Could you explain how it's FUBAR? He builds the Zelda franchises with select, oppurtunitive stories that exist within themselves. But you could still tie the games together in a timeline of sorts. The difference here is Link is a different incarnate of himself in just about every game.
Aside from what was mentioned earlier in the thread... Zelda has a seriously flawed continuity that leaves even its most hardcore fans scratching their heads. Zelda games function very well as a self-contained stories, but they don't have anywhere near the cohesion we see in Castlevania (thanks in part to a few retcons)
The NES Zelda's are cohesive from a story-telling standpoint, although AoL introduces a needlessly complicated backstory in its plot. A LttP distances itself from the NES installments and presents a plausible prequel to the existing mythos, but complicates a critical element of the AoL backstory.
Supposedly the sleeping Zelda from AoL was the original Zelda --implied to be the first in a long bloodline of Zeldas. LttP makes no connection to AoL's backstory, but this was easily overlooked, until OoT took the prequel concept one step further...
OoT set to flesh-out LttP's backstory --the "imprisoning war" where Ganondorf was sealed away in the Dark World by 7 sages. According to LttP Ganon had obtained the COMPLETE Triforce and threatened to conquer all of Hyrule with its power, but at the end of OoT we see Ganon sealed away with ONLY the Triforce of Power. OoT also progresses with Link traveling between 2 points in time (somehow retaining his child and adult forms for each respective time period) --and ultimately ends the game in a paradox-like state.
Then we have Wind Waker where Ganon somehow manages to escape the Dark World, ravages Hyrule, and draws the wrath of the Gods to flood the land... Sadly Wind Waker's ending did nothing to reconnect with the continuity established in LttP or even resolve the main conflict of its plot --Hyrule remains flooded --as it does in Phantom Hourglass...
I'd like to go on, but I have not yet played Twilight Princess --and getting into the oracles games just doesn't seem worth the time...
Bottom line is this --IGA's sloppiest story-telling really isn't that bad in light of what Miyamoto has done to Zelda.
What, like other companies haven't done this? Some companies design the music first, then the story then the game.
Nothing wrong with taking a gameplay idea and building a story around it, but it would be nice to see franchise games (like Zelda) working within the established framework and respecting its own canon.
The first part of that sentece makes no sense at all. If you're playing a videogame more for its story than the game itself, watch a damn movie. If the gameplay is good enough, you don't need ANYTHING else to motivate you.
But it's nice if they manage to add a good, belivable story on too.
Most modern video games revolve around characters --and those characters need a story. No matter how simple the story is, the character needs motivation. Like --go out and save the world --or whatever...
Personally, I think AoS is one of the best things to happen to Castlevania, because it broke new ground in storyline as well as gameplay. I remember telling a couple friends of mine about Dracula's absence and they thought it was a joke --because his resurrection had become one of the oldest cliches in all of gaming. And it got old for quite a few players. When I actually showed them the game, they both went out and bought it for themselves. Bottom line: great gameplay isn't likely to be discovered without a good story to lure the player in.
The difference here is that you're not supposed to take Mario's world very seriously at all. The series set itself up a long time ago with the gerneral freedom of Miyamoto's mind.... in mind. Miyamoto and crew design games around fun first, and ask questions later.
I really shouldn't complain about Mario --it is what it is. Solid gameplay wasted on children who haven't been around long enough to be bothered by all the cliches.
I agree on Megaman Powered up. It was a fnatastic remake of the first Megaman and the level editor has an insane amount of flexibility. The entire original Megaman series needs to be remade too, as it's the absolute best era of the Blue Bomber, IMO.
... Sorry for off-topic banter.
I really can't say enough about how well done these games are --anyone that owns a PSP should go digging for these gems.