So, a while ago I said I would make another prediction in early December. We are in early December, so here it is:
Due to past events it was decided that setting hardcoded deadlines for playable releases is not a good idea. Regarding this announced gameplay demo, we decided to polish it a bit more than previously intended, and we have concluded that another predicament is a real possibilty. Therefore we will be working from now on without a release date, but instead with a monthly-ish report on progress, showing sneak peeks of what we have created -- something that we were NOT doing before.
Still, we HAVE an internal ideal release date and are working with it in mind. We just are not confortable to announce it for now, but I assure you it's not something ludicrous like "one year from today". We will make another definitive release announcement once this release is 100% impossible to prevent by any obstacle. In other words: The next time we give a release date, absolutelly nothing will postpone it further.
I'm sorry for this delay, it is the result of a lot of stuff going wrong (for me in particular), and I know many of you are eager to get a taste of what is happening. But we cannot afford to deliver anything less than what the ~big plan~ is. We believe things are really shaping up to be that good that anything less than we are planning will get postponed to ensure maximum possible quality.
The story for Umbra was the first thing that was tackled when this all began. theplottwist is very detailed and in-depth in his work, let me tell you. Although that's not to say he would not welcome any help with the story. You could ask him if you'd like.
X is absolutelly right about the plot. Its main skeleton existed well before the project was posted on this forum, and it has already walked too far for external ideas to be of much value. However I will be looking for assistance outside of the team in the future for specific story-related feedback concerning clarity.