I like having someone that knows technical stuff about the NES.
Another question:
I have a sprite I'm considering using for a mid-boss, but it's HUGE. I counted the sprites it would require and it's up to 8 at one point (really, i don't want to use sprites that are more than 4 across, so I'm looking through my sprite sheet carefully). So I was thinking of doing the obvious: Convert it to a background. Well, if I remove the walking animation, that's not a problem at all, but there is one concern I have:
What CAN I do with the Name Table? I know every 16x16 block on a standard NES cart must share the same palette entry. And I know from playing through CV3 that you can edit a single tile within that block. So does that mean I could make a mid-boss using nothing but background tiles that, if he only has 3 frames of animation, could be entirely animated by changing name table references? Or what about animating him across 6 frames entirely in the name table? ... Dunno how I'd handle collisions just yet. If a sprite's invisible, it doesn't count towards the sprite limit does it?