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Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4965 on: February 28, 2013, 10:47:52 PM »
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They should have never put this demo out or at least used another section of the game directly from the final game. I also don't think it was wise to place the demo at the final chapter of the game, where enemies are hard to kill.

Offline Black Cat

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4966 on: February 28, 2013, 11:12:20 PM »
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Yeah, I do wonder about the point of doing that. Maybe they wanted to give the player more access to moves to better demonstrate how "deep" the combat is suppose to be. In any event, it might have helped the reception if people had known that fact sooner. I wonder if they only revealed the play order to try and offset the initial complaints about the enemies being "sponges".
« Last Edit: February 28, 2013, 11:14:35 PM by Black Cat »

Offline Bergaron

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4967 on: March 01, 2013, 12:27:28 AM »
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There are already many people who have the game (already hitting stores and employees ..). I have decided to buy the game and I think I've seen too much information. So I will be away until the 10th when I have finished the game. I do not see more game information. I will pass these 7 days playing DS games.
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Offline Dark Nemesis

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4968 on: March 01, 2013, 04:38:43 AM »
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Wait, when did it came out? Also, if what we have played on the Demo is from the final stage, then it's far more easy than what LoS is.
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Offline Akuma

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4969 on: March 01, 2013, 05:02:29 AM »
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Some stores may have broken street date in some places.  Gamestop hasn't bothered to call s I will probably get it on Tuesday.

As for my Iga Piner comment, I really only skimmed the couple pages of negativity on NeoGAF and that's generally what I saw.

IF the actual game is far better then the demo that would be interesting on why they put the demo out in the first place.

Offline Shiroi Koumori

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4970 on: March 01, 2013, 05:58:10 AM »
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Whoa the demo's from the final stage? Why would they do such a thing?
Some people who do not know that its the final stage might go looking for that difficulty in the beginning stages, only to be disappointed. On the other hand, people who know that its the final stage and are good gamers would be disappointed if it is too easy...

I wasn't able to buy a 3ds yet since both of my parents are sick, what perfect timing.

I'll be reading all of your comments on the game when it comes out. Some comments above make me second guess whether to buy this game or not. Maybe just for supporting castlevania i suppose i should buy... After all, i have most of the handheld vanias.

Offline Akuma

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4971 on: March 01, 2013, 06:10:14 AM »
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It's not the final stage.  More like close to the beginning of the 3rd part of the game.

Since it's Gabriel>Simon>Alucard>Trevor

Offline Shiroi Koumori

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4972 on: March 01, 2013, 06:27:56 AM »
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After a few minutes of pondering, i think i know why they chose the beginning of Trevor's part as the demo. He is the least spoilery of the bunch at that point.
Gabriel's part is the tutorial so it is not fit for a demo.
Simon's part might have some spoilers like how would Sypha fit in?
Alucard's part should really be left in game since he is the not so secret, secret character with loads of fan speculation.
So that leaves the beginning of Trevor's journey since his end is again a major plot point.

Argh touch screen typing.....

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4973 on: March 01, 2013, 06:46:56 AM »
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Another thing to note is that Trevor should have most if not all of the techniques that Simon and Alucard picked up from the game, so he has the most expansive moves list to play around with from the start.

Offline Ahasverus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4974 on: March 01, 2013, 07:09:11 AM »
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Still no story spoilers around?

Everything comes full circle

Offline Bergaron

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4975 on: March 01, 2013, 07:24:27 AM »
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The first time you play is about 15-17h so don´t expect much until Sunday...
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Offline KaZudra

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4976 on: March 01, 2013, 07:41:38 AM »
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This game was too ambitious for 3DS. That was obvious.

Unevitable HD version, here I come.

Same here, Just hoping it comes to PC along with Lords 1 when Lords 2 makes it to PC

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Offline Akuma

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4977 on: March 01, 2013, 07:45:48 AM »
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And what if a HD version never exists?

Also I can't find anything so no poiler stuff is around yet.

But if King finds anything he can PM me stuff too!

Offline Ahasverus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4978 on: March 01, 2013, 07:51:52 AM »
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And what if a HD version never exists?

Also I can't find anything so no poiler stuff is around yet.

But if King finds anything he can PM me stuff too!
Youtube it is, then. I refuse to play for a product that is clearly not optimised and/or targeted for the console it is running on.
Still hope it sells well though.

Everything comes full circle

Offline MelancholySpork12

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #4979 on: March 01, 2013, 07:57:12 AM »
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Well I played the demo and here are my thoughts.

- The game looks and sounds great. I like the art style, the detail, and the sound design is surprisingly excellent. It kind of feels like it was intended for HD consoles.

- Music is alright. I think it's a bit more fitting than the original LoS soundtrack, since it's much creepier. Still a far cry from the Castlevania music we know and love, though.

- Gameplay is OK. I know this is a demo so I'm keeping my reservations. Combat is satisfying, but the entire control feels a little sluggish. I'm not sure if the demo is just VERY poorly optimized and it's a framerate issue I'm seeing, but it's not as tight as I would like.

- Overall it looks fun and I'm probably going to buy it.

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