So once again a bit late...
SCREENSHOT SUNDAY! Hurray!!!
I took a bit poor screenshot not to spoil every area of the game.
So what's happened:
-Added more enemy weakness and resist effects
-Made world more interactive, fire effects burn some obstacles, water extinguishes fire etc etc...
-Made parallaxes for few areas one of those shown above
-Did heaps of new tile sets
-Fixed minor item related buggs
-Reworked whole sound engine
(music engine is still poop, but there is only 2 test tracks in the game right now, so who cares =D )-Added loads of new sounds to the game
-Made new environmental effects for enemies, like water splash when hitting water or coming out of water
-New decorative objects and light sources
-New traps and obstacles
-Graphics for many things
-Lots of other stuff I forgot
Also feedback and suggestions is always appreciated =)
Also if the old style: "while sprite collides with platform I wont fall down" game logic bothers some please inform me. I can swap it to nearer fall point but for castlevania purposes I would recommend keeping it (as shown above)
I might add the map and armor swapping soon (armors replace the old resistance level growth, hp still grows as you level)
Also for today I'll be hunting some pokemon legandaries, already got Lugia but lots of Arcticunos got away =(