Metroid; Metroid + Castlevania = Metroidvania. Hence the term. Yeah I know I'm being nit-picky. Just FYI though.

...Except that Chasm plays almost exactly like Symphony and its fellow CV games. Right down to the controls, the map, etc. So what makes it not a Metroidvania?

That's the frustrating part...didn't either Yacht Club or WayForward state somewhere that they'd love to make a new CV? It would be pretty nice to see what they could come up with...the ball's in Konami's court on that one, and their ideas for the series over the last 5 years or so have been pretty inexplicable.

I must say, with Judgment, HoD, and the LoS series, I've had some degrees of fun playing all of them (except for maybe MoF...beautiful game, but very uninspired otherwise). But I have no desire whatsoever to replay any of those games. They just really have no lasting appeal like the ones before them. I just wish the series would right itself and give me something that I keep coming back to year after year...like pretty much all of the games pre-Judgment.

I'd love to see WayForward tackle Castlevania, after their work with Contra and Double Dragon. If not them, then Double Helix or Ready At Dawn, since both make fantastic games within other companies' IPs yet stay faithful to the source material (Strider/Killer Instinct for DH, God of War/Daxter for RAD).
« Last Edit: December 27, 2014, 02:40:39 AM by Claimh Solais »
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Offline X

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Re: Castlevania in 2015
« Reply #37 on: December 27, 2014, 04:50:02 AM »
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Quote
...Except that Chasm plays almost exactly like Symphony and its fellow CV games. Right down to the controls, the map, etc. So what makes it not a Metroidvania?

If its the same principle as Metroid then you should be calling it a Chasmtroid. The reason why we call SotN and it's next of kin Metroidvanias is because it's a Castlevania game that plays like Metroid "hence the term". There's no other way I can explain it.

Quote
A 3D Simon's Quest-like game with an open world would make me very wet indeed. I could see Transylvania being laid out a bit like Hyrule in Twilight Princess, with Dracula's Castle in the center (though you can't reach it until much muuuuch later in the game). It could have a lot of separate interconnected areas, like graveyards, swamps, forests and ruined villages. And it could have classic MANSIONS (!) here and there, and caves and lakes and mountains....

Why is this game not a thing?

Cause konami thinks they can do better then us. Pfft! Wrong so far, they are. I would love to see this too. I still play skyrim and love it, and having a CV II remake functioning in a sandbox world with economy, quests, day/night cycles as well as a deeper story then the original game gave us would keep many a CV fans happy for some time.
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Offline Neobelmont

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Re: Castlevania in 2015
« Reply #38 on: December 27, 2014, 03:12:25 PM »
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Maybe if Konami talked to Yacht Club or something... Shovel Knight was universally praised and I bet they'd be honoured to do a sidescrolling Castlevania, even if it's only as a download on 3DS. I'd like to see it done in a more 16-bit style than Shovel Knight though. I'm sure they'd be able to pull it off brilliantly.

But if Konami would ever outsource again they'd probably give Castlevania to some unknown studio with a terrible track record again. Cause why set the bar higher? Why turn to actual TALENT when you can hire a studio that had made zero good games in the past?




Why can't konami get their heads outta of their butts? I'm going to be a broken record but if it's not metal gear then good luck. And when they "luck" does happen and they get a developer like Wayforward they put no promotion into it and sales suffer. I had to ask IF Contra 4 even existed when I got it years ago at gamestop!
« Last Edit: December 27, 2014, 03:14:42 PM by Neobelmont »
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Offline shelverton.

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Re: Castlevania in 2015
« Reply #39 on: December 27, 2014, 03:30:29 PM »
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Meanwhile in Europe, Contra 4 wasn't even released at all. That's a series first. I thank the video game gods that the original DS had no region lock. I imported the mutha and loved it to death. It's still my favorite "pick-up-n-just-play-it-for-5-minutes-damnit" kind of DS game. Love love live it.

I would laugh if there's a new 3DS Castlevania and it never makes it to Europe. (Actually, I would cry. Depending on the actual quality of the game.)

Region locking is my nemesis.


Offline Nagumo

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Re: Castlevania in 2015
« Reply #40 on: December 27, 2014, 07:48:34 PM »
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If they would do a indie-type (not sure if that's the correct word) game for Steam or whatever, I thought it would be cool if they would make a 8-bit metroidvania kind of game. Basically like Maze of Galious for the Famicom which Konami also made. You don't exactly have to backtrack but there's a hub world with five dungeons which are sort of hidden. However, you do you do need to obtain new abilities to progress and you can switch between two characters which slightly different abilities.


Offline Sindra

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Re: Castlevania in 2015
« Reply #41 on: December 27, 2014, 08:44:19 PM »
+1
Just port Castlevania: The Arcade to consoles, and I'll be happy for the time being.....

Obviously Dracula's Curse Chronicles would be great....but what BMC_WarMachine is doing as a fan game looks like it'll be just as good almost.

Offline crisis

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Re: Castlevania in 2015
« Reply #42 on: December 27, 2014, 10:51:45 PM »
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1st of all, lol @ those of you that are claiming castlevania is "dead" when the last game was released barely a year ago, and the Japanese version was released LAST, like almost 5 months after the West & European versions. so los2 is still kinda fresh......

B, you guys dont know what its like to wait for the next entry in a beloved series if you think waiting for the next cv is taking too long for instance, fans of the MM saga have been waiting for Rockman ZX3 since 2006... 9 years waiting without closure to the story. and thats just 1 example. so sit ur butts down

C, youre kidding yourselves if yuo think konami is gonna just drop the series cuz los2 "flopped" (which no1 really knows for sure, since ppl tend to believe anything they read nowadays). its still a profitable IP for them, if it wasnt then no way it wouldve lasted for 25+ years. wanna know whats a "dead" property for them? Frogger. when was the last frogger game been released hmmm?


soo what we mite see in 2015? a new pachislot perhaps, a new arrangement CD, some ports of classics on the Wii U virtual console or 3DS, perhaps even a compilation of sorts. quality takes time guys come on, i reiterate LoS2 was released this same year with the Japan release only being several months ago. now should i consider selling my CV collection? who wants a SotN handheld for $100

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The best hope that I have is for a few fangames that look quality. LOS was a good game but lacked much of the Castlevania feel, imo. But I would like to see a return to form with a new 2d game. Honestly, my biggest hope is for an HD remaster of Super Castlevania IV.

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Offline Kingshango

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Re: Castlevania in 2015
« Reply #43 on: December 27, 2014, 11:35:21 PM »
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You know what, seeing that Capcom is re releasing DmC: Ok we're trying to fix almost everything we've fucked up edition, it wouldn't shock me at the least if Konami joined in on the remaster bandwagon and release "fixed" versions of the Lords of Shadow games.



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Re: Castlevania in 2015
« Reply #44 on: December 28, 2014, 01:56:01 AM »
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C, youre kidding yourselves if yuo think konami is gonna just drop the series cuz los2 "flopped" (which no1 really knows for sure, since ppl tend to believe anything they read nowadays). its still a profitable IP for them, if it wasnt then no way it wouldve lasted for 25+ years. wanna know whats a "dead" property for them? Frogger. when was the last frogger game been released hmmm?

Frogger Returns on Wii.  It's pretty good. :)
WiiWare times weren't long ago.  Probably came out before Castlevania: Adventure Rebirth.

However, I agree with most of what you're saying, crisis.
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