ah well backers still get it for free, its messed up they gotta wait, but thats the thing with codes like that, its very complex thing thats easy to mess up, especially considering they have to get codes from different companies and platforms, that takes a lot of organizing to do right.
anyways, it would be so messed up if IGA changes Bloodless's appearance in Ritual of the Night. she better not look like her COTM version.
I would be so livid if they change Bloodless's appearance in ROTN. she already looks literally perfect, a perfect balance of monster and beautiful woman. I wouldn't want her to look like her COTM version, which is fine for that game, but in ROTN, her design in the demo already matches grotesque erotica
IGA better not be concerned that ROTN Bloodless may be going "too far". in a wiki, there was an interview that states IGA is considering changing her appearance, that would be so messed up, there's few ways she can look better, and countless ways she can look bad or less than how she is presented now. If she's playable in ROTN she could be my favorite playable character, though I would guess only Boss Revenge mode would have her playable, but that's still better than what 99.9% Castlevania bosses get.
usually when people tweak perfection, they look worse than their original version (just listen to how bad Liquid Snake sounds in the MGS1 remake, twin snakes, compared to the original Cam Clarke lines in the original MGS1, and both games have the same VA, but the 2nd attempt at the character really lacked the perfect performance and scripting of the original).
Bathin is so epic! That boss should be in ROTN. COTM Bathin COTM final boss and ROTN Bloodless are the greatest bosses seen currently overall.
itll be very interesting how the COTM bestiary that is included in ROTN, will look in 3D and stuff.