Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Simons Quest: Revamped Again (fan project, in development) Want Suggestions  (Read 65317 times)

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Offline metroidquest

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I say you should keep the momentum BUT allow for a very slight movement in the air. Think Super Mario Bros, where you can still move Mario after he jumps, but just slightly.

What about changing directions?

Offline piscesdreams

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If that could be made optional to change directions, like Adventure Rebirth gave the option of Classic mode jumping, that would be pretty neat.

Offline metroidquest

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SO I tried a few things. I decided to go with momentum which the player can slow down by pressing the opposite direction. Simon's jumps are so short-lived it just doesn't seem practical to have him be able to change directions mid-jump. So there we go!

Offline X

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You could simply have Simon's jumping be like that of Richter in Rondo/Dracula X SNES.
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Offline zangetsu468

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How about a backflip or baskdash to avoid enemies?
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                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline metroidquest

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New Video Demo!


Offline zangetsu468

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Axe in Simon's Quest???
I think I just about logged onto my internet.. :D
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline FeRcHuLeS

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First, I want to congratulate to metroidquest for such an amazing game, He not only finished this game but he is also improving it.
As you have requested for suggestions these are what I have to ask for:

a. So you are adding another weapons now, I think you could add the rest of the original five weapons, since the holy cross is a passive weapon you can make it available too.
And the clock could be a present from anyone in the towns(it could work for 3 seconds and be uneffective against main bosses)

b. About the text there is an awesome hack for original Castlevania 2 by Bisqwit on romhacking.net that hack contains a retraslation of the text which makes the game more sense (that original text was very difficult to figure out) so how about using that text which has very high fidelity to the original japanese text.

c. This is my personal desire how about Simon with Death & Dracula with Simon talking before they battle, and Dracula finish saying "But enough talk have at you" that phrase makes me nostalgic hehe.

d. And you dont have to replace the original game you made, because 2 modes to play the game would be better such as ORIGINAL MODE and REVAMPED MODE so the 2011's could be the ORIGINAL MODE what do you think?

« Last Edit: March 09, 2016, 08:16:37 AM by FeRcHuLeS »

Offline ProjectDread

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If you are going to add sub-weapons, why not go the extra mile and just add a real currency system? Sub-weapons consume hearts, but money that can be used to purchase items can be found on enemies and throughout the environment.

Offline Lelygax

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I have 2 constructive critiques:

-Add more frames to the walking librarian animation, as it is now it feels strange.
-You seems to be using the same last frame for whipping in your sub-weapon animation, normally you would need to add one more different frame to give a more "right" effect, it should be on Jorge's sprite sheet.
-
You have reduced enemy invincibility frames and it is a plus. Nice parralax effect at woods and moving clouds at town.
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Offline metroidquest

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Re: Simons Quest: Revamped Again (fan project, in development) Want Suggestions
« Reply #100 on: December 06, 2016, 07:48:00 AM »
+1
Quick update, folks! I took some time off on this when I ran into several bugs when moving the project from Game Maker 8 to Game Maker Studio. I am happy to report that the severely disabling bugs have been fixed and I can move onto finishing this darn thing. I'm going to go back and review some of the comments/suggestions on here. But hey, full speed ahead. Let's git'er done.

Offline Jorge D. Fuentes

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Re: Simons Quest: Revamped Again (fan project, in development) Want Suggestions
« Reply #101 on: December 06, 2016, 04:47:23 PM »
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Good to see you again!
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Offline metroidquest

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Re: Simons Quest: Revamped Again (fan project, in development) Want Suggestions
« Reply #102 on: December 07, 2016, 07:54:33 AM »
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Good to be back, Jorge. Can't wait to get this upgrade out. It's been a long time coming. Hopefully this will satisfy a few more fans than the last version  ;D

Offline mgfcortez

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Re: Simons Quest: Revamped Again (fan project, in development) Want Suggestions
« Reply #103 on: December 23, 2016, 02:39:29 AM »
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cool to see you working on this again i enjoyed beating it again without haven't to play it with outdated nes sprites i don't mind the backgrounds from many games i'm just not that picky

anyway i was wondering about another one of your remakes you was making zelda 2 what ever happen to that i know you didn't have a lot of help from making sprite's and backgrounds but i hope you haven't gave up on it.
you could make the game and use old backgrounds and sprites until yo find help i'm sure if you made the game people will show up to help
anyway i always loved zelda 2 so would really love to see that game made

plus back to castlevania would love to see a updated game engine made to make it easier for non programmers to make their own castlevania games kinda like super vampire killer was but its out dated now maybe a editable simons quest down the road anyway thanks for all your hard work

Offline larid1

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We're not quite at five months yet, so I think I can just about post here.
Metroidquest – would you be able to give us a quick status update on this? I'm certainly really interested.

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