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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #120 on: February 28, 2017, 10:53:24 AM »
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Corpsecrank cheers. They look great thou sadly I have already done most in the list.
I mainly now lack walls and items etc.
If you are interested in helping once I get my uni work done I can give you stuff to do.
As main reason the game is not done is due to me not having done all graphics.
Also some bosses and few enemies are missing, but all base coding etc is done.
I did do few alterations as requested whip chancing, menu pausing etc.
"in the land of the blind the one-eyed man is king"

Offline Crescent

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #121 on: March 13, 2017, 09:50:35 AM »
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Looks awesome. Are you redesigning all the levels?

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #122 on: March 17, 2017, 05:25:58 PM »
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Thanks Crescent, yes to some extent. I still want to keep it original but i like the game to feel more platformy than the original version.
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Offline Corpsecrank

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #123 on: March 18, 2017, 12:08:25 AM »
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You should put up a list of missing art you still need. I may not be able to do a lot at one time or anything but if there are pieces of it I can tackle quickly enough I will. Also throw some examples up of the style you are looking for if you can. If you need a particular boss try to give an example of one you already have so I can keep it similar in style.

If I had no projects of my own currently going on I would probably be able to help a whole lot more but I am sure I can still contribute something useful to this.
You can find all my projects here: https://thetilepile.blogspot.com/

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #124 on: March 18, 2017, 04:41:00 AM »
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Corpsecrank I think you would be a lot of help. Currently only thing hindering the progress is making the graphics.
Like i have said several times the engine is done, only few enemy and boss AI patterns remain to be coded.
Even the changes requested are done like pausing, whip changing and other stuff I don't remember =D

But yeah once I got all the university work done, I will once again start doing this more actively.
Then send you the stuff that needs to be done and how it should look about.
But as i said few times before I'm occupied by university work from January-April as this is my final year and final lectures and stuff.
So far all good. Might even get to do this more actively sooner, like maybe mid April.
"in the land of the blind the one-eyed man is king"

Offline Corpsecrank

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #125 on: March 19, 2017, 10:57:05 AM »
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Corpsecrank I think you would be a lot of help. Currently only thing hindering the progress is making the graphics.
Like i have said several times the engine is done, only few enemy and boss AI patterns remain to be coded.
Even the changes requested are done like pausing, whip changing and other stuff I don't remember =D

But yeah once I got all the university work done, I will once again start doing this more actively.
Then send you the stuff that needs to be done and how it should look about.
But as i said few times before I'm occupied by university work from January-April as this is my final year and final lectures and stuff.
So far all good. Might even get to do this more actively sooner, like maybe mid April.

Yeah just let me know when you get time to work on this. I may have more free time by then too which would mean maybe I could handle a little more of the graphics. It is surprising how much time graphics alone takes compared to everything else. Really you can code all the stuff pretty fast but graphics are just really really time consuming. I think this is where most of the time gets spent in these projects.
You can find all my projects here: https://thetilepile.blogspot.com/

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #126 on: April 25, 2017, 03:08:51 AM »
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Two more exams remaining both this week.
Then if all goes well I'm done with sitting in school and I can get back to this =)
EDIT: One done, one more to go...
« Last Edit: April 26, 2017, 03:32:27 AM by Wanhus »
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Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #127 on: May 14, 2017, 03:23:24 PM »
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Hiya all this is the first...
SCREENSHOT SUNDAY!

I will try to do this every sunday from now on. I will show a screenshot or two of what is going on with SC and tell a little bit what I i have been working on.


All right so i got some effects done for the water lowering at yubalake.
I have also been fixing graphical bugs and effects along with drawing new object sprites.
I also finally got menu screen background done so it is not all black now.

So that's all for today =)
"in the land of the blind the one-eyed man is king"

Offline BLOOD MONKEY

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #128 on: May 14, 2017, 04:08:20 PM »
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This looks like what would've happened if it was released for DOS in like 93
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #129 on: May 15, 2017, 06:12:10 AM »
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Not sure if that's a compliment or negative.
But for me its better than just screen shift like in simons quest.
If it was negative please tell me why as our sentence is hard to comprehend.
But for me it could use more water splash, whole row of it.

Also for the age i would say earlier than that. Prolly late 80's.
Remember that C&C came in 95. Just played it yesterday =)
Still have the original C&C, sadly thou i sold my Dune 2 long time ago.



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Offline eryson

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #130 on: May 15, 2017, 04:24:32 PM »
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Very Impressive
I Hopes that the tips to discover how to Down the lake will be not so cryptidic :P

Offline BLOOD MONKEY

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #131 on: May 15, 2017, 05:18:14 PM »
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Not sure if that's a compliment or negative.
But for me its better than just screen shift like in simons quest.
If it was negative please tell me why as our sentence is hard to comprehend.
But for me it could use more water splash, whole row of it.

Also for the age i would say earlier than that. Prolly late 80's.
Remember that C&C came in 95. Just played it yesterday =)
Still have the original C&C, sadly thou i sold my Dune 2 long time ago.

It's a positive comment. I love that look.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #132 on: May 15, 2017, 05:29:23 PM »
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Thanks Bloo. =)
But I will ill add more water splash just tested the look in that gif, it needs more white smoke aka splash.
I will make it so it covers the top line.

Eryson, I recommend talking to the citizens in towns. =)
They make up most of the story in the game also our actions affect some their lives and sometimes returning to a town some things might have changed.
Similar to dark souls events.
Also this time no lies just tips or story.

Also added 2 more creatures today that were not in the original Simon's quest.
"in the land of the blind the one-eyed man is king"

Offline ProjectDread

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #133 on: May 16, 2017, 01:07:37 PM »
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The effect of the water receding looks pretty good (if not a little too quick)? What bothers me is what exactly triggers this water response? It looks like it happens after Simon attacks 3 times,  but why?

I get that you're more or less just following the original game, but stuff like this seems like bad game design. There should be obvious queues, the player should not have to get arbitrary instructions from a random NPC in order to progress throughout the game.

Offline Wanhus

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Re: Simon's Curse, metroidvania game based on Simon's Quest
« Reply #134 on: May 16, 2017, 01:29:41 PM »
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ProjectDread Check the device behind simon =)
Its a semi magical device powered by power crystals.
The whipping is a spoiler, check the whip...
Not a normal Simon's quest whip is it =)
"in the land of the blind the one-eyed man is king"