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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: JBoc973 on April 14, 2011, 10:10:01 AM

Title: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JBoc973 on April 14, 2011, 10:10:01 AM
How do you guys think it should be done? I list my personal choices in this article:

http://www.relyonhorror.com/articles/how-should-konami-celebrate-castlevania%E2%80%99s-25th-anniversary/ (http://www.relyonhorror.com/articles/how-should-konami-celebrate-castlevania%E2%80%99s-25th-anniversary/)
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: X on April 14, 2011, 11:11:35 AM
I would take either the 1999 game or the classicvania compilation. I don't think we need to see the IGA 3D games as they weren't all that great and putting them in HD isn't going to "fix" them of their short-comings. But I do also like the idea of a 2.5D CV1 remake just as longs as the graphics are well above the quality of the DXC designs.

-X
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on April 14, 2011, 11:13:06 AM
Music compilation may be the most probable one. At least, it'll be better than the two strange Tribute Albums.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: X on April 14, 2011, 11:18:05 AM
I thought Konami already released a music box set compilation?

-X
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on April 14, 2011, 11:19:14 AM
I thought Konami already released a music box set compilation?

-X
Yep, the Castlevania Best Music Colection BOX. (http://castlevania.wikia.com/wiki/Castlevania_Best_Music_Collections_BOX)
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: DarkPrinceAlucard on April 14, 2011, 11:25:22 AM
Either the 1999 game or a 3ds 2.5d Castlevania remake.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on April 14, 2011, 11:52:31 AM
I'd like to see a new game for 3DS, an announcement about the IGA PS3 Castlevania, and another pre-order bonus à la Portrait of Ruin. And throw in Belmont's Revenge Rebirth while you're at it.   
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: VeteranVk on April 14, 2011, 11:55:31 AM
Either the 1999 game or a 3ds 2.5d Castlevania remake.

This!

Though I was thinking full 3D. Really? When was the last time a classic Belmont traveled through 6-8 Levels to beat Dracula in 3D? (Judgment's castle mode doesn't count) This of course is likely the least probable... but properly fitting for CV's 25th IMO.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Puwexil on April 14, 2011, 12:18:36 PM
This fanbase's obsessions over meaningless things like "Castlevania V" and "1999" are pretty hilarious. I mean, I can't even believe it.

I suppose a 3DS game is the most likely and appealing prospect as of now. Rereleases aren't exciting, remakes and virtual releases have made the rounds enough as is, the 3D console installment turned out to be a bust as before... yeah. If they get their shit together on new handheld hardware, I'll be interested.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on April 14, 2011, 12:24:23 PM
Hi Peklo.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: kadosho on April 14, 2011, 12:36:03 PM
If Simon could take the mantle one more time, but in a 3d fashion.
I wonder what the outcome would be. (retouched by the new CV dev team?)

Maybe its the reason why DC has been quiet =D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Profbeanburrito on April 14, 2011, 02:23:47 PM
I just want to see a compilation of classic games including the rarities like haunted castle and vampire killer with some bonuses like interviews or making of or production sketches. Something like that would be fantstic. Put it on all platforms and it would be even better.

also a new game would be great, but for an anniversary i feel like celebrating it's history is more fun than just a new game
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Vampire Killer on April 14, 2011, 02:44:16 PM
Would love a compilation os earlier titles, like 1-4, on either the DS, or XBL.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on April 14, 2011, 02:50:08 PM
Make Brams Stoker's Castlevania.
Edit: A.k.a: the CV adaptation of the novel.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: A-Yty on April 14, 2011, 02:50:32 PM
Another remake of CV? Dude, don't you think five is enough..?

What they really, really, REALLY should remake is Simo..or maybe I don't need to say it again. People must be getting sick of it  ;D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ridureyu on April 14, 2011, 03:28:00 PM
They should make a Castlevania fighting game! Except like, make it 3D, because 3D is what's selling these days.  And redesign the characters, because they're kinda bland.  Death Note is big. What if the Death Note guy redesigned everybody?  Awesome!  Now for a plot, um... what do you think?  Time travel? Make an original Charcater to be the real hero?

Also, Simon needs belts.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: C Belmont on April 14, 2011, 03:52:50 PM
I'd like to see a 2.5D castlevania that resembles the cover art of the old games put on Xbox live or something.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Odile Kuronuma on April 14, 2011, 04:07:47 PM
I want more meat in my walls!
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Mike Belmont on April 14, 2011, 04:52:16 PM
What if the Death Note guy redesigned everybody? 

Actually, I prefer no more Obata´s designs. I see nearly imposible that the characters would change a lot in a redesign. But, if he is going to redesign, well, make not a Mummy Grant, an effeminate Eric Lecarde, a breast-obsessed Maria... please.

For a 25th aniversary, I would like something like the Contra 4 game has. I remember for his 20th anniversary (if I not make a mistake), they put a museum, with info about everygame, including several screenshots. And, a Contra and Super C port (a Contra III and Hard Corps might be perfect). So, to a 25th Castlevania anniversary, I want a new game (Castlevania V or 1999, I don´t care much), in 2d/2.5d, please, with all NES, Snes, Genesis and Haunted Castle ports. All, for of course, 3DS (or normal DS). But, please, not an XBL or PSN download. I prefer a phisic Castlevania for a quarter of century birthday. It deserves. Oh, yeah, and please NOOOO ANIME ART!!!!!!!

Mmhh, actually, I remember for the Portrait of Ruin release, they make a special package, with music CD collection, art book, and the infamous IGA chronology. But, for me, that wasn´t enough. Maybe, if Eric and John Morris instead of Richter and Maria for 17335343th time...
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Renonsgoods on April 14, 2011, 06:34:59 PM
Ideas...

* A 2.5D HD remake of CV 1 or 3.
* A brand NEW 2D CV for the home consoles.
* A properly developed 3D remake of CV1.

Hell, at this point....I'd settle for having DoS, PoR, and OoE added to the Wii Virtual Console. It'd be nice to play these on my big screen with a proper controller instead of having to charge up the DS everytime I want to play. :-\
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ridureyu on April 14, 2011, 06:35:58 PM
Hey, I never thought of that! Why not keep Maria at loli-age (Now we've got that demographic!), but make her breast-obsessed!

And Death should be a spindly robot, too.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Alutwon on April 15, 2011, 10:12:17 AM
super CV 5 or another console metroidvania ala sotn.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: James Belmont on April 15, 2011, 06:41:27 PM
Castlevania V.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: uzo on April 15, 2011, 07:00:25 PM
an effeminate Eric Lecarde

As if he already wasn't?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Oralox on April 16, 2011, 01:12:10 AM
Make an HD remake of SOTN with a hard mode(but keep the old voice acting in) or make an HD remake of SCV4.
Those are some not bad ideas and I believe they can be done quite fast.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JR on April 16, 2011, 03:48:32 AM
I just want to see a compilation of classic games including the rarities like haunted castle and vampire killer with some bonuses like interviews or making of or production sketches. Something like that would be fantstic. Put it on all platforms and it would be even better.

also a new game would be great, but for an anniversary i feel like celebrating it's history is more fun than just a new game

I wholeheartedly agree with this entire post.

Also, I'd take back all the critical comments I've made about Konami in a heartbeat if they released the beta version of Bloodlines for the 25th anniversary. No way in hell it would happen, but I can dream, I suppose.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JR on April 16, 2011, 03:48:59 AM
Crap, I really need to differentiate the Quote and Modify buttons....
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: justin312 on April 19, 2011, 08:05:25 PM
My vote would be for a compilation that includes Castlevania, Simon's Quest, Dracula's Curse, Super Castlevania IV, Bloodlines, Rondo of Blood, and Symphony of the Night.

...or, they could just release Bloodlines on virtual console already.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: K.G. Morder on April 20, 2011, 02:55:32 PM
With a new Castlevania game.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on April 20, 2011, 08:01:37 PM
Maybe, if Eric and John Morris instead of Richter and Maria for 17335343th time...

Seriously. PoR was a sequel to Bloodlines, after all. But IGA loves him some Rondo.

I have to agree with all the requests for a new Classicvania. I'm not going to kid myself into thinking Konami will make it themselves, so they should at least hire a competent developer. I'd nominate Wayforward (Contra 4), maaaaybe Vanillaware, or, hell, MercurySteam if it were 2.5D.

There's also that company that made Henry Hatsworth and that new DS game Monster Tale, but as they obviously have too much love for old games like Metroid and Castlevania, and as that choice would actually make sense, Konami would instead hire the team behind the Petz games and tout them as a famous underdog developer.

"Make Bram Stoker's Castlevania.
Edit: A.k.a: the CV adaptation of the novel."

I wouldn't call it that, but yeah I'd like to see a game that retells that story.  
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Richter on April 21, 2011, 12:00:07 PM
They should release a really good compliation with EVERYTHING on there. Not like the crappy Mario anniversary release  >:(
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Vlad_TepeZ on April 21, 2011, 01:27:30 PM
Definitely would be cool to see a compilation disc with all the old linear games, and Simons Quest of course :D
1-4 plus Rondo of Blood or something? With like unlockable Haunted Castle and Vampire Killer. Would be SweEeEt!
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: crisis on April 21, 2011, 02:01:35 PM
Quote from: Puwexil
This fanbase's obsessions over meaningless things like "Castlevania V" and "1999" are pretty hilarious. I mean, I can't even believe it.

I kinda agree, people seem to think that if the next game has the roman numeral of "V" in the title it will automatically be OMGCRAZYAWESOME. Adventure ReBirth essentially filled that role anyway. The 1999 event however has been teased since the early 2000s, so those requests are more valid..


A compilation of revamped CV1 2 & 3 for the 3DS at an understandable price would be excellent for the anniversary. Nothing more, nothing less.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Von Doodling on April 22, 2011, 07:31:43 PM
I'm leaning towards a CV5. It would embody the same gameplay as the classics and would have some new CV tunes. Can't go wrong with that. Truthfully ever since 1997 all I ever wanted was a sequel to Symphony of the Night on the PS1. Same 2D action same everything. Oh well.

 I don't think we need to see anymore remakes of the original CV. I already consider CV4 and CV Chronicles as the proper remakes to the original.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Dremn on April 22, 2011, 08:07:27 PM
I want a sequel to Castlevania Rebirth.

Just give me more side scrollers with Belmonts.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Profbeanburrito on April 22, 2011, 08:37:52 PM
The thing that annoys me is that people think there should be a Castlevania 5, but don't seem to realize in Japan they aren't numbered at all
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on April 23, 2011, 01:05:26 AM
The thing that annoys me is that people think there should be a Castlevania 5, but don't seem to realize in Japan they aren't numbered at all

Give me Castlevania 3 Konami.  >:(
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on April 23, 2011, 06:09:28 PM
The thing that annoys me is that people think there should be a Castlevania 5, but don't seem to realize in Japan they aren't numbered at all

Well, many of us aren't in Japan. I don't care what they call it over there or over here, I'd just like a new Classicvania.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: thernz on April 23, 2011, 06:32:19 PM
CASTLEVANIA V aka DRACULA III
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Vampire Killer on April 23, 2011, 06:45:44 PM
Granted remakes are a few too many these days, but I would LOVE a CV3 remake, using the SotN level sprite work, w/ Alucard and the rest made into a more playable charaters (like Trevor could have moves similar to Richter, ect, ect...). Obviously you'd have to include the original CV3 in it.

CV3 is IMO the best of the really old school.  Each of the original three had their merits, but CV3 blended the best of the first two, allowing for enjoyable boss fights as well as player determined exploration.

Actually, now that I think of it, what would really love is a compilation which includes the following...

 - CV1, 2 & 3 originals
 
 - Super CV4 and Chronicles (to cover CV1 remakes)
 
 - A remake of CV2, w/ a redesigned castle and overworld layout. Most importantly each castle (including Dracula's) would be redesigned to be more like stages within the castle, and would contain bosses both mini and main. Finally, the Dracula battle had better be challenging

 - The CV3 remake I mentioned before

 - Be DL'able on XBL and PSN.

Konami would probably do something like this as three compilations, one for each of the original three.

  OR

As someone mentioned above, CV5. As a DL'able game on XBL and PSN, and be old school sprite based 2D, stage by stage w/ multiple paths and playable characters like CV3.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ridureyu on April 23, 2011, 06:52:20 PM
The best way to fight Dracula in CV2 if you want a challenge is to move to the middle of the room and not use projectiles. He gets tougher.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Profbeanburrito on April 23, 2011, 09:29:54 PM
Whatever they do, if they do anything, I hope its not a downloadable title. I like my games physical
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on April 23, 2011, 11:39:47 PM
Whatever they do, if they do anything, I hope its not a downloadable title. I like my games physical

I'd love this too but I'm not holding my breath.

I'm not terribly keen on remakes unless they add something really substantial (REmake, Metroid Zero Mission, BC: Rearmed). But if any were to be remade I'd pick Simon's Quest (separate money, more detailed and expansive overworld, ACTUAL BOSSES, hints that actually relate to the game, etc) and the two GB games with Christopher (make them look at least SNES quality, maybe pack them into one game because Konami will scream and cry about spending money on it anyway).
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on April 24, 2011, 11:08:26 AM
I want Perfect Selection Dracula Battle III. For real.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: darkjak951 on April 24, 2011, 03:17:42 PM
Like a lot of fans, I would like a telling of Julias's story in 1999. Oh and not another Lords of Shadow please? Thanks.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on April 24, 2011, 08:18:15 PM
I'd like a big encyclopedia of Castlevania to be made.  Give us official names for all those nameless enemies for one thing (which is always a fun thing to debate on the Castlevania Wiki).
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Profbeanburrito on April 24, 2011, 08:25:36 PM
I'd like a big encyclopedia of Castlevania to be made.  Give us official names for all those nameless enemies for one thing (which is always a fun thing to debate on the Castlevania Wiki).


that would be phenomenal
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on April 25, 2011, 04:01:04 AM
Something akin to the Book of Lost Memories would be pretty sweet.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on April 25, 2011, 04:55:50 AM
I'd like a big encyclopedia of Castlevania to be made.  Give us official names for all those nameless enemies for one thing (which is always a fun thing to debate on the Castlevania Wiki).
This. And I understand why, Reinhart! :p
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on April 25, 2011, 01:13:34 PM
I'd like a big encyclopedia of Castlevania to be made.  Give us official names for all those nameless enemies for one thing (which is always a fun thing to debate on the Castlevania Wiki).

This would be cool. Something like the Mega Man Complete Works book; with all the official artwork they can gather, nicely scanned and with comments and whatnot. I'd buy it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: K.G. Morder on April 25, 2011, 03:08:03 PM
Didnt they lose a lot of old artwork during one of them old earthquakes?

Also, mind that sometimes there isnt artwork. Megaman games past 6 had FAR less actual artwork made of enemies, unlike older games, and 8 had NO enemy art, only boss artwork.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on April 26, 2011, 02:57:25 AM
I heard they lost some artwork from Simon's Quest during an earthquake but I don't know if it was something we have never seen before.   
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JR on April 26, 2011, 04:12:18 AM
This would be cool. Something like the Mega Man Complete Works book; with all the official artwork they can gather, nicely scanned and with comments and whatnot. I'd buy it.

Konami could always release it for free for those who purchased LoS, kinda like what they did with the Metal Gear Solid 4 Database on PSN. Still, I guess I'd buy it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Successor The Cruel on April 26, 2011, 03:41:30 PM
If I was Konami, I'd sit back and do absolutely nothing.  Really. : )
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Jorge D. Fuentes on April 26, 2011, 04:31:31 PM
Then I am very thankful, that you're not them.
Should they choose to do nothing though, more money I get to keep.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on April 27, 2011, 06:40:59 AM
I'd like a big encyclopedia of Castlevania to be made.  Give us official names for all those nameless enemies for one thing (which is always a fun thing to debate on the Castlevania Wiki).
To be honest, there had been released 3 encyclopedias untill now, even if no one of them was officially licensed by Konami.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Successor The Cruel on April 27, 2011, 07:09:50 AM
Well, actually, I'm so strange that I'd probably do something incredibly huge on the 27th anniversary and do nothing on the 25th.  For the 25th, I'd probably just troll all the fans by making a big announcement that a huge surprise is coming and then not deliver on the surprise or ever mention anything about it ever again.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Maedhros on April 27, 2011, 01:02:55 PM
Yeah, kinda like a bad troll, but worse.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on April 27, 2011, 01:23:16 PM
Lol, what?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: crisis on April 27, 2011, 02:01:52 PM
I'm not a troll.  I've been called an ogre, but I'm definitely not a troll. :x
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Renonsgoods on April 27, 2011, 02:42:38 PM
I have to wonder sometimes if Konami Japan actually realizes the gold mine it's sitting on where Castlevania is concerned............and just how easy it would be for them to cash in on it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JR on April 28, 2011, 03:03:41 AM
I think I'd be perfectly happy with just a piece of memorabilia or something. Sure, a game would be great, but just about any kind of object to celebrate 25 years would be fine. I just wonder if Konami will actually do anything or not. Hmm.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: shelverton. on April 28, 2011, 09:08:52 AM

For the 25th anniversary Konami should just give us collections, maybe in two (or even three) volumes to fit everything (at least the good stuff). IGA used to say that a collection would be difficult because the games are scattered across so many different platforms. And while I don't know much about game developing I do know that other companies have done collections, so I think it's a lame excuse.

Chances are something like this wouldn't sell a lot, but the budget for putting a couple of emulated Castlevania games on a PS3/360 disc cannot be bigger than the budget for Castlevania Judgment. And that game bombed.

Anyway, my guess is Konami won't celebrate at all. Maybe we'll see a 3DS Castlevania announced at E3, but nothing out of the ordinary.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: crisis on April 28, 2011, 11:15:28 AM
A 2D game with 3D visuals announced at E3 would be sweet (http://img.photobucket.com/albums/v119/c0mbat/xyxthumbs.gif)

did I make a rhyme?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Foffy on April 28, 2011, 11:31:01 AM
For the 25th anniversary Konami should just give us collections, maybe in two (or even three) volumes to fit everything (at least the good stuff). IGA used to say that a collection would be difficult because the games are scattered across so many different platforms. And while I don't know much about game developing I do know that other companies have done collections, so I think it's a lame excuse.

Chances are something like this wouldn't sell a lot, but the budget for putting a couple of emulated Castlevania games on a PS3/360 disc cannot be bigger than the budget for Castlevania Judgment. And that game bombed.

Anyway, my guess is Konami won't celebrate at all. Maybe we'll see a 3DS Castlevania announced at E3, but nothing out of the ordinary.

Technically, Portrait of Ruin could be looked at as an anniversary game. It features a lot of references to many games in the form of characters, bosses, and even simple equippable items (Simon's Quest and Harmony of Dissonance are examples of this). What if they make a game this year that's similar in the amount of references to other titles?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: VampirehunterB on April 28, 2011, 02:54:54 PM
I have to wonder sometimes if Konami Japan actually realizes the gold mine it's sitting on where Castlevania is concerned............and just how easy it would be for them to cash in on it.
 

true
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Dremn on April 28, 2011, 03:10:34 PM
A 2D game with 3D visuals announced at E3 would be sweet (http://img.photobucket.com/albums/v119/c0mbat/xyxthumbs.gif)
So something like Dracula X Chronicles?

I would be ok with that.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: crisis on April 28, 2011, 03:57:26 PM
No Oswald, not like DXC. Not to say DXC has bad graphics but I wouldn't want that style for the 3DS.

I'm hoping for something like 2D spritework with 3D parallax backgrounds. Ya know? OoE-style, but with a lot more attention to detail & emphasis on difficulty, with beautiful sprites, Yamane being a guest composer & either Masaki or Kojima doing artwork, because that's what we love. Ya know?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on April 28, 2011, 06:07:19 PM
Maybe we'll see a 3DS Castlevania announced at E3, but nothing out of the ordinary.
I hope so, but i have the bad feeling we will play another downloadable CV this year  :(

As a collector, i scorn every game without box and booklet.

Anyway, i don't think we will get something from 25th anniversary,maybe we have to wait untill 2016  ;D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Mike Belmont on April 29, 2011, 02:40:44 PM
No Oswald, not like DXC. Not to say DXC has bad graphics but I wouldn't want that style for the 3DS.

I'm hoping for something like 2D spritework with 3D parallax backgrounds. Ya know? OoE-style, but with a lot more attention to detail & emphasis on difficulty, with beautiful sprites, Yamane being a guest composer & either Masaki or Kojima doing artwork, because that's what we love. Ya know?

I´m hoping too something in 2D. Maybe in the style of the new [Contra] Hard Corps Uprising. Of course, I´m referring at the sprites, but not at the art. I mean, no more anime Castlevania like the first 2 for DS (DoS and PoR). The art from OoE would be perfect. But with that detail and emphassis that you mentioned.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Dremn on April 29, 2011, 03:57:54 PM
No Oswald
Stop calling me that sdsdfasdf

So you want sprites with 3D backgrounds then? Like an old PSX game? I'm down for that.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Richter on April 29, 2011, 04:06:19 PM
If they were going to rerelease "HD" versions of classic titles it should be like the Special Edition of Monkey Island - repainted with remastered music but essentially the same, and with the option to switch to the original version any time. Smacks of way too much effort though..
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on April 29, 2011, 04:14:07 PM
No Oswald, not like DXC. Not to say DXC has bad graphics but I wouldn't want that style for the 3DS.

I'm hoping for something like 2D spritework with 3D parallax backgrounds. Ya know? OoE-style, but with a lot more attention to detail & emphasis on difficulty, with beautiful sprites, Yamane being a guest composer & either Masaki or Kojima doing artwork, because that's what we love. Ya know?

I think a graphic style like Strider 2 or Hard Corps: Uprising would be a nice compromise. They would be able to make beautiful backgrounds while not having to draw them pixel-by-pixel without compromising character and enemy sprite animations.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Dremn on April 30, 2011, 01:34:29 AM
Super Castlevania IV in 3D/HD remix.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on April 30, 2011, 05:00:07 PM
Super Castlevania IV in 3D/HD remix.
No thanks, better a sequel to Adventure rebirth, CV Belmont's revenge Rebirth, for Wii of course.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Gunlord on April 30, 2011, 05:15:12 PM
I want an old-school, 2d rendition of the 1999 battle chock-full of secrets, alternate paths, etc. with graphics and gameplay backed by the most powerful of the home consoles. ):T
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on April 30, 2011, 10:49:16 PM
maybe they'll just create a bunch more Koma comic strips? 
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Maedhros on May 01, 2011, 04:34:32 PM
No thanks, better a sequel to Adventure rebirth, CV Belmont's revenge Rebirth, for Wii of course.

LOL, no.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Profbeanburrito on May 01, 2011, 04:58:17 PM
I have an unforunate feeling there won't be anything but hopefully next mOnth at E3 they'll show something
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 01, 2011, 07:22:28 PM
I have the feeling the only thing we'll get for the 25th annyversary is the announcement of LoS sequel at E3 or Gamescom. That'll be it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: thernz on May 01, 2011, 07:39:09 PM
Lords of Despair
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 01, 2011, 09:01:49 PM
Lords of Despair
+1654187897 lulz
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Foffy on May 02, 2011, 05:44:30 PM
I have the feeling the only thing we'll get for the 25th annyversary is the announcement of LoS sequel at E3 or Gamescom. That'll be it.

I don't know. IGA has had a 3DS devkit for a while, and I'm pretty sure Konami wants to release something to take advantage of the anniversary. Maybe we'll even get an NGP Castlevania announcement.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: C Belmont on May 02, 2011, 06:01:12 PM
Quote
I have the feeling the only thing we'll get for the 25th annyversary is the announcement of LoS sequel at E3 or Gamescom. That'll be it.

yeah what a great way to celebrate castlevania's long history that would be, announcing the sequel to a game that essentially destroys it  :P
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: angevil on May 03, 2011, 11:33:29 AM
yeah what a great way to celebrate castlevania's long history that would be, announcing the sequel to a game that essentially destroys it  :P

I agree. That would be very much ironic. Btw, I don`t consider LOS a CV game. It is just that some stupid people decided to put the CV name on that game for selfish reasons.

I still hope for more 2D CVs, even if it will be the last one, to celebrate the 25th anniversary. I would definitely vote for a 1999 game, young Julius, Ayami Kojima, Michiru Yamane and IGA.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 03, 2011, 08:09:53 PM
@Angevil: YOu didin't even play it, but luckily, you are almost alone.

I would like to see the 1999 game of course but I just can't recall any saga that had survived with two simultaneous self-contradicting timelines  :-\
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: crisis on May 03, 2011, 09:51:01 PM
Quote
I would like to see the 1999 game of course but I just can't recall any saga that had survived with two simultaneous self-contradicting timelines  :-\

I find your lack of faith disturbing.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 04, 2011, 12:27:32 AM
@Angevil: YOu didin't even play it, but luckily, you are almost alone.

I would like to see the 1999 game of course but I just can't recall any saga that had survived with two simultaneous self-contradicting timelines  :-\

Well, there's Final Fantasy, where every game is kind of its own world with only a few ties between them.

And there's Mega Man, which has six or seven different series across two timelines, three or four of which contradict each other in myriad ways in spite of being part of the same timeline, quite a feat. (Dear God, some of the things in the X and Zero games are hilariously contradictory. It's why I ignore the plot by and large.) And Mega Man holds (I think) the world record for the most entries in a single game series.

So I don't think the timeline will have anything to do with Castlevania's success. If it did, it'd be waaaay screwed by now.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on May 04, 2011, 01:24:33 AM
Yeah, look at comics or video games. People usually don't buy games for the storyline or stuff like that. They only buy them becase they're fun to play.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on May 04, 2011, 02:19:32 AM
Most of these supposed condradiction arise because of bad localization, and because people don't pay attention to what is established.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: uzo on May 04, 2011, 06:16:31 AM
Most of these supposed condradiction arise because of bad localization, and because people don't pay attention to what is established.

This.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 04, 2011, 07:41:38 AM
Yeah, look at comics or video games. People usually don't buy games for the storyline or stuff like that. They only buy them becase they're fun to play.
Hey man nice to see you, how are the 90's going!  :D
Quote
And there's Mega Man, which has six or seven different series across two timelines, three or four of which contradict each other in myriad ways in spite of being part of the same timeline, quite a feat. (Dear God, some of the things in the X and Zero games are hilariously contradictory. It's why I ignore the plot by and large.) And Mega Man holds (I think) the world record for the most entries in a single game series.
But Megaman is different because:
1- It's not a blockbuster saga
2- Its story is waay secondary.

Cv hadn't been the most story-centric series but that's really changing now, and this new direction is aided to "big" consoles not downloadables or portables like Mega Man, while I understand your point (And I would certanily survive with the two timelines running side by side) I'm not sure on how Konami management would manage the situation.

Another possible exit could be tie the new timeline with the old but God it would require Stephen King to do that
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Foffy on May 04, 2011, 08:02:41 AM
Hey man nice to see you, how are the 90's going!  :DBut Megaman is different because:
1- It's not a blockbuster saga
2- Its story is waay secondary.

Cv hadn't been the most story-centric series but that's really changing now, and this new direction is aided to "big" consoles not downloadables or portables like Mega Man, while I understand your point (And I would certanily survive with the two timelines running side by side) I'm not sure on how Konami management would manage the situation.

Another possible exit could be tie the new timeline with the old but God it would require Stephen King to do that

You know, that 90's comment is a bit hilarious because if you look at a company like Nintendo, they're the most profitable company this generation if you look at their software, and almost none of the games are smothered with story. Story isn't a mandated feature to make a game fun, but an optional component to pad out reasoning within gameplay. One could argue that when Castlevania started to focus on plots is when the series started to fall into decline.

As for tying into the main Konami timeline of the series, it only takes a few retcons. Hideo Kojima and Tetsuya Nomura have done those types of things with much more story-focused games like Metal Gear and Kingdom Hearts. The biggest issue with Lords when compared to something like Lament is the transition to Dracula. Does Gabriel become Dracula and defeat Mathias (who only takes the title of Lord of the Vampires based on LoI's ending, not the name Dracula) to inherit all of the traditional Dracula powers in later games? Does that mean that Dracula is the "father" to the clan that has sworn to fight evil? It sounds absurd, but so was the ending and epilogue to Lords and the twists it presented, and it especially seems within reason if Hideo Kojima has the authority to have any input into the story.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: LuxKiller65 on May 04, 2011, 08:04:24 AM
My answer to the thread's title would be: by stopping making shitty Castlevania games. And maybe focusing on pachinko and water polo games for the rest of times.

:D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: crisis on May 04, 2011, 10:54:58 AM
Quote
And maybe focusing on pachinko and water polo games for the rest of times.

That would make nagumo and a few others very happy! (especially a pachi-slot 3)
I hope Konami spies are reading this thread.. you never know.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Foffy on May 04, 2011, 11:49:50 AM
Well, this may be unrelated to Castlevania but it seems Konami s going to have a pre-E3 event on June 2nd, which will showcase new game announcements and all new trailers. I figure they, like Microsoft and Sony, and trying to get their stuff out before Nintendo nukes the show again with their announcements.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Maedhros on May 04, 2011, 12:55:26 PM
That would make nagumo and a few others very happy! (especially a pachi-slot 3)
I hope Konami spies are reading this thread.. you never know.
I know who where the ip's here come from, because I backtraced them. At this moment, I'm reporting them to cyber and state polices.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JR on May 04, 2011, 01:05:04 PM
Ya dun goofed!  :'(
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Mike Belmont on May 04, 2011, 01:09:15 PM
You know, that 90's comment is a bit hilarious because if you look at a company like Nintendo, they're the most profitable company this generation if you look at their software, and almost none of the games are smothered with story. Story isn't a mandated feature to make a game fun, but an optional component to pad out reasoning within gameplay. One could argue that when Castlevania started to focus on plots is when the series started to fall into decline.

Agree with all of this, principally with the part of CV games where better until they get deep in history (that´s the way I understand). And with the 90´s comment of Ahasverus; i would ask: how old are you, friend? Back in that age, videogames doesn´t need such emphasys in story to be fun. There are good games with good storys, although. But, games like Castlevania, for example, are simply great in that time. Why to put a Hollywood-esque (or Kojima-esque) plot in a videogame with 20+ years of existence? Is that necessary? Why to make a reboot? Can somebody know what is reengineering, in administration? I´m according to many fans that the history in CV in the IGA timeline is a complete mess. But in other wise words "when Castlevania started to focus on plots is when the series started to fall into decline". And then we have Lords of Shadow...

And Megaman series where totally blockbuster in the 90´s, not now I accept (i´m watchig you, Battle Network/Star Force >:(!!!). I really miss that days...
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 04, 2011, 01:42:40 PM
Hey man nice to see you, how are the 90's going!  :DBut Megaman is different because:
1- It's not a blockbuster saga
2- Its story is waay secondary

Um... Neither of these are true for Castlevania either. LoS was a step in that direction, but the story was only a step forward in its grasp on the English language and better voice actors; it's pretty blatantly about as complex as one of IGA's stories outside of the better sense of foreshadowing (and, I would argue, some of the neat easter eggs like the background information on the Castle). It was still the betrayal-by-old-friend and sacrifice/loss-of-lady-friend crap all over again; Cox just had the benefit of hiding it from the public until the game came out.

Also in terms of plot making a game series successful, Gears of War would beg to differ. Though I'm not a fan of those games.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: JR on May 04, 2011, 02:00:23 PM
Also in terms of plot making a game series successful, Gears of War would beg to differ. Though I'm not a fan of those games.

Ugh. I really do like playing the Gears games, but that's absolutely true: their bro-tastic plot is the worst thing about the series. I had to lol at people on message boards stifling back tears as Dom put his wife down like she was a rabid dog or something. Yikes.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 04, 2011, 09:26:07 PM
As part of a 25th anniversary package, I'd like to see a big poster done by Ayami Kojima with featuring all of the playable characters to date.

Something like the art in the AoS/DoS and PoR soundtracks, but grander in scale.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on May 04, 2011, 10:08:17 PM
I would want the 25th anniversary package was like this

(http://www.goldenshop.com.hk/AI-trad/gba/hard/boktai.jpg)

Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 05, 2011, 12:10:21 AM
As part of a 25th anniversary package, I'd like to see a big poster done by Ayami Kojima with featuring all of the playable characters to date.

Something like the art in the AoS/DoS and PoR soundtracks, but grander in scale.

I shudder to think what Kid Dracula would look like. That'd be like her drawing Sonic.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on May 05, 2011, 12:29:15 AM
A big CV poster covering 1000 years of battle? Hell yes.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nycterida on May 06, 2011, 02:15:43 PM
I think the perfect gift for fans would be an HD remake of Castlevania IV (a-la Super Street Fighter II Remix or Earthworm Jim), but we're not allowed to dream. :)
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Vampire Killer on May 06, 2011, 04:14:09 PM
I think the perfect gift for fans would be an HD remake of Castlevania IV (a-la Super Street Fighter II Remix or Earthworm Jim), but we're not allowed to dream. :)

Only problem with that is Nintendo would probably demand it be Wii only, since CV4 has only been released on the SNES.


Screw it! I want an honest to goodness working Combat Cross, and exploding holy water (filled with holy goodness). Get on it Konami! Stat!!
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 08, 2011, 12:47:29 PM
Another thing we need in an anniversary package is a complete timeline.  One that's a little more detailed than just what year a game takes place.  It should include things like the exact year Lisa died, what year Alucard created the Alucard Spear, what year Ecclesia was founded, etc (and give Order of Ecclesia and exact year).  It should also make it "clear" what canonically questionable items really happened.  If it took place in an alternate universe, did it take place in a "connected" alternate reality within a consistent multiverse (like Circle of the Moon and Legacy of Darkness may have been) or a completely separate continuum (like Lords of Shadow and Legends most likely are).  Include things like novels, pachislot games, etc too. 

We got a timeline for the 20th anniversary, so its not too much to ask.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on May 08, 2011, 01:12:35 PM
Another thing we need in an anniversary package is a complete timeline.  One that's a little more detailed than just what year a game takes place.  It should include things like the exact year Lisa died, what year Alucard created the Alucard Spear, what year Ecclesia was founded, etc (and give Order of Ecclesia and exact year).  It should also make it "clear" what canonically questionable items really happened.  If it took place in an alternate universe, did it take place in a "connected" alternate reality within a consistent multiverse (like Circle of the Moon and Legacy of Darkness may have been) or a completely separate continuum (like Lords of Shadow and Legends most likely are).  Include things like novels, pachislot games, etc too. 

We got a timeline for the 20th anniversary, so its not too much to ask.
Hell yes! :)
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: affinity on May 08, 2011, 02:36:55 PM
Castlevania Harmony of Despair on PSN would be something my PSN friends would appreciate (PSN will surely be up within the next 2 months the latest, just in time for the 360 Harmony of Despair Anniversary in August.)

If they aren't going to continue supporting it with more chapters and characters DLC, they should make a Castlevania Harmony of Despair 2 with a more Castlevania II style adventure and open world like CVII, but still keep the characters and the 6 players online co-op.  And perhaps add 4p local co-op.      ;D

Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on May 09, 2011, 03:50:33 PM
they should make a Castlevania Harmony of Despair 2
Definitely what i don't want for the anniversary  ;D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 09, 2011, 05:06:23 PM
they keep missing the big anniversaries with the mega crossover games.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on May 09, 2011, 05:24:46 PM
they keep missing the big anniversaries with the mega crossover games.

Castlevania VS Capcom ?  :o  ;D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Foffy on May 09, 2011, 05:27:29 PM
they keep missing the big anniversaries with the mega crossover games.

Castlevania has only had internal crossovers with Konami in spin-off titles. The only crossover the series can have as its own is with Getsu Fuma Den, and that was last year.

I find it hard to think of a series that could work with Castlevania. Maybe Onimusha? That focuses on a timeline with specific years, and has one "central" villain, Nobunaga Oda.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 09, 2011, 08:52:31 PM
erm, i was only referring to inter-Castlevania game crossovers like Judment and HD.  well, if they were to do an inter-company vs game, i'd like to see Darkstalkers vs. Castlevania.  but not for a 25th anniversary.  

speaking of inter-property xovers though, i'm getting ready to play some Kokoro Belmont once Otomodeus Excellent comes out, should be within a month.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 10, 2011, 12:56:40 AM
Castlevania VS Capcom ?  :o  ;D

I'd say a general Konami vs. Capcom. Pyramid Head and Nemesis tag team TONITE!
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: DragonSlayr81 on May 10, 2011, 09:01:59 AM
As Reinhart said, a crossover shouldn't be our gift for the 25th Anniversary. No other games should share the glory when it comes to CV being 25 years old. I felt the same for Final Fantasy. I recall people saying, "Oh, it's only fitting that for the anniversary of FF that they should add KH characters into Dissidia!!!". No! No no no no....NO! Keep your KH kids out of the FF series!
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Chernabogue on May 11, 2011, 09:45:34 AM
I thought a full Advent-Children-like movie about the 1999 battle and with Dracula's story and blank points (as a prologue, maybe) would be great.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 11, 2011, 11:18:02 AM
yeah, after those pachislot games, i wouldn't mind seeing an entire movie or miniseries done in Curse of Darkness cutscene style.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Odile Kuronuma on May 11, 2011, 12:17:03 PM
I'd like them to release all the 2D Castlevania games for the PS2. Why the PS2? Because I don't have a fucking PS3.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 11, 2011, 01:28:02 PM
I'd like them to release all the 2D Castlevania games for the PS2. Why the PS2? Because I don't have a fucking PS3.

Quote for motherfucking truth. I'm sad that there weren't more old ass game compilations for the PS2. (Though there were quite a few.)

I'd have been happy with a PS2 DXC port. What, Silent Hill Origins and Shattered Memories can get it, despite selling horribly, but DXC, despite getting Greatest Hits status, can't? What's up with that, Konami?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Odile Kuronuma on May 11, 2011, 01:38:15 PM
The DS games will look so much better on a PS2. 
I know that you can play most of the classicvanias on the Wii's virtual console  Still I think the PS2  deserves to have a port of all those games, because it's a good console that had so many good titles (metal gear shadow of the colossus okami etc). But now it seems like everyone forgot about it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 11, 2011, 03:11:01 PM
in today's world of virtual consoles and virtual arcades, are they still putting together compilation sets that don't enhance the originals?
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Vampire Killer on May 11, 2011, 06:11:46 PM
Castlevania VS Capcom ?  :o  ;D

I would eff'ing buy that in two seconds flat!!

(http://i10.photobucket.com/albums/a149/Too-DAMN-Much/Shut-up-and-take-my-money.jpg)


No joke. Though it would almost certainly be Konami vs Capcom, but They would definitely put some CV characters in there. I'm guessing definitely Gabriel, with possibly Richter, Maria, and Alucard. Dracula as a possible end boss would be nice. he could have 2 forms.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 11, 2011, 06:14:48 PM
I would eff'ing buy that in two seconds flat!!


No joke. Though it would almost certainly be Konami vs Capcom, but They would definitely put some CV characters in there. I'm guessing definitely Gabriel, with possibly Richter, Maria, and Alucard. Dracula as a possible end boss would be nice. he could have 2 forms.


Dude. Dracula and Oda Nobunaga tag team.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ridureyu on May 11, 2011, 06:31:31 PM
I've wanted that game since 2000.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: darkwzrd4 on May 11, 2011, 07:35:47 PM
How about a 3D remake of SotN.  SotN is seems to be the most liked game among fans and I think that a 3D version of it has potential.  Think of a merger between CV64/LoD, LoI, and SotN with LoS graphics.  In other words, all the SotN areas in 3D and the camera is from behind Alucard.  The areas will still have plenty of platforming and essentially the same enemies.  Combat will be similar to CV64/LoD and LoI (not arena combat like in LoS).  If executed correctly, it could eclipse the original SotN.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Jorge D. Fuentes on May 11, 2011, 07:42:50 PM
Konami X Namco would be cool, but it wouldn't just be Castlevania, it'd have:

Konami Man
Solid Snake
Simon Belmont
Goemon
Sparkster
James Burton
Harry Mason
Bill Rizer
Tir McDohl
Twinbee
...and since Konami owns Hudson, you'd have access to:
Master Higgins
BomberMan
Bonk
Milon


....it's nice to dream.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 11, 2011, 07:43:30 PM
How about a 3D remake of SotN.  SotN is seems to be the most liked game among fans and I think that a 3D version of it has potential.  Think of a merger between CV64/LoD, LoI, and SotN with LoS graphics.  In other words, all the SotN areas in 3D and the camera is from behind Alucard.  The areas will still have plenty of platforming and essentially the same enemies.  Combat will be similar to CV64/LoD and LoI (not arena combat like in LoS).  If executed correctly, it could eclipse the original SotN.
Yes and yes and yes.

But I'm afraid there is no studio capable of making such a thing in a flawless way, maybe Rocksteady but obviously they don't work for Konami; and of course i wouldn't give IGA a chance to destroy SOTN, nor him nor anyone else, not even Team Ninja. Hell not even MercurySteam, perhaps in 10 years but not right now.

It could be done in 2017 though, for SOTN's 10th anniversary  :)
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ridureyu on May 11, 2011, 07:55:21 PM
You know what would be an interesting idea for a 3D game?  A sidestory game with Julius's exorcism business, either while he had amnesia or in between Aria and Dawn of Sorrow.  Travelling the world, fighting monsters, completing missions, and being an AWESOME OLD DUDE.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 11, 2011, 08:00:51 PM
You know what would be an interesting idea for a 3D game?  A sidestory game with Julius's exorcism business, either while he had amnesia or in between Aria and Dawn of Sorrow.  Travelling the world, fighting monsters, completing missions, and being an AWESOME OLD DUDE.

I'd buy it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 11, 2011, 08:06:33 PM
I'd thought about a game starring Arikado during his hiding and showing his work as a supernatural secret agent, dealing with his own demons and escaping from his past (and his present pursuers).
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: darkwzrd4 on May 11, 2011, 08:23:57 PM
I'd thought about a game starring Arikado during his hiding and showing his work as a supernatural secret agent, dealing with his own demons and escaping from his past (and his present pursuers).
Sounds interesting.  It would in essence be another game staring Alucard (Arkado's true identity).
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 11, 2011, 08:43:44 PM
Sounds interesting.  It would in essence be another game staring Alucard (Arkado's true identity).
Yeah of course, but I find Arikado more interesting than Alucard, he has more to lose :P (I smell some Max Payne in my thoughts)
And  never said a Castlevania game, maybe a spinoff kinda Devil May Cry kinda Alan Wake kinda Castlevania for good measure.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Francis on May 11, 2011, 09:52:45 PM
It could be done in 2017 though, for SOTN's 10th anniversary  :)
I think you mean 20th anniversary  ;D
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Ahasverus on May 11, 2011, 10:03:22 PM
I think you mean 20th anniversary  ;D
Yeah  :D
God, i'm getting old  :P
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: uzo on May 12, 2011, 08:22:15 AM
Wow. I didn't realize SotN was that old. Maybe more so because the same graphical style is still in use today with the DS titles.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on May 12, 2011, 09:25:45 AM
2011 - 1997 = 14th anniversary 
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: A-Yty on May 12, 2011, 09:36:04 AM
You know what would be an interesting idea for a 3D game?  A sidestory game with Julius's exorcism business, either while he had amnesia or in between Aria and Dawn of Sorrow.  Travelling the world, fighting monsters, completing missions, and being an AWESOME OLD DUDE.

Hell yeah.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: A-Yty on May 12, 2011, 09:46:43 AM
I heard they lost some artwork from Simon's Quest during an earthquake but I don't know if it was something we have never seen before.   

Yeah, this one ate pieces of CV history:

http://en.wikipedia.org/wiki/Great_Hanshin_earthquake (http://en.wikipedia.org/wiki/Great_Hanshin_earthquake)

I wonder if along with that went the names of the artists responsible for cartridge and box art. For example, I would like to know who painted the cover of Castlevania.

Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Nagumo on May 12, 2011, 12:13:45 PM
I'm by no means an expert on this, but I know for a fact that the boxcover artwork for CVIV --which is very similair to the NES covers-- was done by a guy named Stephen Poole or something along those lines. My guess is as good as any, but I think he is the one responsible for it.     
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Profbeanburrito on May 12, 2011, 04:55:55 PM
I want a box that contains a compilation of the games, a decent majority of them, an art book, but one with concepts would be nice and one that's better than the 20th anniversary, a cd wouldn't be bad, but I think unncessisary, and maybe something fun like a toy or figurine/ statue type thing. All in one fancy box for each console out....

unfortunately we probably won't get anything, but a man can dream...
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Reinhart77 on May 12, 2011, 09:52:12 PM
Looks like Konami's busy working on NGP games.  Maybe we'll get one for an anniversary?

http://www.ubergizmo.com/2011/05/konami-hard-at-work-on-ngp-titles/ (http://www.ubergizmo.com/2011/05/konami-hard-at-work-on-ngp-titles/)

Man, I've been spoiled with the console games lately, and don't really wanna go back to handhelds...  (or buy any of the new handhelds, not after i just completed this generations set of consoles)
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 12, 2011, 11:40:55 PM
Here's hoping the NGP is somewhat cheap if there's a worthwhile Castlevania on it.
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: angevil on May 13, 2011, 10:06:49 AM
no 3D gameplay, please
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Neflyte on May 13, 2011, 11:12:21 AM
A box set with the first 3 nes titles, SCV4, and Rondo done similar to the way Capcom did the Megaman Anniversary Collection. Remixes, new and old art, and a couple of grammar and spelling fixes here and there. 
Title: Re: How should Konami celebrate Castlevania's 25th anniversary?
Post by: Munchy on May 13, 2011, 11:32:18 PM
A box set with the first 3 nes titles, SCV4, and Rondo done similar to the way Capcom did the Megaman Anniversary Collection. Remixes, new and old art, and a couple of grammar and spelling fixes here and there. 

Oh man... At least in the "hints" the Select menu gave you in the Megaman Collection, there was anything but grammar fixes. Soooo much hilarious Engrish. There was tons of value in that collection, but the emulation needed a lot of work.

I can get behind that idea though. I'd just say throw as many roms of as many games as possible on there, rather than stopping at Rondo though.