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Offline MooMilk

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #150 on: May 30, 2017, 07:29:17 AM »
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Well, I thought having the room name appear every other screen could get annoying tho. I dunno. I guess I'd have to see it in practice.

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #151 on: May 30, 2017, 04:21:40 PM »
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MooMilk Like i said before it only appears in some areas like in towns and dungeons.
It works similar too all other castlevanias like i said. Room text is always in the top corner, splash text that's in all metroidvanias and few others will appear ion dungeons and cities.
similar to this but not as fancy:


Wrote this with one typo in the screenshot sunday section
-Made area enter text to appear
(you know when you enter new area text splash, thou i did not want to put this in every area as many areas have different names so getting this every time you move to a new location splash screen would be horrid)
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #152 on: June 04, 2017, 12:08:51 PM »
+1
Once again...
SCREENSHOT SUNDAY!

This week sadly I got little work done as I had some family related events, parties, etc
But at least i got this cool new hp slide down thingy done.


So what got done this week:
-Made the new hp slider thingy
-Made intro text scroller
-Reworked some paralaxes
-Fixed minor graphics buggs
-Made one new enemy
« Last Edit: June 04, 2017, 01:26:03 PM by Wanhus »
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #153 on: July 10, 2017, 06:56:58 AM »
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Alright its been a while since last...
SCREENSHOT SUNDAY! a day late thou.. I forgot sorry...



Reason why its been so long is that i had my summer holiday from work about a month, so nothing to worry just chilled for a month.
So what have I done now that I'm working on this again.

Whats been done:
-Added 2 new enemies, sadly wont show you neither as I don't want to spoil all stuff
-Fixed sniping enemy bug, meaning that enemies could shoot you while off screen
-Made the parallaxes for Joma marsh, FEEDBACK REQUESTED on how they look
-Had few play testing session with close friends that had never played much castlevania games, seemed promising
-Fixed while using items on stairs they would sometimes fly to wrong direction
-Some name changing
-For several enemies made new animations frames for various actions so they seem more lively, like added left and right leg step movement frames
"in the land of the blind the one-eyed man is king"

Offline Lelygax

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #154 on: July 10, 2017, 06:44:43 PM »
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I like what you did with this area, the lack of life and deadly feel, yet some mushrooms and local flowers grown.
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #155 on: July 11, 2017, 02:02:15 AM »
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Thanks. There is even more to it that involves the Carmilla manor but I wont spoil why.
Just extra story elements that I added =)
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Offline MooMilk

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #156 on: July 15, 2017, 06:59:38 AM »
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The marsh looks pretty good.

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #157 on: July 16, 2017, 12:22:21 PM »
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Thanks MooMilk I just had some doubts about it.
Currently working on a new paralax set for Wicker Woods, not originally in SQ.
Lots of tiles to draw again and new paralaxes to make areas not look the same.
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #158 on: July 23, 2017, 06:14:40 AM »
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So once again a bit late...
SCREENSHOT SUNDAY! Hurray!!!


I took a bit poor screenshot not to spoil every area of the game.

So what's happened:
-Added more enemy weakness and resist effects
-Made world more interactive, fire effects burn some obstacles, water extinguishes fire etc etc...
-Made parallaxes for few areas one of those shown above
-Did heaps of new tile sets
-Fixed minor item related buggs
-Reworked whole sound engine (music engine is still poop, but there is only 2 test tracks in the game right now, so who cares =D )
-Added loads of new sounds to the game
-Made new environmental effects for enemies, like water splash when hitting water or coming out of water
-New decorative objects and light sources
-New traps and obstacles
-Graphics for many things
-Lots of other stuff I forgot

Also feedback and suggestions is always appreciated =)
Also if the old style: "while sprite collides with platform I wont fall down" game logic bothers some please inform me. I can swap it to nearer fall point but for castlevania purposes I would recommend keeping it (as shown above)
I might add the map and armor swapping soon (armors replace the old resistance level growth, hp still grows as you level)
Also for today I'll be hunting some pokemon legandaries, already got Lugia but lots of Arcticunos got away =(
« Last Edit: July 23, 2017, 06:17:12 AM by Wanhus »
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Offline Lelygax

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #159 on: July 24, 2017, 04:56:07 PM »
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Also if the old style: "while sprite collides with platform I wont fall down" game logic bothers some please inform me. I can swap it to nearer fall point but for castlevania purposes I would recommend keeping it (as shown above)

What do you mean? Like if a floating moving platform touchs you from the side you stop falling? If yes, I think its better to change that so it shoves you out while you continue falling. But if you are on top of it, you don't fall and moves with it.


Also for today I'll be hunting some pokemon legandaries, already got Lugia but lots of Arcticunos got away =(

Which Pokemon game are you playing?
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #160 on: July 25, 2017, 01:19:22 PM »
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Lelygax I meant all platform edges, so that you can move over the edge an only fall when sprite is not touching the platform/ground/block/etc edge.
I play pretty much all pokemon games but with this I meant pokemon go. Already got lugia and 2 arcticunos from level 5 raids.
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Offline Belmont Stakes

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #161 on: July 25, 2017, 07:58:52 PM »
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If you want some minimalistic NES remix music for your game check out this.




I did these labors of love a number of years ago. Seriously though its just a bunch of VirtuaNSF cuts meshed together. I hope they make the bar for your game.

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

Offline Lelygax

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #162 on: July 26, 2017, 12:29:21 AM »
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Oh I get what you mean now, instead of a collision box smaller than the sprite, have one at the sane size for floor detection. I think its better this way since its retro inspired. While the sprite is touching, not fall.
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #163 on: September 24, 2017, 01:58:48 AM »
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Sorry that I have been away of late. I'm currently working two jobs.
One is a trainee job so I can graduate from uni so I don't have too much free time currently =/
Ill try to work on this again next week, I'll try to make time =)
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Offline PyramidHead

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #164 on: September 29, 2017, 09:54:32 AM »
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Wanhus, the game looks beautiful - you have style :) Would like to play it someday.

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