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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #2355 on: November 29, 2015, 12:29:53 PM »
+1
WOW!   Yes next weak.

In next week's update, Inti Creates will unveil two of the shaders they've been developing. Here's a glimpse.

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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #2356 on: November 30, 2015, 12:52:03 AM »
0
First thing that came into my mind: Shaders....?
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Offline CastleToastM

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Re: The first sign rises with the full moon.
« Reply #2357 on: December 04, 2015, 01:26:16 PM »
+1
Is it bad that my first reaction to that was "holy cow Miriam has a short skirt"

Offline Nagumo

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Re: The first sign rises with the full moon.
« Reply #2358 on: December 04, 2015, 02:40:24 PM »
0
I think I like the first one the best. It reminds me of DXC for some reason.

Offline Jorge D. Fuentes

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Re: The first sign rises with the full moon.
« Reply #2359 on: December 04, 2015, 05:06:57 PM »
+1
Wow, with this update, we see Miriam go "Through a ROOM"!
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Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #2360 on: December 04, 2015, 05:22:52 PM »
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So far this is reminding me of Dracula X Chronicles, and I'm totally fine with that. Interested in what the other two shaders look like, what we have here looks nice but I think a combination of both would look great; 1's warm soft glow with the 2's etching style shadow aesthetic.


Offline TatteredSeraph

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Re: The first sign rises with the full moon.
« Reply #2361 on: December 04, 2015, 06:32:28 PM »
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WOW!  Looking great!  I prefer the first one.
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Offline Kingshango

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Re: The first sign rises with the full moon.
« Reply #2362 on: December 04, 2015, 07:06:04 PM »
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 Im gonna go against the grain and say I like the second one.

Offline theplottwist

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Re: The first sign rises with the full moon.
« Reply #2363 on: December 04, 2015, 07:11:05 PM »
+1
I like the second one better, as the first one looks a tad too foggy for my tastes. Looks like there is a strange bright blue fog on the first picture, dunno.

Also, I like how, when making the image at a small size, Miriam looks vaguely like the sprite I made of her way back and posted here at the Dungeon :3

« Last Edit: December 04, 2015, 07:20:31 PM by theplottwist »
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #2364 on: December 04, 2015, 07:39:44 PM »
0
I also like the second one better, if only because the environment looks better there. Would've preferred if the hatching used finer lines though.
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Re: The first sign rises with the full moon.
« Reply #2365 on: December 04, 2015, 08:09:08 PM »
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Wait are these images from the game? https://www.youtube.com/watch?v=TU-NF6SJxps I thought this was what it looked like
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                                 ^      l   v  ^    v     ^          ^   
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Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #2366 on: December 04, 2015, 09:41:43 PM »
0
Can there be a shader that's in between the first and the second one?

Offline shelverton.

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Re: The first sign rises with the full moon.
« Reply #2367 on: December 05, 2015, 04:12:53 AM »
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I think I prefer the first one, if only cause the sprite looks better and cellshadier. It all depends on the art direction for the entire game, I guess.

I also have to be a little critical of the background in this screenshot. It looks very...clean? And pedestrian. Or maybe it lacks detail. I understand it's a very early screen, obviously.. And I guess it's possible that this particular part of the castle is supposed to be exactly like that, but I want more intricate details, like on the wooden rail. And the chairs look odd. I hope we'll see more detailed architecture, statues, crumbling walls and gothy atmosphere.

Offline Dark Nemesis

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Re: The first sign rises with the full moon.
« Reply #2368 on: December 05, 2015, 04:44:47 AM »
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I like the second one, because the details are much cleaner, but if you go to the project page and see the rest of the images with close up pictures of Miriam, you'll notice that the first shader is better for close up scenes, while the second one is better for far scenes, so i think a combination of both of them would have been the ideal shader.
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Offline theANdROId

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Re: The first sign rises with the full moon.
« Reply #2369 on: December 05, 2015, 10:58:09 AM »
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Wait are these images from the game? https://www.youtube.com/watch?v=TU-NF6SJxps I thought this was what it looked like

Regarding the images, I like both equally I think.  But I also liked the style as it appeared in the video quoted above.  I'm fine with whatever direction they choose because it all just looks awesome!

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