Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Nagumo on July 19, 2013, 04:19:52 AM

Title: Dealbreakers
Post by: Nagumo on July 19, 2013, 04:19:52 AM
What hypothecal elements added to Castlevania would make you lose interest in it? Try to be realistic. Don't say: "if they make a racing game", or something like that.
Title: Re: Dealbreakers
Post by: Solomon on July 19, 2013, 05:38:30 AM
A tough question. I love CV too much to permanently drop it for even the most outlandish element. If a game has an element I don't like (kiddie art ala DOS/POR, a more cinematic dark fantasy feel ala LOS), I'll always give it the benefit of the doubt. And if I don't agree with it, I'll simply look forward to the next installment.

That said, I think I'll drop CV if Konami ceased production of all console/handheld games and turned the franchise into... some social thing geared to casual audiences like Minecraft or The Sims
Title: Re: Dealbreakers
Post by: shelverton. on July 19, 2013, 07:30:13 AM

A few years ago I would've said that a combo battle system was a dealbreaker for me. And in a way LoS completely took Castlevania away from me because of this. Then again, I am willing to accept change and I will definitely check out LoS2. But Castlevania just isn't the same anymore, and I blame combos for it. I have no problem with the new storyline, or anything else for that matter, but the combat is just so generic and dull. Every other modern action game does the same thing. I know the combat in the 2D games are incredibly basic, but that's my idea of fun, I guess. I'm too old.

The music was always important to me, which is kinda weird when I think about it. Why should music make or break a game? It doesn't make sense. But in Castlevania I was always absolutely OBSESSED with the music. That ended with LoS and MoF. Again, I'm willing to accept that things can't stay the same forever, but if there's one thing that was NEVER broken in Castlevania, it was the music. And yet they decided to "fix" it. The new music may not be a dealbreaker, but it's one of those little details that made me fall out of love with the series.
Title: Re: Dealbreakers
Post by: Chernabogue on July 19, 2013, 08:18:00 AM
If they were to recycle and recycle again sprites and stuff like they did on GBA/DS, I would have stopped.
Title: Re: Dealbreakers
Post by: Gecko on July 19, 2013, 08:47:30 AM
If they were to recycle and recycle again sprites and stuff like they did on GBA/DS, I would have stopped.

Actually, one of my favorite things about the GBA games is that they actually DIDN'T reuse sprites. Sure some sprites were "inspired" by past sprites, but that's nothing new starting with CV2. The sprites themselves were new and fit the games they were meant for.

I completely agree with your statement though, in regards to the DS games.
Title: Re: Dealbreakers
Post by: darkwzrd4 on July 19, 2013, 09:31:29 AM
A game that was fully and FPS game using machine guns to kill the monsters and you are some random soldier. That would ruin the series. CV is not meant to be an FPS game and machine guns have no place in CV (besides, the few guns we have seen the series do minimal damage compared to melee weapons and magic).

Another thing that would be a deal breaker for me is if all the combat in a game were QTEs. Considering how much we all hate QTEs, a game whose combat was based completely on QTEs would kill the series.
Title: Re: Dealbreakers
Post by: Ahasverus on July 19, 2013, 09:45:13 AM
First person perspective, and I'll run far, far, far away from any game that still uses Rondo sprites.
Title: Re: Dealbreakers
Post by: X on July 19, 2013, 10:03:28 AM
Combat combos out the wazoo, QTEs, music that doesn't fit the game or isn't properly implemented, and I definitely don't want to see the CV series become a FPS. All these would be a severe deal breaker.
Title: Re: Dealbreakers
Post by: Belmontoya on July 19, 2013, 10:08:30 AM
More RPG elements. Not a fan. If CV went turn based I would be tempted to dump it.
Title: Re: Dealbreakers
Post by: Bergaron on July 19, 2013, 11:25:30 AM
SkyrimVania.... i can die happy..

Much more rpg, and a true Open World in the land of Castlevania.... much better than skyrim.. in art and history.
Title: Re: Dealbreakers
Post by: K.G. Morder on July 19, 2013, 01:40:56 PM
I never considered what is a dealbreaker for me...

I'm pretty open. but something stupid LIKE a racing game or whatnot WOULD be a deal breaker

CVHD was a deal breaker, but for various reasons... mainly though the blatant copypaste of previous metroidvania stage assets to make new castles. That really pissed me off.

Also that stupid "it's a magic book with dracula and belmonts" crap.

CVHD is really a dealbreaker as a whole to me. I can't pick one or two things I dislike, because I dislike MANY things about it.

even Judgement I can't really hate. It was at least trying to be original, and I give it credit for that. it just wasn't for me.
Title: Re: Dealbreakers
Post by: Chernabogue on July 19, 2013, 02:18:01 PM
What may be a dealbreaker, like Flame said, is the pseudo-justification of what is happening. C'mon, HD is just a multi-player fan service game, no need for magic book crap.
Title: Re: Dealbreakers
Post by: K.G. Morder on July 19, 2013, 02:44:15 PM
doesnt mean i like it. I know why it is the way it is. I still feel it could have had more effort.

That said, i get that it was basically a low budget experiment to see how people reacted to a metroidvania multiplayer.
Title: Re: Dealbreakers
Post by: Reinhart77 on July 19, 2013, 06:07:37 PM
i don't think there are any realistic deal-breakers for me.  i'll go wherever Castlevania takes me.
Title: Re: Dealbreakers
Post by: beingthehero on July 19, 2013, 06:42:43 PM
Even if it was a hentai game where you had to seduce all the womenfolk of the CV universe in creative and unprecedented ways, and/or Simon Belmont?

Actually I think that would motivate even more people on here to stick with the series.
Title: Re: Dealbreakers
Post by: Kaori on July 19, 2013, 07:05:02 PM
There is really is no real dealbreaker for me, as I'm pretty opened minded and I'll try any game once, and if I don't like it, then I won't play it. Simple as that. There...is one exception.

If Castlevania magically turned into a first person shooter, then I would have nothing to do with it. I have nothing against FPS games, they just have never been something I've been able to get into.
Title: Re: Dealbreakers
Post by: DragonSlayr81 on July 19, 2013, 07:50:54 PM
To me, now, dealbreakers would include:

- Damage sponge enemies that take forever to go down.
- Heavy QTE moments, even for the most trivial of matters.
- Shimmying and plank-walking over real platforming.
- Arena-to-arena battles where you are LOCKED in a specific area and can't move on until you've cleared a set of enemies. For bosses, it's fine, but for normal enemies.... NO!
- Flat level design with multiple reused assets but little to no variation in topography.
- Corny, cringe-worthy anime-esque comedy and romance as seen in DoS and PoR. No Hijinks. Save that for Kid Dracula, if Konami EVER wants to revisit it. I'd fine with that!
- To tell you the truth, now, without the more classical CV motif(lots of organ/baroque fugue and toccata inspired stuff), it just doesn't pump me up. I could totally do without the "epic movie score". Give me a variation of all the types pre-LoS. Don't have to be guitar driven power opera. I just want that sound to return.
Title: Re: Dealbreakers
Post by: Dracula9 on July 19, 2013, 09:05:51 PM
SkyrimVania.... i can die happy..

Much more rpg, and a true Open World in the land of Castlevania.... much better than skyrim.. in art and history.

I second this. I'd love to see an open-world Castlevania, and not the atypical open world that's just a bunch of emptiness (looking at you, Red Dead Redemption (I still enjoy that game, before any fans jump me)). Something more like what MGS5 is looking to be. At the same time, though, I'd also be doubly sold if there were multiple factions and areas of evil to relinquish that didn't even have anything to directly do with Dracula. Something like in Lecarde Chronicles, just different areas with their own evil monster lords in which the player can gain more abilities/weapons to make the main event a little easier. Said main event would probably have to be crushing in difficulty, of course, and I'd prefer the main arc of it to be completely accessible from the get-go (but that doesn't mean the player will be able to get through it easily).

/rant
Title: Re: Dealbreakers
Post by: C Belmont on July 19, 2013, 09:49:55 PM
LOS pretty much is my deal breaker
It took the series villain and made him the hero/protagonist.
I know there are plenty of people who find it cool that in LOS2 you will get to play as Dracula but I can't think of anything that would make me stop caring more than if Castlevania became a series primarily about being Dracula or some other evil vampire/character.
Title: Re: Dealbreakers
Post by: K.G. Morder on July 19, 2013, 10:34:34 PM
But that's not what Castlevania has "primarily" become. just because you play as Dracula for one game does not indicate a massive franchise shift, Just one game... from an open and close sub-series.
Title: Re: Dealbreakers
Post by: Dracula9 on July 19, 2013, 10:40:19 PM
By that logic, though, then the Legacy of Kain series must have been awful come Defiance, seeing as you play as the guy you've been chasing for two games. Yeah, yeah, I know 2 and Defiance weren't originally supposed to happen and not everyone likes what they do, but that's beside my point.

It's not the fact that you're playing as the villain that can ruin it, it's how it's done and how he's represented that makes that call. And I personally think it's a pretty good idea, since the guy's been getting killed for 25 years. A little limelight (besides Kid Dracula) isn't THAT bad. Is it?
Title: Re: Dealbreakers
Post by: C Belmont on July 20, 2013, 12:02:48 AM
Quote
But that's not what Castlevania has "primarily" become. just because you play as Dracula for one game does not indicate a massive franchise shift, Just one game... from an open and close sub-series.

I was just trying to say that what LOS has already started is what I consider my main dealbreaker, if it became the norm for Castlevania to feature Dracula as the protagonist or characters in the same vein I would lose all interest & to be honest it only takes one highly successful game to shape a franchises future.
Title: Re: Dealbreakers
Post by: DoctaMario on July 20, 2013, 12:44:00 AM
LOS pretty much is my deal breaker
It took the series villain and made him the main character.
I know there are plenty of people who find it cool that in LOS2 you will get to play as Dracula but I can't think of anything that would make me stop caring more than if Castlevania became a series primarily about being Dracula or some other evil vampire/character.

If you think about it, Dracula IS the main character of Castlevania. He's the only character that's been in every game and without him, it just somehow doesn't seem like a CV game.
Title: Re: Dealbreakers
Post by: Shiroi Koumori on July 20, 2013, 01:01:24 AM
Even if it was a hentai game where you had to seduce all the womenfolk of the CV universe in creative and unprecedented ways, and/or Simon Belmont?

Actually I think that would motivate even more people on here to stick with the series.

That won't be a dealbreaker. They can even go the Tokimeki Memorial route where there's a girls side version and a boys side version. And I'd buy both. Hehehehe.

Anyway, I am pretty open minded on whatever direction Castlevania takes.
Title: Re: Dealbreakers
Post by: C Belmont on July 20, 2013, 01:08:13 AM
Quote
If you think about it, Dracula IS the main character of Castlevania. He's the only character that's been in every game and without him, it just somehow doesn't seem like a CV game.

I meant the protagonist or hero
fixed my original post
Title: Re: Dealbreakers
Post by: K.G. Morder on July 20, 2013, 07:23:52 AM
If you think about it, Dracula IS the main character of Castlevania. He's the only character that's been in every game and without him, it just somehow doesn't seem like a CV game.

hes even in the title  "demon/devils castle Dracula"

honestly its about TIME they made a dracula game. been wanting one at LEAST since aria
Title: Re: Dealbreakers
Post by: DoctaMario on July 20, 2013, 12:23:24 PM
hes even in the title  "demon/devils castle Dracula"

honestly its about TIME they made a dracula game. been wanting one at LEAST since aria

I thought it was pretty cool that when you got those certain souls in Aria and combined them that you'd basically BE Dracula. Loved that!
Title: Re: Dealbreakers
Post by: crisis on July 20, 2013, 12:34:18 PM
You can also equip Dracula's Tunic for even MORE accuracy, baby

I've been pitching this idea for a while now & am waiting for someone to pick it up: a game set after Lament & before CVIII that has us playing as Mathias in his quest to dominate the underworld. Showcase his growing vampiric powers, and the final boss could be Galamoth.
Title: Re: Dealbreakers
Post by: Ratty on July 20, 2013, 01:00:58 PM
Well, I'm as guilty of brand loyalty as anyone, but I try to remind myself that the reason I love (most) Castlevania games is because they're excellent, beautifully crafted experiences. Rather than just because they're called "Castlevania", though I do love the sense of continuity and experimentation you get from the shared universe. Ultimately for me it comes down to the fact that "Castlevania" has over the course of it's history been, at heart, two very different things I love. A cheesy homage to even more cheesy B monster movies, and then a haunting gothic romance. I don't think it would hold my interest (certainly wouldn't hold it as much) if it wasn't one of these two things.
Title: Re: Dealbreakers
Post by: darkwzrd4 on July 20, 2013, 02:30:43 PM
SkyrimVania.... i can die happy..

Much more rpg, and a true Open World in the land of Castlevania.... much better than skyrim.. in art and history.
If something like that came out, I'd lock myself in my room for months playing it.

You can also equip Dracula's Tunic for even MORE accuracy, baby

I've been pitching this idea for a while now & am waiting for someone to pick it up: a game set after Lament & before CVIII that has us playing as Mathias in his quest to dominate the underworld. Showcase his growing vampiric powers, and the final boss could be Galamoth.
That would be interesting. I'd love to see such a game.

Even if it was a hentai game where you had to seduce all the womenfolk of the CV universe in creative and unprecedented ways, and/or Simon Belmont?

Actually I think that would motivate even more people on here to stick with the series.
We depending on how it is executed, it could actually grow the fan base (mostly perverted guys). It could also alienate a part of the fanbase depending on how fans feel about that kind of content. It would all depend on the gameplay and how much female nudity/sexual content there was. Keep in mind that some countries would ban such a game.

Still an interesting idea. It's worth exploring in my opinion.
Title: Re: Dealbreakers
Post by: DragonSlayr81 on July 20, 2013, 02:56:14 PM
You can also equip Dracula's Tunic for even MORE accuracy, baby

I've been pitching this idea for a while now & am waiting for someone to pick it up: a game set after Lament & before CVIII that has us playing as Mathias in his quest to dominate the underworld. Showcase his growing vampiric powers, and the final boss could be Galamoth.
I kid you not, RIGHT after I passed LoI, I thought up a similar idea. Mathias was searching for more souls to enslave. Never fleshed out the entire idea(just that Mathias would, like before, fool some hero into aiding him on his quest by telling him he was ridding the world of monsters), but I came up with a scenario where he goes up against the demon Haborym(fire demon of the Lesser Key of Solomon), defeats him and steals his soul gaining his fire manipulation.

You're idea with Galamoth is brilliant, actually. They SHOULD'VE made a game like that(but in the main line, not counting Kid Dracula). Play as Dracula(Mathias) usurping Galamoth's reign of monsters and demons, then banishing Galamoth to another dimension, or something. While LoS KINDA did that, for Gabriel, it wasn't his intention to become the Dark Lord. With Mathias or old CV Dracula, throughout the quest for square one, it would be his most true intentions to take full reign over all demons and monsters alike! Would LOVE to play that!!!
Title: Re: Dealbreakers
Post by: Zetheraxza on July 21, 2013, 04:42:24 AM
LoS was originally supposed to be an open world game, but they couldn't work with it because of the budget. That's what LoS2 is trying to bring back but I'm afraid that it won't deliver it the way I want it to be. And this has been my problem with the series. I'm expecting way too much from the series and I end up with a decent game but far away from what the trailers made me feel.

I want a Metroidvania Castlevania that is "VAST" in it's setting. A city sized map but with different areas. Travel around the world if you has to. It doesn't have to be just castles, add spooky forests, mansions, graves and lots of towns and side quests. The AI is very smart and can be be fought not by just button mashing but strategy as well because save them for the Zombies. I want a free open world where there is a day and night cycle like Simon's Quest but less disruptive and longer with positive/negative effects on enemies and the player. Add some random events, give the player decisions, karma systems, bring multiple endings, have emmersive replayibility after beating the game and have unique unlock able characters. Give a great multiplayer experience in which you can CUSTOMIZE YOUR OWN character and hunt the creatures of the night with your allies or... will they side with the foes? Have multiple factions of Vampire Slayers and Baddies. Make this the famous 1999 Demon Castle Wars. Make it like PoR and OoE but with Kaioken x10 and steroids. In my 3rd replay, fill me with awe as I get all "Holy Shit, you can do that?" "I never knew there were these secret area". Impress me, Castlevania, IMPRESS ME!!!!
Title: Re: Dealbreakers
Post by: mistressalucard on July 21, 2013, 09:25:22 AM
I can't think of any, I buy pretty much every new Castlevania as soon as it's released. 
Title: Re: Dealbreakers
Post by: Belmontoya on July 21, 2013, 10:25:59 AM
A hentai game? Really? Come on guys, that's so lame.

I don't mind some nudity, and sexuality (that kind of goes along with vampires), but whole game focused on that? Yuck.
Title: Re: Dealbreakers
Post by: Dark Nemesis on July 21, 2013, 11:39:02 AM
A hentai game? Really? Come on guys, that's so lame.

I don't mind some nudity, and sexuality (that kind of goes along with vampires), but whole game focused on that? Yuck.


I think that unholy sanctuary is the closest thing to that..... :P
Title: Re: Dealbreakers
Post by: Zetheraxza on July 21, 2013, 03:49:36 PM
People mod Skyrim for the extra "sex" option, so its not really that disruptive. People can be perverted like that. Not that there is anything wrong with it, it's just their preference.
Title: Re: Dealbreakers
Post by: X on July 21, 2013, 06:30:56 PM
I've seen some of those Skyrim in-game vids. Needless to say it they were rather *A-Hem!* engaging. But when you think about it, it is a little more realistic in a sense. Man in wilderness sees woman in wilderness. Woman sees man. Will they fight like they always do? Like we always see them in other games? Or will they let their animal lust take over? I don't really see anything wrong with having a sex option in Skyrim. It doesn't mean that the game is suddenly a hentai game but it add to it and it's not something that you're being bombarded with all the time.
Title: Re: Dealbreakers
Post by: Pfil on July 22, 2013, 01:06:39 PM
I'd be all for a SkyrimVania!

Even if it was a hentai game where you had to seduce all the womenfolk of the CV universe in creative and unprecedented ways, and/or Simon Belmont?

Actually I think that would motivate even more people on here to stick with the series.
And I would be one of those people  :P

That won't be a dealbreaker. They can even go the Tokimeki Memorial route where there's a girls side version and a boys side version. And I'd buy both. Hehehehe.
Me too  :P

A hentai game? Really? Come on guys, that's so lame.

I don't mind some nudity, and sexuality (that kind of goes along with vampires), but whole game focused on that? Yuck.
There's already a H game that's official in the Valis franchise. Valis IV, if I remember correctly.
It would be nice as a side story, not to become the rule.
Title: Re: Dealbreakers
Post by: Pfil on July 22, 2013, 01:10:29 PM
And to answer the initial question, this shouldn't be a surprise for anyone at this point, but if the music continues to stick away from what it always was, I guess I'd lose my interest in CV for good.
I might still play them, but with the same lack of enthusiasm I played MoF.

Though I have my concept of an ideal CV, I can accept pretty much anything (well, not anything, but lots of different visions of CV). I just need the music.
Title: Re: Dealbreakers
Post by: Ahasverus on July 22, 2013, 01:16:38 PM
Even if it was a hentai game where you had to seduce all the womenfolk of the CV universe in creative and unprecedented ways, and/or Simon Belmont?

Actually I think that would motivate even more people on here to stick with the series.
Even if it was a hentai game where you had to seduce all manhood of the CV universe in creative and unprecedented ways and or especially Trevor Belmont.


Title: Re: Dealbreakers
Post by: Lelygax on July 22, 2013, 06:33:40 PM
Somehow my post didnt appeared, but I said:
And I would be one of those people  :P
"Second me on that, if they add some girls on it. Its a shame that it really happened with Valis" or something like that, before even reading Pfil writing about Valis. :S

edit: forget it, its happened in another topic, thats why I felt that strange Deja Vu

Second me on that if they add some girls. Tragically this happened with Valis franchise :(
Title: Re: Dealbreakers
Post by: Pfil on July 22, 2013, 09:58:40 PM
Given that Konami won't make it, we can just start the project from here, we just need some good Deviantart artists and some programming skills and remixes.
Let me write the story  :P

And speaking of Valis, I must be one of the few people that actually played it  :P
Title: Re: Dealbreakers
Post by: X on July 22, 2013, 11:11:22 PM
Quote
And speaking of Valis, I must be one of the few people that actually played it  :P

Played them too.  :)
Title: Re: Dealbreakers
Post by: Laina on July 23, 2013, 12:41:39 AM
Even if it was a hentai game where you had to seduce all the womenfolk of the CV universe in creative and unprecedented ways, and/or Simon Belmont?

Actually I think that would motivate even more people on here to stick with the series.

I WANT THIS TO BE A THING. Just class it up a little. Like Shiroi suggested, a Tokimeki type dual gender deal. Shiroi, Pfil, let's get a kickstarter going on this.
Title: Re: Dealbreakers
Post by: Shiroi Koumori on July 23, 2013, 02:58:55 AM
I WANT THIS TO BE A THING. Just class it up a little. Like Shiroi suggested, a Tokimeki type dual gender deal. Shiroi, Pfil, let's get a kickstarter going on this.

Yeah! They would sell a lot in Japan too.  ;)
Title: Re: Dealbreakers
Post by: JR on July 23, 2013, 03:45:27 AM
Honestly, the only way I would refuse to buy a CV game would be if it were a blatant novelty cash-in. But then again, I'd probably give it a chance to be fun of its own merit, I suppose. So realistically, there's probably nothing I wouldn't try (short of a forced CV-Metal Gear crossover, heh :P )


CVHD was a deal breaker, but for various reasons... mainly though the blatant copypaste of previous metroidvania stage assets to make new castles. That really pissed me off.


I also really loathed the way this game was just lazily vomited together, but I purchased the game itself, and all the DLC. That'll teach 'em. :( That includes the pyramid level, which was overpriced and just horrible in general.

Although as long as they were copypasting stuff, the CV1 and Getsu Fuuma Den stages were pretty awesome.
Title: Re: Dealbreakers
Post by: Jorge D. Fuentes on July 23, 2013, 08:22:56 AM
A tough question. I love CV too much to permanently drop it for even the most outlandish element. If a game has an element I don't like (kiddie art ala DOS/POR, a more cinematic dark fantasy feel ala LOS), I'll always give it the benefit of the doubt. And if I don't agree with it, I'll simply look forward to the next installment.

That said, I think I'll drop CV if Konami ceased production of all console/handheld games and turned the franchise into... some social thing geared to casual audiences like Minecraft or The Sims

Minecraft is what you make of it.
I made it Castlevania. :P
(click to show/hide)
Title: Re: Dealbreakers
Post by: X on July 23, 2013, 10:46:54 AM
Jesus H. Christ! How many hours did it take to make that!? That's awesome!  :D
Title: Re: Dealbreakers
Post by: Jorge D. Fuentes on July 23, 2013, 11:39:53 AM
Technically I'm still not done.
Because it's up to me to build new parts to the castle, I'm always adding 'new stages'.

There are still many stages to be built, but the outside is pretty much done.  I've still got the Underground Caverns/SkeletonCave/AbadonedMine/Catacombs/anything-else-that-goes-underground left to do, and some of the upper towers are still just towers with no decoration/enemies on the inside, but I'm getting there.  I log on once in a while and build.

Ok ok, sometimes 'once in a while' becomes 'a few hours'.  >.>

Minecraft Thread here (http://castlevaniadungeon.net/forums/index.php/topic,5789.30.html)
Castlevania Dungeon Minecraft Server Info here (http://castlevaniadungeon.net/forums/index.php/topic,6351.0.html)
Title: Re: Dealbreakers
Post by: Pfil on July 23, 2013, 12:18:16 PM
I WANT THIS TO BE A THING. Just class it up a little. Like Shiroi suggested, a Tokimeki type dual gender deal. Shiroi, Pfil, let's get a kickstarter going on this.
Totally! Yes, I'd be into something like High School DxD. Definitely ecchi, but with class, and high art music, costumes and architecture. The anime I'm actually watching, and it's blowing my mind!
Castlevania Girls United has just changed its name to Castlevania Ecchi Girls United, hahaha!  :P

@Jorge: Wow! Seriously, that's AMAZING! Congratulations! I'm tempted to say it's a better castle than others in the series.
You know what would make it even more amazing? A dark sky? Like with storm clouds. I don't know if it's possible.
Title: Re: Dealbreakers
Post by: Jorge D. Fuentes on July 23, 2013, 12:37:28 PM
Took the pic at daytime.
There's a night-cycle so you at night it looks different.

Night-Time
(click to show/hide)

Dawn
(click to show/hide)
Title: Re: Dealbreakers
Post by: Briraka on July 24, 2013, 12:50:42 AM
 :o Holy shit, Jorge! Just how many stages/areas are there? And can you actually move around in them?
Title: Re: Dealbreakers
Post by: Jorge D. Fuentes on July 24, 2013, 05:20:43 AM
The number of stages increases periodically.
And yes, you can move around in 'em, kill hordes of enemies.

What's missing right now are secrets, chests, and bosses.

Check the minecraft thread for pictures.

Now, let's get back on topic 'cuz I feel I'm derailing, lolz.
Title: Re: Dealbreakers
Post by: Pfil on July 25, 2013, 01:02:09 PM
Back on topic, OK! The next game looking like Jorge's castle sure won't be a dealbreaker for me, I'd be totally into that game!
Title: Re: Dealbreakers
Post by: Munchy on July 25, 2013, 05:33:44 PM
Many things I figured would be dealbreakers I don't mind too much, but can still cause me to roll my eyes (such as QTEs, hint text all the fucking time, and wall-shimmying).

I think at this point, the only real dealbreakers would be

A) a spinoff more ludicrous than Judgment, such as a poker game
B) a turn-based or otherwise non-action RPG
C) another game in the vein of CoD that again somehow learns nothing about level design
Title: Re: Dealbreakers
Post by: Lelygax on July 25, 2013, 06:00:19 PM
A) a spinoff more ludicrous than Judgment, such as a poker game

(http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves12/127216/Castlevania%20%20Bloodlines_Mar16%2023_23_56.png)

We had poker before, but instead of tokens we bet lives :P
Title: Re: Dealbreakers
Post by: X on July 26, 2013, 12:30:38 AM
Technically that's not poker, but I can see what you mean. That card selection was the boss rush mode for it's time. kinda like Mega Man and ActRaser where you must face the bosses once more before moving on to the final showdown. I for one liked that idea and it was only ever done once in the entire series.
Title: Re: Dealbreakers
Post by: Pfil on July 26, 2013, 12:45:53 PM
This may be super rare for a person who loves games, but I never really liked boss battles. Only some exceptions I liked, like some Zelda or Mario bosses, but in general, I find them pretty boring and pointless. Many times hard, yes, but boring anyway. I'm more oriented to the exploration, and bosses are the more action oriented parts of every game.
Title: Re: Dealbreakers
Post by: Lelygax on July 26, 2013, 01:30:12 PM
Its because of the arena thing isnt it? In almost all games you need to fight bosses in a locked room, rarely I see a game where you fight a boss with a entire stage where you can walk or even run (RE3 did it right with Nemesis)
Title: Re: Dealbreakers
Post by: darkmanx_429 on July 26, 2013, 02:33:36 PM
Played them too.  :)

What?! Valis is awesome especially Super Valis 4.
Title: Re: Dealbreakers
Post by: Pfil on July 26, 2013, 02:55:52 PM
Its because of the arena thing isnt it? In almost all games you need to fight bosses in a locked room, rarely I see a game where you fight a boss with a entire stage where you can walk or even run (RE3 did it right with Nemesis)
That, and the fact that many times they are extremely long, so they end up being terribly boring.
Title: Re: Dealbreakers
Post by: DragonSlayr81 on July 26, 2013, 05:19:41 PM
I've never had a problem with boss arenas. If there is ANYTHING that needs to be in an arena, it's the boss battles. The thing is, they could use variety while designing the arenas. Platforming, interesting topoography, and scenery you can interact with. It shouldn't just be a large square, rectangle or circle room/floor. Do something interesting, dammit!!

That being said, arenas are ONLY for bosses. They should never be used for common enemies. LoI and CoD did that, and LoS did that in both the first game and MoF. CV should be an arena-less action-adventure game. Who cares if OTHER games do it? It's one of those parental moments, "So, your friends jump off a bridge, does that mean you're going to do it too?!".  ;D That and QTEs!
Title: Re: Dealbreakers
Post by: X on July 26, 2013, 08:00:13 PM
Quote
What?! Valis is awesome especially Super Valis 4.

I think so too. But personally Super Valis 4 was a pale port of the TG-16 CD game. The turbo due version had cutscenes, two extra characters, and a more in-depth story. The only thing forgettable about it was the music. Super Valis 4 on the SNES is relatively weak all around however it's music is where it shines the brightest; superior to the turbo due's music by light years.