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Offline Lumi Kløvstad

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What made LOS2 so incredibly bad?
« on: August 08, 2015, 06:10:08 PM »
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For my part, I think the entire game ranges from "good" to "tolerable" for most of its run except for two things.


FUGGIN "STEALTH" SEQUENCES

and

THAT DAMN GARDEN MAZE WITH AGREUS.

Were it not for those two elements, I'd play the game a lot more than I do, and I'd enjoy it considerably more than I do.
But, I don't speak for everyone.

Sound off on your own thoughts.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline piscesdreams

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Re: What made LOS2 so incredibly bad?
« Reply #1 on: August 08, 2015, 06:13:55 PM »
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I haven't played it because I've heard such bad things about it, particularly stealth sequences. It was on sale last year on Steam for $8 and I still didn't try it. I'm eager to see what everyone says about this. I'm biased though.

Offline BLOOD MONKEY

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Re: What made LOS2 so incredibly bad?
« Reply #2 on: August 08, 2015, 07:09:49 PM »
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The fact that it tried to be ejji (see- Trevor is Alucard) and the fact that it tried to be AssCreed at the same time it was ejji.
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Offline Lumi Kløvstad

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Re: What made LOS2 so incredibly bad?
« Reply #3 on: August 08, 2015, 07:16:14 PM »
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Pices: honestly, it's at least worth $8.

We can argue whether or not it's a "true" Castlevania game, but the fact remains it has a good atmosphere and remains consistent within its own microcosm of the Castlevania universe.

Jumps are still floaty and controls aren't as fine tuned and accurate as they probably should be on an action platformer, and the story occasionally veers into "Holy shit what even just happened" territory once or twice, but no more so than games like Circle of The Moon or Legacy of Darkness did, but for $8? Hell yeah I'd pick it up at that price.

The Alucard DLC is far, far, FAR better and worth that price of admission alone. As much as I love to heap love on Mirror of Fate for "getting" Castlevania as much as it probably could as a Lords game, the Revelations DLC "gets" what Alucard's gameplay is all about in the same way.

Honestly, Revelations would do even better as a separate game release. Even if you never touch the main campaign, you should play Revelations. That being said, play the main campaign first, because then you will appreciate what Revelations does right EVEN MORE.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline piscesdreams

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Re: What made LOS2 so incredibly bad?
« Reply #4 on: August 08, 2015, 07:23:54 PM »
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Pices: honestly, it's at least worth $8.

I checked out the demo recently and it seemed to have a decent enough atmosphere. This thread might be what sways me.

Offline thernz

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Offline piscesdreams

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Offline Flame

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Re: What made LOS2 so incredibly bad?
« Reply #7 on: August 08, 2015, 10:42:43 PM »
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it does nothing well with the modern setting, and the plot in the modern setting is garbage.

the castle segments are all god tier, a whole game revolving around that would have been 10/10.

but the modern sections seem VERY poorly planned and thought out, and the enemies are boring as well. Dracula just automatically knows how to interact with everything, no room for fish out of water humor, where even the original and MoF had a little bit to it, and yet this cuhrayyzee rocket ride out of nowhere which is never spoken of again either, Dracula just defeated the fucking spawn of satan's loins, and yet still has to sneak past guards. when LoS1 made a MGS reference, at least it was short and tasteful.

the modern environments are also just boring to look at and traverse. very few stand out.

Also, Victor's handling and the ending are just total shit, and left me mad.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline DarkPrinceAlucard

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Re: What made LOS2 so incredibly bad?
« Reply #8 on: August 08, 2015, 11:02:53 PM »
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Dracula just defeated the fucking spawn of satan's loins, and yet still has to sneak past guards.

Ugh, by far that was the most hated part of the game for me that made absolutely no sense, I was understandable at the beginning of the game when he was weakened, but after regaining his full power and beating some of Satan's spawns those stealth sections should have been completely done away with, instead MS decided to go with the terrible logic that Red Armored Guards>>>>>Satan and his kids.

Seems obvious MS did not care much about this entry which only makes fans even madder at this game, IF they had cared such BS inconsistencies would not have even occurred, bottom line is that Stealth should not have even been in this game, or at the very least it should have played a very minor role at the beginning of the game with Dracula was weakened.

Also the modern settings should have been AT BEST about 20% of the game, just to give us some insight on Dracula in the modern world, the other 80% of the game should have been in that gorgeous castle with more areas added, This game could have been so much better if MS actually gave a crap, instead I get the feeling that they did not put much effort since this was their last CV game anyway.
« Last Edit: August 08, 2015, 11:10:27 PM by DarkPrinceAlucard »


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Offline Belmont Stakes

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Re: What made LOS2 so incredibly bad?
« Reply #9 on: August 08, 2015, 11:08:02 PM »
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I had to weigh in on this one. First, this is a Castlevania game not a Metal Gear Solid, Tenchu, Assasins Creed, Batman Arkham's Series, etc. title. If Dracula is to hide for the sake of stealth it should be for the sake of a boss fight against him not him as the weakened POD having to dodge lesser bosses and enemies for the sake of storyline. This stuff has no business being in here. Tolerable at best.
Second, the DLC with Alucard was WAYYYYYYYYYYYY more fun that the actual game and really felt like it could be taken in good direction. Sadly, the game was not based on him but daddy. Dracula did not get his due in this game playing as the anti hero. Shame I thought they would have given him more power, flight/bat abilities, wolf abilities and such and such.
Third, the platforming and jumping as someone stated in this game was just not very tight. I did not like the climbing aspects in this game and the jumping animation for Dracula himself seemed sloppy for the outfit he was donning. Maybe it was just his look that made it seem very loose and poorly executed. Also he runs slow with no speed power up for running except with the void and chaos mist abilities and that fucking hair of his. Damn it. Four, the lack of really dangerous areas pitfalls, spikes, traps and diverse enemies in the castle. The city had mechs, MECHS. For fuck sake, why? At least the outside had some traps even though city-scapes and tech labs are not what I want to see. The Art District was fun, but why is it that you can not access Dracula's church or his throne room but one time. Both are destroyed during the game. Those were the most fun areas to access in my opinion. Five the Boss fight that was supposed to be epic was repeated. You face the armored leftenant twice as the final boss in both the game and the DLC. Yo David what happened to the Final battle with Big Red being the battle to end them all? He hides behind someone else. What kind of bullshit is that?

All of these things I can tolerate and forgive somewhat.

But there is one thing that happens in this game one too many times that is inexcusable. One thing that totally spits on every hard working imaginative game designer. Something they would if they have any integrity distance themselves from this scenario, this presumed attempt of compelling game design.

Assembling that fucking mirror not once not twice but three damn times and having it as a supposed puzzle. THAT IS BLASPHEMY AS FAR AS GAME PLAY GOES!!!!

The first LOS did justice with the puzzles in the game. As flawed as that game was it ran circles around this wretched sack of
wet brown butt biscuits.

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
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Offline Super Waffle

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Re: What made LOS2 so incredibly bad?
« Reply #10 on: August 09, 2015, 12:46:39 AM »
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Hey guys, let's spend the entire first game setting up that there's two counterparts to each of the Lords of Shadow and the ones we're fighting in the game are only the dark halves.

And then let's not ever do anything with that concept.

Also, this Carmilla is supposed to be the exact same Carmilla that was in LoS1, but now she's suddenly redesigned to be hot for no reason.

Offline Lumi Kløvstad

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Re: What made LOS2 so incredibly bad?
« Reply #11 on: August 09, 2015, 01:28:21 AM »
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Hey guys, let's spend the entire first game setting up that there's two counterparts to each of the Lords of Shadow and the ones we're fighting in the game are only the dark halves.

And then let's not ever do anything with that concept.

Also, this Carmilla is supposed to be the exact same Carmilla that was in LoS1, but now she's suddenly redesigned to be hot for no reason.

Honestly, when I first saw Carmilla in the trailers wearing her Brotherhood outfit, I had silently hoped it would be her good half sent by god to assist Gabe in his redemption.

But no. Just a psycho psychological shadow of a person Gabe had barely even met for five minutes before stabbing her with her own castle.

Also, most people I know would have claimed she had a hotness downgrade given that her cleavage window was shrunk tremendously. But... eh.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline theplottwist

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Re: What made LOS2 so incredibly bad?
« Reply #12 on: August 09, 2015, 02:35:47 AM »
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Hey guys, let's spend the entire first game setting up that there's two counterparts to each of the Lords of Shadow and the ones we're fighting in the game are only the dark halves.

And then let's not ever do anything with that concept.

Also, this Carmilla is supposed to be the exact same Carmilla that was in LoS1, but now she's suddenly redesigned to be hot for no reason.

The game does mention that killing one half kills the other too, if I remember well.

What made me rage on the plot was the God Mask. What an utterly useless plot coupon this mask turned out to be. They spend the entire game, Gabriel's whole reason for a quest, on the premise that the mask can bring the dead back. Then, it's actually an useless mask (it manages to be even more useless than those cardboard 3D glasses) and it's all chalked up to "Nah man, you just heard the whole story wrong. Fuck you XDDDDDD"
« Last Edit: August 09, 2015, 02:37:45 AM by theplottwist »
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Offline Shiroi Koumori

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Re: What made LOS2 so incredibly bad?
« Reply #13 on: August 09, 2015, 03:50:29 AM »
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Alvarez meddling in development.

Offline Belmont Stakes

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Re: What made LOS2 so incredibly bad?
« Reply #14 on: August 09, 2015, 02:04:51 PM »
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Hey guys, let's spend the entire first game setting up that there's two counterparts to each of the Lords of Shadow and the ones we're fighting in the game are only the dark halves.

And then let's not ever do anything with that concept.

Also, this Carmilla is supposed to be the exact same Carmilla that was in LoS1, but now she's suddenly redesigned to be hot for no reason.

Thank you for pointing that out too. Aside from Carmilla, Zobek is also redesigned which is understandable given being nearly torched to fuck sticks by the devil. Ok, thats fine but what the fuck is up with Marie's ghost looking like she's been on a millennium long undead meth bender? Whats with those circles under the eyes. You don't need sleep, your dead and you've been sent back to play cheerleader for Hubby McVampirehicky. I wouldn't touch that blood for all the crack in Harlem. Dracula is not sure if his wife is real or not and she sent back looking like a total junk tank, not that her original drawing was seamless.

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

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