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Offline Munchy

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Re: Your Ideal CV Game
« Reply #15 on: March 08, 2010, 07:37:48 PM »
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I would probably rip off Zelda: Twilight Princess a bit, but only in terms of the gaming world layout. I want one big cohesive 3D world with forests, graveyards, MANSIONS, little towns here and there... and then Dracula's Castle visable in the horizon. The game would have more straight forward action than our typical Zelda, but it would progress in a similar way, where you needed certain abilities to get to new places. There could be some puzzles here and there to mix things up. I am not the greatest Zelda fan ever, but I really like the level design in the 3D games. It's not just corridor after corridor - there's an actual WORLD to explore. And yes, I know I'm describing Simon's Quest in 3D.

I'd hit that.

Offline Neverafter

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Re: Your Ideal CV Game
« Reply #16 on: March 09, 2010, 11:31:44 PM »
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For 2D, SotN level designand progression and no copy paste. (What's so great about the classic games (Yes Castlevania NES was the first one I played.))

For 3D, Soul Reaver style.

Offline crisis

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Re: Your Ideal CV Game
« Reply #17 on: March 10, 2010, 12:31:58 AM »
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Quote
What's so great about the classic games

Platforming, difficulty, enemy placement, etc. Do I need to elaborate more?

Offline DarkPrinceAlucard

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Re: Your Ideal CV Game
« Reply #18 on: March 21, 2010, 05:43:44 AM »
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mine would have to be a 2.5d next gen title that takes place in the battle of 1999.
and the option to switch characters during gameplay like Julius mode from DOS ;D


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Offline Raphael Belmont

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Re: Your Ideal CV Game
« Reply #19 on: March 21, 2010, 08:30:52 AM »
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My ideal game would contain all these:

#1. Back to the old-school, side-scrolling action style of play.

#2. Whiping in all 8 directions.

#3. Lots of interesting and unique levels.

#4. An involved story line that is represented through cut-scenes, etc. (But a story that does NOT mess the the currently established Konami timeline. not the IGA timeline).

#5. Definitly have a female Belmont for the lead cast.

#6. Bring back the lone hero as was portrayed in most of the old CV games prior to SotN.

#7. Have both rope climbing and stair climbing in the same game.

#8. introduce new and inovative methods of play just for variety perposes.

And above all else...

#9. Make a game that's fun to play and not one that will have you throwing your controller across the room, at the TV screen or making you swear and curse until you're arrested for noise pollution.  :)

-X

10 - Unique, super well made, with heart, music...like it was in SotN, HoD, SC4, etecetera...
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Offline X

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Re: Your Ideal CV Game
« Reply #20 on: March 24, 2010, 03:51:59 PM »
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I forgot to add in number 11.

#11. The Whip-swing.

-X
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Offline MantapusProductions

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Re: Your Ideal CV Game
« Reply #21 on: March 26, 2010, 02:37:44 PM »
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id like to see a little innovation, game designers have been more or less crutching on established concepts in recent years and having really taken many chances with new concepts.

oh yeah,
#12 simon & blade co-op play... couldnt resist

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