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Offline Gunlord

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Re: -sigh- I'm so Sorry...
« Reply #45 on: June 22, 2016, 04:51:29 AM »
0
I gotta feel bad for both Inafune and the backers, but this has certainly been a debacle in all respects. I wonder how Comcept will move on from this.

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Offline Dracula9

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Re: -sigh- I'm so Sorry...
« Reply #46 on: June 22, 2016, 05:18:12 AM »
+1
The game itself may not be the be-all-end-all of bad games (it's mediocre at best, honestly), but the disaster that has been its development and launch process will be one for the record books.

There's simply no real excuse for a team of supposed MM-formula veterans to be making such amateur mistakes as "oh shit, we didn't optimize and it's severely lagging entire consoles!" and glaring framerate drops--not to mention things like "it's better than nothing" from the head of the project.

This is just a resounding disappointment and shining example of how not to go about developing and marketing your product.


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Offline zangetsu468

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Re: -sigh- I'm so Sorry...
« Reply #47 on: June 22, 2016, 07:54:03 AM »
+1
It's kind of like that movie The Producers.. You can make more money with a flop than a success #springtimeformn9
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Claimh Solais

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Re: -sigh- I'm so Sorry...
« Reply #48 on: June 22, 2016, 08:20:18 AM »
0
not to mention things like "it's better than nothing" from the head of the project.

To be fair, people still aren't sure whether or not Inafune actually said this or if Ben Judd added that into the translation (something about Judd following up with "It's just my opinion" or something).

Regardless, this really goes against the whole "a delayed game is eventually good" saying that people kept shoving onto Mighty No. 9 any time someone complained about the delays. The Xbox 360, 3DS, Vita, and Mac/Linux versions were all delayed longer; I think they should have just delayed the whole game again.

EDIT: Here's an article that states that other translators saw that Inafune was saying something practically different than what Judd told us he was saying, with him actually sounding humble about it and owning up to the mistakes of MN09. *Clicky*

EDIT 2: Is it just me, or do the PC system requirements for this game seem a bit too high? I was comparing this to another (mediocre) game I've been looking at for a while: Evolve. And... on minimum requirements, Mighty actually requires a higher processor than Evolve does. And just looking at the two different games, you can tell which one shouldn't be that demanding.

Mighty looks about on par with Explodemon, and the latter isn't even close to as demanding.
« Last Edit: June 22, 2016, 09:02:16 AM by Claimh Solais »
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Offline Abnormal Freak

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Re: -sigh- I'm so Sorry...
« Reply #49 on: June 22, 2016, 11:24:31 AM »
0
The game is a technically underoptimised mess on all accounts, which I'm sure is the sole reason for higher PC requirements.
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Offline KaZudra

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Re: -sigh- I'm so Sorry...
« Reply #50 on: June 22, 2016, 12:15:31 PM »
0
-will be rewritten in future.-
« Last Edit: June 22, 2016, 01:05:53 PM by KaZudra »

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Offline theplottwist

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Re: -sigh- I'm so Sorry...
« Reply #51 on: June 22, 2016, 02:04:58 PM »
0
EDIT: Here's an article that states that other translators saw that Inafune was saying something practically different than what Judd told us he was saying, with him actually sounding humble about it and owning up to the mistakes of MN09. *Clicky*

Welp. Judd did this same exact stunt with IGA, taking "liberties" with what IGA was saying. So there is no reason to doubt this.
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Offline uzo

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Re: -sigh- I'm so Sorry...
« Reply #52 on: June 22, 2016, 04:14:13 PM »
0
I played an hour or so. Plays pretty solid so far.

Offline Gunlord

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Re: -sigh- I'm so Sorry...
« Reply #53 on: June 22, 2016, 06:34:03 PM »
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Welp. Judd did this same exact stunt with IGA, taking "liberties" with what IGA was saying. So there is no reason to doubt this.

Well, Judd was tired at the time and it's exhausting trying to keep up with a very fast moving chat, so I think we shouldn't be too hard on him either. ;o

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Offline theANdROId

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Re: -sigh- I'm so Sorry...
« Reply #54 on: June 22, 2016, 08:09:22 PM »
+1
I can vouch that interpreting can (and usually is) a pretty difficult job. :-)

Offline Shiroi Koumori

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Re: -sigh- I'm so Sorry...
« Reply #55 on: June 23, 2016, 03:36:34 AM »
0
I can vouch that interpreting can (and usually is) a pretty difficult job. :-)

Amen. I've done that for a visiting professor for his class and an academic meeting. Q and As are hard when English isn't the native language of both parties. #Badumtis

Offline Aceearly1993

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Re: -sigh- I'm so Sorry...
« Reply #56 on: June 25, 2016, 12:53:39 AM »
0





I FEEL A COMBINATION OF POWER-LESS/DESPAIR
« Last Edit: June 25, 2016, 12:58:53 AM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Shiroi Koumori

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Re: -sigh- I'm so Sorry...
« Reply #57 on: June 25, 2016, 02:11:54 AM »
0
@Aceearly: My reaction to those pics. "Oh Shit!"

Offline Aceearly1993

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Re: -sigh- I'm so Sorry...
« Reply #58 on: June 25, 2016, 08:59:12 PM »
0
Yeah  it  beats  me  so  hard...  the  thing  was  way  beyond  my  control  that  I  (almost)  gave  up  playing  further

Besides  I  have  a  serious  doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?



EDIT: Beat the game ... The damage amount of enemies are just SO unbalanced that I have absolutely no idea about it, I can't believe that it's the damn normal difficulty... And there's not even a easy mode, so There must be something wrong within it, maybe the damage amount adjustment was wrong (Probably the damage amount of enemies were planned for a hard/expert mode but was goddamn scrapped and the normal mode eventually loaded it; The original enemy damage amount for normal, on the other hand, was probably unused/dummied/scrapped...or there would be a easy mode for plan but was unused/dummied out/scrapped in the final release...) Or perhaps all I said was fake/lie/theory without root and the damage amount things were totally f**ked up FOR THE FIRST TIME/DESIGNED THAT WAY/ON PURPOSE...
And the most questionable thing is the final boss.

The electrical spiked area mentioned before... There're really no help about it, the design was crazied; Plus the lack of easy mode is sure the pain in the balls when everyone sucked by/suffered from it
 
(click to show/hide)

It's not really a "such bad" game, instead the balance control of enemies' damage was not enough
PS: Playing around No.8 during boss battle was fun and the shots remind me Diamond/Rebounded stone in some Castlevania titles. I like the design of stage and boss though the stage itself was painful and tough. I also like the return of English VA of Sigma but VAT? MMX7? Amazing.
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« Last Edit: June 30, 2016, 05:34:52 PM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline zangetsu468

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Re: -sigh- I'm so Sorry...
« Reply #59 on: June 25, 2016, 09:50:41 PM »
0
I'm hearing this is around 4 hours long. Therefore;
$1 million = 1 hour of MN9 gameplay

Something stinks here.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

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