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Offline Belmontoya

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Re: The first sign rises with the full moon.
« Reply #3570 on: August 16, 2018, 10:33:07 AM »
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Offline FanOfDracula

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Re: The first sign rises with the full moon.
« Reply #3571 on: August 17, 2018, 11:36:10 PM »
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Offline X

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Re: The first sign rises with the full moon.
« Reply #3572 on: August 18, 2018, 11:24:06 AM »
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Offline EstebanT

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Re: The first sign rises with the full moon.
« Reply #3573 on: August 18, 2018, 10:53:15 PM »
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Lmao. I disagree with your opinions and I'm sexist because of that. "Complex and deeper minds". Classic affinity.

I apologize for starting a fight I'm not willing to follow through with. Your repulsive posts have a way of making me lose all interest in pursuing a discussion.

Also I don't want to derail this topic further. Have a good day.
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Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3574 on: August 20, 2018, 09:01:50 AM »
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https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2266944

delayed to 2019 after all. also vita version cancelled thanks to sony pulling the plug on vita.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3575 on: August 20, 2018, 09:40:04 AM »
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Sony is smart to pull the plug on vita, that helps PS4 in the long run.  Sony shouldnt dabble with handhelds in the first place, it harms its console growth and divides 3rd party support and produces internal competition. 

I will not forgive Vita for holding games like Muramasa Rebirth from Playstation consoles (the Wii game should have been directly ported to Playstation consoles instead of portable, though Vanillaware still could port Muramasa Rebirth and its DLC stories bundled together on PS4.).
   Im so glad PSP's FF Type 0 got remastered on PS4 + X1, though it would have been a more polished game if it was funded and developed for console in the first place.  even the console version shows how games originating on portable end up being limited in some ways, so overall, console gaming should be standard.

gaming is 1000000% superior on console than portables.  and the market is better on console too. ;D

that being said, the ROTN delay can mean that the launch version could include stretch goal modes and content that would otherwise be saved as DLC.
who knows maybe they just might include ALL the stretch goals content, including boss revenge mode in the full game.

Code Vein got delayed too, but it can turn out to much bigger and greater game in 2019.

« Last Edit: August 20, 2018, 09:42:41 AM by affinity »

Offline X

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Re: The first sign rises with the full moon.
« Reply #3576 on: August 20, 2018, 10:33:12 AM »
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The PS4 does not need any help in either the long or short runs. It's currently a top-of-the-line system. Besides Both the PS4 and Vita are both of SONY make. I don't see any system being hurt by porting the game to as many different consoles as possible. Not everyone has, or can afford a console.
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Offline Dark Nemesis

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Re: The first sign rises with the full moon.
« Reply #3577 on: August 20, 2018, 12:29:29 PM »
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They said that they were gonna say the release date, but did they? It's just another generic 2019 and we will see when the next demo comes out......don't get me wrong, but 2019 when? First quarter, second quarter, summer.......i don't see a release date, just a year number.

Aside from that, people were complaining that every Castlevania game was a clone of the previous ones and now that they want time to polish the game they complaining that they can't get an unfinished game.......
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Re: The first sign rises with the full moon.
« Reply #3578 on: August 20, 2018, 04:22:12 PM »
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Now I'm leaving final comment here on this thread just to express my major disappontment.
Seriously, I don't get the point of delaying such a not-too-tough project years after years like this.
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Re: The first sign rises with the full moon.
« Reply #3579 on: August 20, 2018, 05:06:37 PM »
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I know how you feel aceearly, I'm disappointed by the delay too. Even so, there were a bunch of factors involved with the decision: Inti Creates messing up, Sony cutting support for the Vita, things like that. If it gets delayed again even I might lose hope, but if they stick with the 2019 release date I think Bloodstained may end up being worth the wait.

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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3580 on: August 20, 2018, 05:12:17 PM »
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honestly, while it would be cool to have all the stretch goals included with the launch game, they really are overdoing it. 

I can tell the reactions to the 2019 product will be along the lines of "it still looks the same" "it still looks meh" "its not good enough",  etc. etc.

so yea I dont think pushing it to 2019 would cause a significant difference in overall quality, worth waiting 2019 for.

wasnt this started like in 2016?   even if we were to say it got a 2 year development period due to having to reorganize,
I dont think a 2019 version of ROTN would have that significant a difference in overall content and quality, it sure wont reach soulsborne levels of world depth and longterm replay value. 

igavanias have their entertainment values but they really arent that complex compared to more vast and ambitious genres.

yea in the longrun I think ROTN will turn out better than a 2018 better, though I think they could still be successful in 2018 and add on the stretch goals content as patches/DLC and keep the game afloat over the months effectively and stuff.

but oh well this is the route they taken with it, in 2019 they gotta compete with Code Vein, Cyberpunk 2077, whatever games that release around that period.

I dunno how they expect their new polish or something meet critics expections, its still going to be nitpicked no matter how it looks and plays.
though perhaps if a good selection of stretch goals content are included to the base game, it can turn out to be a much more interesting game.

Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #3581 on: August 20, 2018, 06:32:06 PM »
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wasnt this started like in 2016?

Iga (or someone working for him) started this thread in 2015, so it's been 3 years running and still no final product. I confess, even my patience is beginning to run out, and, in a truly rare moment, I actually wholeheartedly agree with Affinity on this. There can't be any new content they're planning to add between now and the new 2019 release date that would possibly affect people's opinions so incredibly positively that this delay should be considered worth it, but plenty can happen that could cause opinions to tank negatively.

I'm really at a loss to justify it this time.

This is gonna have to be Symphony of the Night level after 3-4 years development or there's gonna be a LOT of angry backers, I think.
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Re: The first sign rises with the full moon.
« Reply #3582 on: August 20, 2018, 07:17:17 PM »
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Honestly, I think they might have gotten a wee bit too paranoid after the flop of MN9, like "oh shit guys we got so-and-so issues from the demo feedback we have to make sure everything's absolutely perfect".
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3583 on: August 20, 2018, 07:19:34 PM »
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Inti Creates messing up, Sony cutting support for the Vita, things like that.
i think most of that time waste goes to inti's asset quality and the coding team not being proficient with unreal engine 4. vita support doesn't seem related, as far as i remember the idea was that the game is first built for pc and high end consoles, then outsourced so it can be ported and downscaled for weaker systems like vita.

it's in iga's best interest not to delay it for too long, since the teams don't work for free, his $5.5 mil + whatever publisher money will eventually run out and he won't have anything to pay salaries with.

on the plus side, if there's ever a sequel it'll come out much faster since iga will have both an engine and a decent asset database.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3584 on: August 20, 2018, 07:41:18 PM »
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Diablo III despite the long years and massive disaster its original PC launch was, was able to recover, cause 1. Blizzard is rich  2. it didnt launch console versions, so by the time they fixed it, console masses had better 1st impressions than the PC crowd  3. its already a very established and popular IP.

ROTN has none of those advantages.  the dev team doesn't have the mainstream fanbase backing, Bloodstained has yet to start its IGAvania legacy, and there is little confidence in the launch version.

dunno how much impact a 2019 ROTN can make, especially with people more nitpicky than during the PS1 days.

and the thing is,  SOTN is too overrated ,   even if ROTN surpasses that bar, the conservatives will not see it, because like FFVII fans and and Resident Evil 2 fans, they refuse to acknowledge even superior games that are not remakes of their overrated game that made the most nostalgic impact to them back then .

yea people have to wait regardless, but unlike something like Code Vein,   ROTN just doesn't have the more open qualities other genres like soulsborne have.  its stuck with the IGAvania recipe that even with innovations, inherits the weaknesses the genre has (like flat 2D exploration, dumb enemies, shoebox level design, overall on the easy side and gets easier, no true co-op, combat is simplistic, its intrigue wears off after its all said and done, and other igavania weaknesses. )

it will sure have more lastability than COTM, though ROTN getting pushed to 2019, like how is that really gonna make a profound difference?
sure adding more modes to the base game can help, though it's an IGAvania, as demanded as the genre is , it sure is not a phenomenon of a genre.

so I dunno if this 3rd and 4th quarters games scared them to 2019 like it did to Code Vein, but I think Code Vein is going to have more vast improvements to the game than whatever they do to ROTN.

igavanias really typically aren't triple digit hour games, most people get tired of them after one or two playthroughs.  people are gonna 200% it in less than 2 days.

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