Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Burg on January 15, 2010, 08:58:27 PM
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Hey guys, I'm new to these boards so I apologize if this has been covered/mentioned somewhere already but I'm dying to know if there's any news on another DS Castlevania game? Order of Ecclesia was incredible and I'm jonesing for a new one hard...any word?
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Hey guys, I'm new to these boards so I apologize if this has been covered/mentioned somewhere already but I'm dying to know if there's any news on another DS Castlevania game? Order of Ecclesia was incredible and I'm jonesing for a new one hard...any word?
Welcome to the forums
As of right now no one knows. With Castlevania Lords of Shadow coming out and with MS taking the reigns from IGA on the next 3D installment. Though when David Cox was asked if IGA was working on a new castlevania for the DSi he could not comment.
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I seem to recall Iga saying after making Order of Ecclesia that continuing making 2D Castlevanias on handhelds doesn't fit the current business climate, so I would be surprised if another one was made soon. What I am expecting is that Iga's next "big" project will be a 2.5D game (a la Dracula X Chronicles) made for PS3 and XBox360 and featuring Alucard from the teaser trailer. But we'll have to wait and see.
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I agree with Reinhart.
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This little tid bit from 1 up on 07/25/2009 might help ya out.
"Fans of Koji "IGA" Igarashi can rest easy -- Konami has confirmed that the man who's overseen the Castlevania series for the last 12 years is still with the developer and working on new projects.
Ever since 1997's Castlevania: Symphony of the Night, Igarashi has been the steward of the Castlevania franchise, going on to produce a couple of console titles and numerous entries on the Game Boy Advance and Nintendo DS. But when Metal Gear creator Hideo Kojima was revealed to be guiding Castlevania: Lords of Shadow at E3 (a new entry in development at Madrid-based MercurySteam), it led many to wonder what this meant for Igarashi's role with Konami -- or if he was even still employed there.
But speaking with Kotaku during Comic-Con, Konami spokesman Jay Boor passed on the reassuring news. "He is still at Konami, and he is still working on projects," Boor said. No details about what these projects are were given, although Konami hopes to reveal one of the projects at Tokyo Game Show later this year.
Maybe more intriguing, though, is what Boor refused to comment on. Asked if Igarashi would have any involvement at all with Lords of Shadow, Boor wouldn't confirm one way or another. Moreover, when asked whether a new Castlevania title would be released for the DS this year, Boor said, "I can't say anything."
So for now, it looks like we'll have to wait until TGS to find out exactly what Igarashi has in store for gamers. "
http://www.1up.com/do/newsStory?cId=3175310
EDIT also an excerpt from an interview with Dave Cox
G4: So, is this defining what the clean break – what Konami’s relationship with [Koji] Igarashi-san is?
Cox: No, I don’t think so. I know Igarashi’s company is working on projects. I don’t know anything more than that. So, I’m sure he’s gonna make some big announcements and I’m sure he’s other things. He’s a very talented guy.
Read more: http://g4tv.com/games/ps3/62174/castlevania-lords-of-shadow/articles/68404/Castlevania-Lords-Of-Shadow-GamesCom-2009-David-Cox-Interview/#ixzz0cjYFyvVT
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sigh, and they never did reveal Iga's game at the Tokyo Game Show. i think there was an article that said that there was something else other than Adventure ReBirth that Iga was working on, but they didn't say if it was Castlevania or not.
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I seem to recall Iga saying after making Order of Ecclesia that continuing making 2D Castlevanias on handhelds doesn't fit the current business climate, so I would be surprised if another one was made soon. What I am expecting is that Iga's next "big" project will be a 2.5D game (a la Dracula X Chronicles) made for PS3 and XBox360 and featuring Alucard from the teaser trailer. But we'll have to wait and see.
I believe that Alucard teaser is for teh arcade game, it looks identical, art and design wise to other models in that game.
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Caslevania The Arcade was announced way before that teaser trailer was revealed.
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Caslevania The Arcade was announced way before that teaser trailer was revealed.
Yeah I think the arcade came out before it was announced, also I personally dont see much resemblance in the graphics between the two.
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Thanks for the info guys, please post if you hear any new developments!
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If and when we see another DS Castlevania, I don't want IGA to cheapen it out like with the OoE. No repeated corridors or level designs and no short-cuts taken that will lower the game's visuals and graphics.
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Hmm, I'm guessing if another game ever is made for the DS, it would be a downloadable for DSi, probably in the vein The Adventure ReBirth or a mini-Metroidvania like Order of Shadows. Other than that, I am expecting them to wait until the next successor to the DS (which would probably be the next Game Boy system with only one screen) comes out before making another full blown handheld Metroidvania.
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I wish there was a way to put Adventure ReBirth on DSi.
I think IGA's next project isn't gonna be for DS, though.
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I wish there was a way to put Adventure ReBirth on DSi.
Me too. Actually, I wouldn't mind some kind of "Konami Classics ReBirth" for the DS with Adventure Rebirth, Contra Rebirth and Gradius Rebirth on one cartridge. It would make a very very sweet collection IMO.
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If IGA is able to produce another castlevania game for the DS I hope he brings back ayami kojima for artwork and miss yamane for the music for old times sake. Though I would prefer stage by stage, I dont think i could actually go through another metrovania personally, maybe after a while but as of right now Im exhausted on that type of set up.
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If IGA is able to produce another castlevania game for the DS I hope he brings back ayami kojima for artwork and miss yamane for the music for old times sake. Though I would prefer stage by stage, I dont think i could actually go through another metrovania personally, maybe after a while but as of right now Im exhausted on that type of set up.
Why not a mixture of them both.
Have stage by stage, but let us have a little exploration of each stage..
Every stage have one exit, but we must take like two ore three detours to reach it.
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Why not a mixture of them both.
Have stage by stage, but let us have a little exploration of each stage..
Every stage have one exit, but we must take like two ore three detours to reach it.
Works fine with me.
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Or he could go for the Rondo/CV3 kind of layout - Stage by stage, but you can choose different routes through the game. I do however think that the game would have to be longer than the old school Castlevanias, and definitely have more routes than the games I mentioned. Also; save feature/level select (after you've beaten a certain level). It would probably make the game a bit easier, but also more up to date with what gamers of today expect.
Oh, and the graphic style from the previous three DS games has got to go already. Ecclesia had new sprites alright, but the game looked pretty much the same as PoR and DoS - oddly cartoonish, especially when compared to something like Super CV4 (Which, by the way, is what I think Konami should be aiming for, visually)
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Or he could go for the Rondo/CV3 kind of layout - Stage by stage, but you can choose different routes through the game. I do however think that the game would have to be longer than the old school Castlevanias, and definitely have more routes than the games I mentioned. Also; save feature/level select (after you've beaten a certain level). It would probably make the game a bit easier, but also more up to date with what gamers of today expect.
Oh, and the graphic style from the previous three DS games has got to go already. Ecclesia had new sprites alright, but the game looked pretty much the same as PoR and DoS - oddly cartoonish, especially when compared to something like Super CV4 (Which, by the way, is what I think Konami should be aiming for, visually)
I agree I think if they did another DS game they need to try and capture that dark look that SCV4 had. The atomosphere for that game was perfect for castlevania. Course if they brought back ayami kojima and tried to capture her art style while trying to combine elements from scv4 I think it could work out.
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I sure hope Ayami Kojima does the artwork for the next game after LoS. I miss her art.
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I sure hope Ayami Kojima does the artwork for the next game after LoS. I miss her art.
Yes though I must admit some of her art was somewhat bizarre (her illustraions outside of castlevania) they were still beautiful pieces. Another thing though is that I love the artwork being done for Lords of Shadow. It is a nice break from the constant use of anime we are use to seeing.
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I'm enjoying OoE better now that I'm not expecting another one anytime soon. I had put it down for a while, but am now enjoying it at my leisure (I'm at that giant centaur like boss now).
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Ecclesia was good, though too easy. I don't understand why people said it was much harder than PoR and DoS... even reviewers said this. I didn't find it very challenging.. maybe I leveled up too much, dunno.
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Ecclesia was good, though too easy. I don't understand why people said it was much harder than PoR and DoS... even reviewers said this. I didn't find it very challenging.. maybe I leveled up too much, dunno.
And thats why I like LoI better..
In "level"-games: When it gets hard, just kill a bunch of easy enemies and you get stronger in all ways, that include even more IQ somehow.. ..
In "non level"-games: When it gets harder, you tackle the challenges like a TRUE gamer!!
But no offense "level"-Castlevanias.. I love you anyway :P
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"Too easy" because Shanoa can back-dash, double jump, slide, do all that cool acrobatic stuff. If there was just a single jump action & 1 attack the game would be hard as hell ;)
Is Haunted Castle considered the hardest of them all?
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Is Haunted Castle considered the hardest of them all?
Yeah, I guess so. But it's hard in a frustrating, stupid way. I honestly never felt like I was getting any better at the game. Dracula's Curse is hard too, but you can defintely master it. I'm sure you can master Haunted Castle too, but it's so unforgiving and not especially fun IMO, so I dunno who in their right mind would even wanna go there...
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I agree I think if they did another DS game they need to try and capture that dark look that SCV4 had. The atomosphere for that game was perfect for castlevania. Course if they brought back ayami kojima and tried to capture her art style while trying to combine elements from scv4 I think it could work out.
If Kojima was on art duty, then you could say goodbye to the SCV4 look. SCV4 almost felt like a Frank Frazetta painting at times, specifically the covers he did for "Creepy Magazine" back in the day.
http://frankfrazetta.org/images/ffcolr10.jpg (http://frankfrazetta.org/images/ffcolr10.jpg)
http://frankfrazetta.org/images/QMan_FF_Legacy_606_Count_Dracula.jpg (http://frankfrazetta.org/images/QMan_FF_Legacy_606_Count_Dracula.jpg)
http://frankfrazetta.org/images/frank_frazetta_draculameetsthewolfman.jpg (http://frankfrazetta.org/images/frank_frazetta_draculameetsthewolfman.jpg)
If we ever got a Castlevania that looks like that, I'd shit myself.
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If Kojima was on art duty, then you could say goodbye to the SCV4 look. SCV4 almost felt like a Frank Frazetta painting at times, specifically the covers he did for "Creepy Magazine" back in the day.
http://frankfrazetta.org/images/ffcolr10.jpg (http://frankfrazetta.org/images/ffcolr10.jpg)
http://frankfrazetta.org/images/QMan_FF_Legacy_606_Count_Dracula.jpg (http://frankfrazetta.org/images/QMan_FF_Legacy_606_Count_Dracula.jpg)
http://frankfrazetta.org/images/frank_frazetta_draculameetsthewolfman.jpg (http://frankfrazetta.org/images/frank_frazetta_draculameetsthewolfman.jpg)
If we ever got a Castlevania that looks like that, I'd shit myself.
That, I admit, would be awesomely old school!
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Awesomeness..
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I would love to see the old-school konami artwork of the early 90's come back. More specifically the artwork that was done for CV3, SCV4, CV: Bloodlines, etc. That was some good art and only now after a few years have gone by can I truly appreciate it. SotN's artwork was good when I first saw it. It was fresh and different. But after a time with so many CV games coming out using that same style it got quite stale. And the fact that most of the characters looked almost the same (the Androgynous feminine look) is just not doing it for me. It never really has cause I expect ever character to have a uniqueness to them rather then looking like feminine clones of the previous 'others'.
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SotN's artwork was good when I first saw it. It was fresh and different. But after a time with so many CV games coming out using that same style it got quite stale. And the fact that most of the characters looked almost the same (the Androgynous feminine look) is just not doing it for me. It never really has cause I expect ever character to have a uniqueness to them rather then looking like feminine clones of the previous 'others'.
Well yes, but it's actually been a long time since we saw the effeminate guys in a CV (Not counting Eric Lecarde in Judgment cause he's more a kid than effeminate to me). The last few Ayami Kojima characters (Hector, Trevor and the DXC Richter) were surprisingly masculine looking IMO. Isaac is an obvious exception but that's more because of his behaviour - not so much his facial features.
I honestly don't think there are THAT many Castlevanias with "androgynous" male characters. They all just happened to be released in a period of 2 years (Not counting SotN).
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The only ones that come off as being masculine is Juste's friend Maxim, Dracula from SotN and Richter from Sotn.
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