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Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1020 on: May 12, 2015, 04:58:52 PM »
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Welcome back, Darth Cariss! :D

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Offline X

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Re: The first sign rises with the full moon.
« Reply #1021 on: May 12, 2015, 05:28:26 PM »
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Quote
Remember when people were calling IGA sexist? And now we have Shanoa and Miriam as protagonists in consecutive games. Where are those people now?

I'm still here as well  :D

Maybe in some small we've managed to convince IGA the need for equality in our games. Shanoa was a big step for him, no doubt about it. But I had hoped for a long time that it should have come much sooner, while he and the series was at it's height. Ah well...better late then never I suppose. At least he's been trying now with this new creation of his.
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Offline Oniros

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Re: The first sign rises with the full moon.
« Reply #1022 on: May 12, 2015, 05:48:06 PM »
+1
Self important and egotistical as always... I should not be surprised, as much as I am face palming right now.

Also, I can't keep up with like 8 pages a day. Too much, the hype train wont slow down.


This kickstarter in gif form. I'm ok with this.
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Offline EstebanT

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Re: The first sign rises with the full moon.
« Reply #1023 on: May 12, 2015, 06:10:10 PM »
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I'm actually Iga in disguise. And I can say Crisis is a liar. I made SotN thanks to OA. Cecil went back in time and inspired me to make it.
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Offline GuyStarwind

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Re: The first sign rises with the full moon.
« Reply #1024 on: May 12, 2015, 06:37:24 PM »
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Hopefully my computer can play this when it comes out.

Offline Lelygax

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Re: The first sign rises with the full moon.
« Reply #1025 on: May 12, 2015, 06:48:58 PM »
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I'm actually Iga in disguise. And I can say Crisis is a liar. I made SotN thanks to OA. Cecil went back in time and inspired me to make it.

So they still failed miserably, since even with a time machine or something similar they couldn't make the 1999 game happen lol
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Offline aalluuccaarrdd

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Re: The first sign rises with the full moon.
« Reply #1026 on: May 12, 2015, 07:14:01 PM »
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All day yesterday I was running around and didn't get home until late so I missed the real-time hype. BUT DANG YESSSS!!! We love you Iga can't wait to see this dream become a reality!

Offline superDioplus

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Re: The first sign rises with the full moon.
« Reply #1027 on: May 12, 2015, 08:32:25 PM »
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It is such an exciting way for making a come back. I am super glad that this is happening, and hope it would eventually see the light of day. Two years is a long wait but I am sure it will be worth it.
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #1028 on: May 12, 2015, 08:33:20 PM »
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By the way, has IGA ever said any comments regarding speedrunners breaking his games sideways with glitches and whatnot?
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Re: The first sign rises with the full moon.
« Reply #1029 on: May 12, 2015, 09:13:54 PM »
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By the way, has IGA ever said any comments regarding speedrunners breaking his games sideways with glitches and whatnot?

Yes. In the KindaFunny stream, he said that he feels happy (in a snarky way, I believe) when someone breaks the game somewhere where the code related to it is not his. And then he "feels sorry" (in a "forgive me senpai!" way) when the game is broken in a way related to something he coded.
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Offline shelverton.

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Re: The first sign rises with the full moon.
« Reply #1030 on: May 12, 2015, 10:27:42 PM »
+4
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.

I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.

Kickstarter is fab.
« Last Edit: May 12, 2015, 10:29:20 PM by shelverton. »

Offline Chernabogue

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Re: The first sign rises with the full moon.
« Reply #1031 on: May 12, 2015, 10:44:04 PM »
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Don't know if someone raised this issue before, but aren't those goals a bit disappointing? And tiers quite expensive? (Second one at $28? Not surprising this KS gets a LOT of money.)

As for goals, do they really need $25K to put cheat codes in the game? $100K for ONE optional boss? $250K for a Boss Rush mode, that could be in the initial game (like for CV games)??
I know that they'll use money for other stuff too, but I'm disappointed. I'd be more okay with $100K = new area/section, or a unique new mode (not Boss Rush or other character ; Speed Run mode sounds neat though, if it's not just a timer on the top of the screen...) but this sounds a little disappointing compared to other KS campaigns.


Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1032 on: May 12, 2015, 10:48:34 PM »
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This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.

I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.

Kickstarter is fab.

Yeah, like I mentioned earlier, fangamer deserves a *lot* of credit. Their marketing was fantastic.

Don't know if someone raised this issue before, but aren't those goals a bit disappointing? And tiers quite expensive? (Second one at $28? Not surprising this KS gets a LOT of money.)

As for goals, do they really need $25K to put cheat codes in the game? $100K for ONE optional boss? $250K for a Boss Rush mode, that could be in the initial game (like for CV games)??
I know that they'll use money for other stuff too, but I'm disappointed. I'd be more okay with $100K = new area/section, or a unique new mode (not Boss Rush or other character ; Speed Run mode sounds neat though, if it's not just a timer on the top of the screen...) but this sounds a little disappointing compared to other KS campaigns.


I feel ya, Chernabogue. I wonder if it's because they weren't expecting things to heat up this fast, though. I bet they didn't think they'd reach all the initial stretch goals in *less than a day,* so they had to come up with some new ones real fast without thinking deeply about them. D:

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Offline Claimh Solais

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Re: The first sign rises with the full moon.
« Reply #1033 on: May 12, 2015, 11:04:52 PM »
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Yup. And putting lower numbers on that would be pointless since they'd just fill up really fast. My only real worry for this game is that it's only gonna be like 5-8 hours like the original Igavanias, and I really hope it's not that short for how much we're spending and how long we're waiting. The extras like other difficulties and such will definitely make it much better, but a longer main campaign would be nice too, even if it was just up to 10-12 hours.
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Offline shelverton.

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Re: The first sign rises with the full moon.
« Reply #1034 on: May 12, 2015, 11:43:07 PM »
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Yeah, some stretch goals are pretty weird and vague. I think what should be done on kickstarter like this is to have a very clear vision of what the bare minimum content is, and communicate it to the backers.

Like: "The core experience for $500 000 gives you 10 areas, 13 bosses."
Then it gets easier to understand what the money is for. If they have a stretch goal that says "Two outdoor areas/Explore the outside of the castle" or "An additional boss + room in the Clock Tower" it makes more sense. I think Mighty No.9 handled this pretty well, at least initially.

Anyway, that's my opinion. But I realize that this is the problem with Kickstarters. The game is not finished yet, but at least they should have a rough plan on how big the core game is, and what the content is.
« Last Edit: May 12, 2015, 11:47:01 PM by shelverton. »

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