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Offline VladOfWallachia

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Re: Carpathian Night - Halloween 2019 Demo now available!
« Reply #165 on: September 02, 2020, 04:56:38 AM »
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DOPE reference images. Thanks a lot!


Offline Zydalc

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Re: Carpathian Night - Halloween 2019 Demo now available!
« Reply #166 on: September 02, 2020, 10:33:15 AM »
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DOPE reference images. Thanks a lot!

You're welcome, well I guess I'm hoping for Dracula to appear in a full suit of black armor with the Order of the Dragon Symbol on it's chest plate or something.

Another thing according to Stoker's notes that Dracula can also change his size at will meaning he can appear very tall, menacing and imposing as Mathias Dracula was in the Castlevania series therefore players can a have a better detailed look on his sprite.

https://www.amazon.com/dp/0228814294/?coliid=I1B8U8VAHXRNDS&colid=3N8HM7HAGAQT9&psc=1&ref_=lv_ov_lig_dp_it

 
« Last Edit: September 02, 2020, 10:42:43 AM by Zydalc »

Offline VladOfWallachia

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Re: Carpathian Night - Halloween 2019 Demo now available!
« Reply #167 on: September 11, 2020, 07:27:37 AM »
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The battle against Dracula begins long before the castle gates-first you must traverse the horrors of the Borgo Pass.

Below is a preview of our level select screen for the opening act of Carpathian Night, the Borgo Pass. As the player, you will be able to freely choose which level to play, as long as you have unlocked it. If you missed any of the secret items, hidden lore, or hidden passages within a level, you can always simply return and replay at any time.
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Offline X

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Re: Carpathian Night - Halloween 2019 Demo now available!
« Reply #168 on: September 11, 2020, 09:23:38 AM »
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That image looks like a classic arcade screenshot!
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Offline VladOfWallachia

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Re: Carpathian Night - Halloween 2019 Demo now available!
« Reply #169 on: September 15, 2020, 12:44:51 PM »
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Twitch and YouTube update!



For those interested in some behind the scenes look at the development of Carpathian Night, we will begin streaming game development sessions on Twitch starting in October. As always, I will be happy to discuss any aspect of the game, and its sources of inspiration, with anyone watching the stream. I will try to make the experience interactive, so be sure to drop by once we finalize our schedule. I will be the host, but I do plan on rotating in other members of the team onto the stream as well.

For those of you who can't fit the stream into your schedule, we also plan on posting short development vlogs on YouTube as well.

More info coming soon!

Offline VladOfWallachia

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Re: Carpathian Night - Some legends refuse to die....
« Reply #170 on: September 22, 2020, 06:20:08 PM »
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Transylvania - 1451.

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Offline Zydalc

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Re: Carpathian Night - Some legends refuse to die....
« Reply #171 on: September 28, 2020, 10:38:32 PM »
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So that means we're playing as a Vampire in this game?

Also I wonder if we're going to fight demons and mythological creatures just like the Castlevania games assuming Dracula also has control over the forces of hell due to being the "Prince of Darkness"?

I guess it also means once we reach inside the Castle we're going to fight the undead usurpers that Dracula slaughtered and resurrected as bosses? Also what about battling the Weird Sisters/Brides as well?

Also I wonder if you got that book I've linked which details about Dracula's powers and weaknesses which can be implemented in this game?

Offline VladOfWallachia

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Re: Carpathian Night - Some legends refuse to die....
« Reply #172 on: September 29, 2020, 08:01:10 AM »
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So that means we're playing as a Vampire in this game?
If you choose to play as Irina, yes. In place of subweapons, each of the two playable characters will have a distinct set of special abilities, Irina's reflecting her vampiric powers and previous training in Scholomance, while Abbot Dorin will conjure miracles and other types of blessed/holy magic.

Also I wonder if we're going to fight demons and mythological creatures just like the Castlevania games assuming Dracula also has control over the forces of hell due to being the "Prince of Darkness"?

The monster lineup will be quite varied. Demons in particular would represent the Conjuration school of Scholomance, but there will be many other foes that represent the other five schools. So the school of Necromancy will represent Necromancers, skeletons, zombies, vampires etc. while the Shape Shifting school will represent werewolves, werebears, and were-anything else. Some monsters will be a combination of multiple schools, such as the Lych being a combination of Witchcraft and Necromancy. Dracula in particular will be a crossover of all six schools of Scholomance, since he alone has mastered all six of the dark arts.

This game is also a tribute to classic horror cinema, so we hope to work in some of those monster icons into this game as well.

I guess it also means once we reach inside the Castle we're going to fight the undead usurpers that Dracula slaughtered and resurrected as bosses? Also what about battling the Weird Sisters/Brides as well?
8)

Also I wonder if you got that book I've linked which details about Dracula's powers and weaknesses which can be implemented in this game?
I do have a lot of reference material, and I did plan to include this book into my collection as well. Whatever is canon in Bram Stoker's novel for Dracula's abilities is fair game as far as which abilities he will use against you when you battle him.

Since Dracula's powers are so varied, we do intend to have more than one battle against him in this game... at least two.

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