I stopped sharing a lot of my MIDI files because people would start to behave like assholes:
Type 1:
"Why are you sharing this MIDI file? It's too accurate. It's obvious that you just ripped it off of a ROM with a program"
-I've been doing video game MIDI files since before those programs existed.
Type 2:
"Why are you sharing this MIDI file? There are programs these days which can rip the data and it'll sound the same as what you did. Why even bother?"
-This is true for GBA, DS, 3DS (I think?), and PSX (I think?), where NOW there are programs that can rip the data and it'll actually be somewhat usable. But this wasn't always the case.
"Hey, can I have your MIDI file? I really like MIDI files and I need it for... reasons. Can I have it?" "Sure, it's here **shares link** or here **shares vgmusic.com URL if the file is older**
**somewhat later, while I'm watching something like a game's Facebook feed or something**
"HEY GUYS CHECK OUT MY AWESOME GAME REMIX"
**listens**
It appears to just be my MIDI file, passed through a sampler or a DAC.
Worst offenders:
"Check out my Retro Remix" = Just my MIDI run through GX-SCC
"Check out my Super Remix" = Just my MIDI run through a sampler, and used in FL Studio (maybe?), usually with a backbeat added to it.
"Check out my Orchestral Mix" = Just my MIDI run through the sampler with EWQLSO and channels muted so that it all sounds... stringy.
These are usually amateurish attempts but it irks me that they don't give even the slightest of credit (not all of them. Some do give credit and that's really nice). Others just take and take and then regurgitate it right back without a second thought.
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Here's the procedure I use. It's probably easy for a musician, but hard for someone who doesn't know about note durations, beats, bars, etc.:
In the past, I used to just play an SPC (SNES Sound File) through Winamp with the SNESAMP plugin, which would allow me to isolate the channels, and would set the output to "Nullsoft Disk Writer". The result was a WAV file I could open in Sonic Foundry Sound Forge. This file usually was good enough that I could re-play the notes if I heard them enough times. Using this file, I was also able to decipher the tempo of a steady-tempo piece, by picking the four beats in a measure and running some Math. It would tell me the tempo if I had four quarter notes per beat. I would input this data into Noteworthy Composer, which is my MIDI Notation program of choice. The process would have to be repeated usually six times, as the SNES sound programmers usually would use up six channels of the SPC for music, and two for SoundFX.
Once all of the sound channels were hand-inputted into the MIDI program, by hand, I would add a repeat sign (x3) at the end, which would loop the music three times over if it was a stage theme or some other little ditty, otherwise I would just play until the song were to end. Once I have my file saved in the Noteworthy Format, I would 'export' a MIDI file.
Drawbacks:
-Since I was listening to the channel's WAV, older MIDI of mine have instrument changes in one channel. It was, at the time, the easiest way for me to work. Sadly, this also means that if someone were to take the MIDI and run it through a DAC, they would have to isolate instruments or duplicate the track however number of times an instrument was changed, and isolate the instrument so that you would hear silence for all but certain ones. I actually got E-mails from people complaining "Yo, why did you put so many instrument changes in one track? You should have one instrument per track". These people were usually trying to rip off the track or make a 'remix' of their own, but did not want to do their own work with regards to either creating their own music tracks, or creating their own instrumentation tracks by isolating properly.
-Because the method I used was fairly accurate, I was accused of 'just ripping to MIDI', for quite some time. This actually upset me enough where now I just don't share stuff. They want to get the notes? I hope they are willing to do their own work, or they can grab other people's MIDI files. I had a troll on Youtube downvote my Youtube videos. Turns out he's "A musician" and he was very vocally upset that people were +1ing or hitting Favorite on my videos, even though to him they were "just crappy MIDI conversions".
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A lot of people don't realize that my notes are also set up to help pianists cope with not knowing the notes off-hand. Or people who know how to read sheet music but never developed an ear to replay parts. I can do things like this:
Clockwork from CVIII - Piano notesRidiculous sheet music for CVBloodlines's "Prayer of a Tragic QueenBut honestly? Probably the biggest reason I no longer share MIDI files?
I've progressed enough where a MIDI file will not provide me with all of what I would like to convey in a tune.
Sure, I still can and do create a MIDI file (someone asked me to do something with Final Fantasy III and an unused battle theme), but now I can use VSTs and VSTi's to create effects, some of which rival what Michiru Yamane has been able to do with PSX/PS2 titles, such as adding background sound effects similar to the ones in SotN's "Abandoned Pit", or adding Flanging/Wah-Wah effects to guitars, like what she did with those synth samples used in DXC's "Moon Fight", etc. You just cannot do that with the limitations of General MIDI, even with the Roland GS Sound sets. You have to do further modifications, which requires a sampler/synthesizer.
RANT OVER