The point is this: Game Over is an essential part of the experience.
Pfft...Yah if u suck

The taunts spoken by Richter, Shaft, Joachim, Medusa...
WOW! If you died on Medusa (in
Symphony), you really aren't that good of a player.
Nah, I'm just messin with you.

You guys are great!
*flips ascot to the side and fondles goatee
If I don't get my ass handed to me the first couple times, I'll die on purpose just to hear what they have to say.
Wait, you make an extra save just to do this? 'Cause how else would you? I'd rather take Serio's route and just hex-edit them outta the code. Or wait for someone else to.
I for one have always believed to try to find every ounce of spoken dialogue or text in an RPG, and as such I would walk around towns of Final Fantasy games just to make sure to talk to everyone, and to make sure to hear all their different flagged-state conversations. Obviously Konami put these reverse death throes in knowing people wold hear them, so I'm glad someone enjoys them. But reloading after a save just to kill myself to hear a 3-second sound byte is just too much a hassle.
I would never do it, but that's just me.
But yeah, I remember the Shadowgate game fondly (still haven't played Shadowgate 64 though), and yeah that game over music impressed me from day one. And you die a lot more in that game cuz one wrong move in that point-and-click inventory adventure would send you to your doom (as most in this genre are accustom).
Still not as bad as Deadly Towers

(random awful NES game reference FTW!)