Castlevania purists, simple as that. I personally thought it was a fine game, but to bear the Castlevania name, a few name drops here and there isn't going to cut it exactly.Exactly. The purists don't like LoS because they believe that a CV has that specific style of music,
I respect everyone's opinion here and I'm not trying to knock some people who thinks the opposite. I just stated some facts. Like I said before, everyone has different opinion. I did not post this thread to "convince people" that LoS is played just like other CV games. I only post on what I saw in the game and that's how I see it.And people already stated their oppinions on why they don't think LoS is CV enough for them. So, what's the point of this topic?
And people already stated their oppinions on why they don't think LoS is CV enough for them. So, what's the point of this topic?Like I said, I was just trying to post what I saw in the game. That's the point.
LoS = Lord of the Rings spinoff with Castlevania title thrown on during the finishing touches of the game. Also random character names from the old game and fairy subweapon. lololololololThe first castlevania hero was a rip-off of conan the barbarian who was named Belmondo in japan (like the french actor)
This topic may be old but here is my take.
Many people were saying that LoS should not be a CV title since it doesn't resemble any CV element except for the fact that the MC is a Belmont. That's not true. Yes, many elements are new on the series, but it still feels like a CV game to me. Here's why:
The Stage System
Older Castlevania (Classicvanias) are played with simplicity. Just whoop some baddies, reach the finish line and beat the boss. This game have the same formula. Beat the stage to proceed to the next one.
Stage checkpoint
Another element from Classicvanias. You restart from the last checkpoint if you ever fail the level by either getting fall from a pit (in this case you only take damage) or simply get beat up by baddies.
Subweapons
This element never left any CV title and LoS is not an exception. You get to use things like dagger and holy water. Maybe some hack n slash games have this feature but I think it's still different. Look at DMC. He use guns as subweapons and we never see this thing on a CV game as a subweapon.
Platforming
Who said LoS was just a pure hack n slash game without any substance? You need to jump to some platforms to reach certain areas. This were not much on a factor on the previous CV games but you will see Gabriel swinging with his chain just like Simon on CV4.
Backtracking
A feature started in Simon's Quest. Unlike CV2 or any Metroidvanias, you don't return in some level because you can't reach some areas of it but rather you have to master it to obtain some power-ups. Like Rondo, you will find some areas for an alternate route. In LoS case, this means new moves for Gabe.
The Gothic Horror theme
You will see enemies like werewolf, vampires, demons and stuff. That's what Castlevania is about. Unless you prefer the anime themed one (Legends, RoB, DoS and PoR). This is a standard element for a CV game.
Characters
There are some returning characters from previous games like Conell and Camilla.
Being able to play a Belmont with a whip is CV-isque enough for me.
People's complaints are generally outside those items, with the exception of the gothic horror issue, where some dispute whether the designs are close enough to past CVs.There is a little problem though: CV didn't had consistent theme in the past. Even recent games like DOS and POR very different in atmosphere from OOE and HOD. CV64 is very different from SOTN e.t.c.
This seems to be a barrier to you understanding the perspective of the "doesn't feel like CV" camp--noting the surface layer but not noting the differences in the details.I personally couldn't understand how people could seriously consider something like DOS as a Castlevania game, but...well, to each its own.
There is a little problem though: CV didn't had consistent theme in the past. Even recent games like DOS and POR very different in atmosphere from OOE and HOD. CV64 is very different from SOTN e.t.c.
I personally couldn't understand how people could seriously consider something like DOS as a Castlevania game, but...well, to each its own.
Also, I hope your passage doesn't imply that people who don't consider LOS are somehow better than people who have no major problems with the game? ;D
Starting at chapter 4 was when the game truly felt Castlevania to me. Then around chapter 9 or so, the level designs from that point on were so meh at best, especially the Necromancer's Abyss. But I suppose since LoS is a pre-Dracula game/origin story, I am willing to bet that is why Cox and his team had some leeway with the levels and enemies.
And like everyone else, I was disappointed at the lack of classic tunes, though some of the original tracks were great. Either way, LoS was a solid and playable game despite my gripes with it. At least MoF seems like it is going to fix some of the issues LoS had, and hopefully LoS2 is doing the same.
To the OP, it's all a matter of perspective, and it really grinds my gears when people from either side of the camp make inflammatory comments, just because they don't agree with the other.
totally agree. It seems like nobody can play nice on forums these days. I think the game feels castlevania enough.
Another thing that a lot just don't take into consideration is the idea that MS wanted to provide contrast between how things were pre-Dracula (LOS) and how much darker things got when Dracula came to be (MOF, LOS2).Exactly. They seem to want to believe that Dracula always existed. The whole reason you aren't stuck in a castle the whole game is because the castle doesn't fit those other enemies. The fact is that before Dracula came to power in that storyline, the big bad consisted of three powerful beings. Each of which hated each other. You can't really expect them to stay in the same region. Plus, you can't expect a nation of werewolves to inhabit a castle like area. No, a network of forests, ruins, and caves are more fitting.
That's atmosphere though, not necessarily whether the game feels like part of a series.I think I understand what do you mean. I have quite similar problem with DOS and partially with POR and AOS. However, LOS felt to me quite "Castlevaniash".
I don't think I've ever seen someone say DoS didn't feel like a CV game before this though.Well, consider me being first. Though I've seen people that think the same thing. And they hate AOS too, something that I am partial about.
That's not really the case.I know, I was joking. Though its quite hard to figure out, when some people being ironic in the internet.
The first two major areas of LoS remind me (positively) of Harry Potter for some reason. :)
Well IMO AoS feels far more Castlevania-ish than DoS.
The first castlevania hero was a rip-off of conan the barbarian who was named Belmondo in japan (like the french actor)
The 80's: He-man , conan the barbarian , simon belmont...
Don't jump to conclusions, i love those games.
Plus, metroidvanias are the spin-off here , Iga has to put a "X" in every japanese title if he wants to do whatever comes thu his mind. Switch to 5 minutes:
Game Center CX - Koji Igarashi Interview (http://www.youtube.com/watch?v=KSZ8OhfDyDg#)
This is another issue that make me scratch my head. I don't hear people or atleast few people who are complaining about RoB being anime-esque. Worst, there are some people who praised RoB and ironically bashed both DoS and PoR. Double standards?
I don't think I've ever seen someone say DoS didn't feel like a CV game before this though. Lots of people take issue with the character design being anime-esque but I haven't really seen anyone else going to the point of saying it shouldn't be considered a CV.
Well, consider me being first. Though I've seen people that think the same thing. And they hate AOS too, something that I am partial about.
This is another issue that make me scratch my head. I don't hear people or atleast few people who are complaining about RoB being anime-esque. Worst, there are some people who praised RoB and ironically bashed both DoS and PoR. Double standards?You talking about in-game graphics or the characters art?
This is another issue that make me scratch my head. I don't hear people or atleast few people who are complaining about RoB being anime-esque. Worst, there are some people who praised RoB and ironically bashed both DoS and PoR. Double standards?
This is another issue that make me scratch my head. I don't hear people or atleast few people who are complaining about RoB being anime-esque. Worst, there are some people who praised RoB and ironically bashed both DoS and PoR. Double standards?
No. Rondo didn't have this; (http://www.dimondsoft.com/hotlink/CharlotteAnimuAngry.gif)
Also Rondo had the benefit of being a great game.
No. Rondo didn't have this; (http://www.dimondsoft.com/hotlink/CharlotteAnimuAngry.gif)That could be the case in PoR. But what about DoS? It have more serious look just like RoB.
Also Rondo had the benefit of being a great game.
(http://img.photobucket.com/albums/v119/c0mbat/lol-1.png)Lmao. Imagine Dracula with that kind of expression. It will turn out to be a comedyvania.
>_<
That could be the case in PoR. But what about DoS? It have more serious look just like RoB.DoS does have a more serious tone than PoR. DoS is just an issue of the Anime style they chose being of bad quality.
just bring Ayami Kojima back on track and we won't be seeing these cheap, childish anime illustrations no more..
There's absolutely NOTHING wrong with Jose Luis Vaello's art. In fact, it's one of the LoS series' best points. He has a very stylized art that i wish we could see more of in the actual game aside fom character galleries and bestiaries and such.
Like a cross over between the old and the new but why is it Gabriels hair is so long in the art work but short ingame :P
That could be the case in PoR. But what about DoS? It have more serious look just like RoB.
There's absolutely NOTHING wrong with Jose Luis Vaello's art. In fact, it's one of the LoS series' best points. He has a very stylized art that i wish we could see more of in the actual game aside fom character galleries and bestiaries and such.
Also, awkward body proportions, as Pinhead Hector (http://ecx.images-amazon.com/images/I/51hd-Ptya0L._SL500_AA300_.jpg)
(http://www.dimondsoft.com/hotlink/DoSWasntCoolEither.gif)This looks serious to you then?
NOPE
You've got Richter chowing down on a massive piece of meatbecause wallmeat in Castlevania is totally a serious thing right? It's been ridiculous since day 1.
Has anyone noticed I haven't used the word serious once?
About as serious as a young girl would be perceived to be in 1993.Actually...
just bring Ayami Kojima back on track and we won't be seeing these cheap, childish anime illustrations no more..
Lets ask ourselves this - name me a classic gaming franchise that has had consistent art across it's entire existence and hasn't had some questionable choices in style.
When people will learn that vgmuseum doesn't allow hotlinking? Or at least will check their posts to see if links provided actually work as they should?
the topic: whatever art artists made that wasn't included in the game, it doesn't have any impact on the atmosphere of the game itselfSo then all of Ayami Kojima's artwork save for a few mugshots contributed nothing toward the way you perceived the games she has done work for? and Iga was just wasting his time when he decided to change the image of castlevania by changing it's art style?
And of course the villain Issac comes off as a bit of a homo *COUGH*kisses-Trevor-on-the-cheek*COUGH*
So then all of Ayami Kojima's artwork save for a few mugshots contributed nothing toward the way you perceived the games she has done work for? and Iga was just wasting his time when he decided to change the image of castlevania by changing it's art style?Not really. Her art for this game consist mostly from full body portraits, which parts were used for the game. So there is not much difference, between seeing full body portrait or just a mugshot - the style is the same. So, in the end, the only art that counts is the one that was included in the game.
When people will learn that vgmuseum doesn't allow hotlinking? Or at least will check their posts to see if links provided actually work as they should?Well, you know, there are a lot artists on the teams than just Ayami Kojima. There's all the concept artists like Vallejo who create art that the game's final graphics take inspiration from. Curse of Darkness has a large handful of art dedicated to the Innocent Devils and numerous background art-pieces that were featured in-game.
On the topic: whatever art artists made that wasn't included in the game, it doesn't have any impact on the atmosphere of the game itself.
And CV1 have this nice piece of art in the manual. (http://www.castlevaniadungeon.net/Images/Scans/CV1/simonart.jpg)
Curse of Darkness has a large handful of art dedicated to the Innocent Devils and numerous background art-pieces that were featured in-game.Then, there are part of the game itself. Hence they directly influence the game.
There's all the concept artists like Vallejo who create art that the game's final graphics take inspiration from.Than it doesn't matter.
Plus, with lead illustrators like Kojima, the art of the game usually reflects that in trying to be consistent with what it evokes.It's arguable, to say the least. While art for the Aria was in the same vein as her work for the SOTN and HOD the game itself was much more brighter, almost neon-cartoonish (but not as acidic as HOD).
Backtracking was a staple of Megaman X.Not saying Megaman X ripped castlevania since they are both released with only two months difference but....
Now Capcom is making Castlevania games too! ... Over a decade before LOS.
Vallejo's art IS in game, as the character/bestiary/moves list/'relics' sections.I wasn't talking about LOS at all (if that was about LOS).
people ascribe to look and feel ALOT when it comes to games. People have it in their mind that Sonic is a very colorful series that wasn't so "edgy". When you saw Shadow with a gun, I doubt many people were like "OMG TIGHT!" EVERYONE (me included) were like "oh dear, they're destroying the franchise and turning it into GTA". So when you see Sonic Colors, you think it looks fine. Then you go for gameplay next. It's unfortunate, but after Guilty Gear, SF3, and maybe even Arcana heart, I doubt anyone would be looking forward to KOFXI or Neo Wave because s-it looks old. Look and feel is the first thing people look for. If it looks nice or like their ideal view of a series, they drive interest toward it. Colors is basically what people have in mind for a Sonic game. So then they look at gameplay. You see shadow with a gun, in a franchise that only had you curling up in a fetal position to whoop some ass, you are instantly turned off. The trailers didn't help with it's edgy music that gives the feeling that Sega is "trying to hard". So you have a game that, unlike several games in the series having this dark and moody atmosphere, you don't see it as a Sonic game. I mean, SA2 had more "realistic" worlds to explore, but they were still bright and colorful. You only get 3 levels like that in Shadow, and they aren't even that good. Is it any wonder why people talk about specs and graphics these days? We don't look at a woman's personality before thinking she's the "one". We need 1. pretty face. 2. fat deposited in all the right places. 3. isn't a gold digger. See, superficiality comes first before actual qualities, especially in a country that ENCOURAGES you to look for looks as a TOP priority before anything else. so when it comes to a franchise that always had a certain look and feel to it, you're not gonna win arguments with people that want Sonic a certain way.
Castlevania Lords of Shadow Return to the sources, if you do not believe me, take a look at these picture comparaison I made ;)(click to show/hide)
And I could find a lot more examples....
Castlevania for the last decade has had this extremely gothic feel to it which enhanced the experience of the franchise up until Portrait of Ruin. This became the staple feel of the series, and not many franchises could match it. This became the staple feel of the series, and not many franchises could match it. It was unique to Castlevania. It was unique to Castlevania.Sorry, but several things:
No, the NES games didn't have that gothic feel. Infact, the classic games didn't really have a particular feel. You just race through a spooky haunted castle to kill demons and finally Dracula.
But see, the monsters you fought in all the castlevania games were all varied and incredibly unique. Yeah, you have skeletons, werewolves, and in some games, typical vampires, but you also had Bone Pillars, Medusa heads, and Cycloptic eyes. There was a lot of creativity when it came to the designs of the enemies. The games had creepy levels and enemies as well as bosses, but the music gave it a distinct and upbeat feeling despite the creepy aesthetic. The series had it's own touch of flair and uniqueness when it comes to overall atmosphere.
With LoS, you don't really see that anymore. From the traditional fan's point of view, they see a game that feels like it's trying to be (yes) Lord of the Rings or some big hollywood production in direct competition with God of War. With it's "epic" orchestrated soundtrack, dynamic camera angles and environments that look like souped up movie sets from a film in the middle ages style of fantasy, the game presents itself as something different entirely. It looks like a hollywood production and feels like it's trying to hard to be as epic as possible. It takes itself far too seriously in comparison to other CV titles (yes, I know there are a few moments in LoS where they attempted, and failed at, comedy).I beg to differ.
Previous CV's (while not being outright comedic) knew when to kick back and deliver something quirky from time to time. Some of the enemies in the games couldn't be taken seriously if given the time of day anyway (waiter skeletons and peeping eyes come to mind) as well as (restating) the music which really came out as less spooky and more upbeat. While this was common for all NES games at the time, the teams have never let go of that music, even going so far as to enhance them and create even more catchy tunes. Castlevania's music was quite possibly the most unique, upbeat, and damned addictive songs for a game about killing strange demons.Personally, funny enemies was one of the first things that I didn't like about last "metroidvanias". While the series had its fair share of qurky enemies, "metroidvanias" went into this territory too far, creating outright ridiculous monsters, that wasn't so much funny, but mostly stupid and out of place.
LoS's music is uninspired and tries to sell the whole experience as "epic" and "big budget" but just comes off as forced and obnoxious. Castlevania was never trying to be an epic franchise, and while the stories were becoming more developed over time, you never get the sense that they were going overboard. They were all so simple to understand. And by simple, I mean "even a preschool student could get it".I think LOS music was attuned to what the game wanted to be - epic, Holywood-like game. As for Castlevania never being epic. Well, before SOTN it never was a fullfleshed RPG with gothic atmosphere and before CV64 it never was 3D game which heavily on ambient atmosphere music. Everything happens for the first time, and seeing it only as negative thing is quite shorsighted, I believe. New developers has right to change the series as they see fit, even if some people will be against it. And as Mercury Steam presented it, they changed things, because they had a clear idea what they want to do with their Castlevanias. I respect that and believe they have right to do so.
LoS goes out of it's way to present it's story as.. well, "epic". The game is going for "epic" to the point of absurdity that it ignores almost everything about Castlevania. We can go on and name similarities for the sake of debating that it is in-fact a Castlevania game. But when it comes right down to it, no Castlevania fan can truly feel right at home with a title that barely resembles what they easily identified as a Castlevania game. It looks and feels nothing like Castlevania at all. Even though it is supposed to be an origins game (How Dracula came to be) even LoI did that and managed to keep that particular look and feel of the series, even if the game itself wasn't great.I felt home with LOS, even though I played almost every single game in the series. While not everywhere, the game certainly felt like a Castlevania game to me in many regards. What I presume to be a core basis of the series, was present in Lords more than in AOS, DOS or POR, IMO. Maybe I am wrong fan, who knows...
Expecting people to just outright accept LoS as a Castlevania title because of vague similarities to previous installments is like saying people should accept a Diet Coke because it's named Coke.While I understand reaction of some fans, as I said before, for me LOS felt like a Castlevania game and I don't see nothing wrong with people naturally accepting it as a Castlevania title. I have more questions while people think about DOS and POR like a more Castlevania games rather than LOS. They have a lot of superficial similarities to the previous titles, but in the end don't feel like Castlevania titles mostly.