The wave seems to be cooled down but I love the games to the core. Not only because I love Mega Man play style but how independence-made retro-style games will erupt blasts of possibility in modern days.
Oh, and they did a
very well job for keyboard control adjust. Though keyboard didn't
really fit Mega Man play style... Only Retro style controllers and some obscure ones fit the games - they seems to be
stick to retro for some reason.
WOMI did mention that the Mega Man play style and limited amount of stages are too obscure and "being beaten and lag behind at times" in this earning-hunting based modern era, and I thought that would be one of the possible reasons he didn't announce the sequels.
*The story in Freudenstachel did end (kinda) properly though.
I did believe it; But it seems that WOMI did change/drop some of the original plan after Isemiya leave the developer crowd for some personal reason ("disagreement" about some stuff,etc.) And since story doesn't do
that much like in other play style - basically one-game-one-story-chapter formula just like those official Mega Man games - then I thought he just didn't care about sequel possibility altogether.
But the sequels...and the appointed Mega-Vampire-Killer adventure... Damn it? Or should damn the modern nature?