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Offline pimp dracula

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #45 on: June 28, 2012, 07:21:30 AM »
0



 
>_<
Lmao. Imagine Dracula with that kind of expression. It will turn out to be a comedyvania.

Offline Flame

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #46 on: June 28, 2012, 08:44:45 AM »
0
That could be the case in PoR. But what about DoS? It have more serious look just like RoB.
DoS does have a more serious tone than PoR. DoS is just an issue of the Anime style they chose being of bad quality.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline A-Yty

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #47 on: June 28, 2012, 09:08:29 AM »
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just bring Ayami Kojima back on track and we won't be seeing these cheap, childish anime illustrations no more..

Instead we  will see pretty faces that you can hardly tell apart. Also, awkward body proportions, as Pinhead Hector and Swan Neck Annette can surely testify.

That might sound harsh, but I don't see the point of sugarcoating it when obviously no one in Konami had the heart to tell her before publishing. However, I can assure you I'm a fan of her earlier work and new stuff like this. But enough is enough. With other talents like Masaki Hirooka available, I don't see a reason to settle for what she mainly has to offer. CV doesn't have to stick to a single illustration style. She did good for games like SotN, but I can most certainly deal with not having her work on CV in the future.
« Last Edit: June 28, 2012, 09:29:56 AM by A-Yty »


Offline Flame

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #48 on: June 28, 2012, 11:29:33 AM »
+1
There's absolutely NOTHING wrong with Jose Luis Vaello's art. In fact, it's one of the LoS series' best points. He has a very stylized art that i wish we could see more of in the actual game aside fom character galleries and bestiaries and such.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Neobelmont

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #49 on: June 28, 2012, 12:01:00 PM »
0
There's absolutely NOTHING wrong with Jose Luis Vaello's art. In fact, it's one of the LoS series' best points. He has a very stylized art that i wish we could see more of in the actual game aside fom character galleries and bestiaries and such.

Like a cross over between the old and the new but why is it Gabriels hair is so long in the art work but short ingame  :P
(click to show/hide)
Come on now this was going to happen eventually  :P

Offline Dengo vlad tepes

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #50 on: June 28, 2012, 12:06:53 PM »
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we're still missing one thing , the tunes
« Last Edit: June 28, 2012, 12:54:06 PM by Dengo vlad tepes »

Offline crisis

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #51 on: June 28, 2012, 12:22:49 PM »
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Quote
Like a cross over between the old and the new but why is it Gabriels hair is so long in the art work but short ingame  :P

apparently no one in the industry likes to animate long hair

Offline uzo

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #52 on: June 28, 2012, 12:35:09 PM »
-1
That could be the case in PoR. But what about DoS? It have more serious look just like RoB.



NOPE


There's absolutely NOTHING wrong with Jose Luis Vaello's art. In fact, it's one of the LoS series' best points. He has a very stylized art that i wish we could see more of in the actual game aside fom character galleries and bestiaries and such.

/\

Did this seriously get a -1? LoS had beautiful art, there is no denying it. Especially the environment pieces. I'm a fan of Ayami, but LoS sported excellent quality art.

+1 for you ol' buddy.
« Last Edit: June 28, 2012, 12:41:30 PM by uzo »

Offline beingthehero

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Offline pimp dracula

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #54 on: June 29, 2012, 04:09:19 AM »
0


NOPE

This looks serious to you then?



or this?

« Last Edit: June 29, 2012, 04:11:50 AM by pimp dracula »

Offline uzo

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #55 on: June 29, 2012, 05:04:15 AM »
+1
About as serious as a young girl would be perceived to be in 1993. Where Maria was created, to presumably attract the younger and female audiences, she was a wholly separate and contained mode to the game. In contrast to this, Dawn of Sorrow and Portrait of Ruin gushed lame all over the game from top to bottom, offering no alternative mode or tone for the game that fans have come to expect.

Offline C Belmont

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #56 on: June 29, 2012, 05:08:33 AM »
0
That's not even the best examples

Just go look at the official art at http://www.vgmuseum.com/mrp/multi/officialart.htm

http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart19.jpg
http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart40.jpg
http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart30.jpg
http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart28.jpg


You've got Richter chowing down on a massive piece of meat, Maria singing while her animals look on in horror and Richter playing the guitar
deadly serious stuff no silliness there



« Last Edit: June 29, 2012, 05:25:25 AM by C Belmont »

Offline Flame

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #57 on: June 29, 2012, 05:32:05 AM »
+1
Key word art. Artwork outside the game. Bonus content. The game itself is presented with relative seriousness.

And do remember that Classic Castlevania was not always so "serious". It was serious in tone, but was always sort of a tongue in cheek reference to classic horror movies and shit. Simon Belmont was a barbarian for petes sake. Cant quite consider that serious. Bloodlines is where it started to get SRS BSNS, and SoTN cemented that serious style, which continued till OoE. Although again, PoR was a total Joke, DoS with it's pitfalls of Hammer's love troubles was still more serious.

Rondo sort of does the same "this is a B movie" thing, and instead makes it "this is a cheap 90's action anime OVA"

Quote
You've got Richter chowing down on a massive piece of meat
because wallmeat in Castlevania is totally a serious thing right? It's been ridiculous since day 1.
« Last Edit: June 29, 2012, 05:33:51 AM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #58 on: June 29, 2012, 05:48:00 AM »
-2
lol @ the "picking and choosing" of "seriousness."

Offline uzo

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Re: I don't get the "LoS isn't a CV game" thing
« Reply #59 on: June 29, 2012, 06:05:17 AM »
+1
Has anyone noticed I haven't used the word serious once to gauge the worth of Castlevania art?
« Last Edit: June 29, 2012, 08:17:28 AM by uzo »

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