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I would probably rip off Zelda: Twilight Princess a bit, but only in terms of the gaming world layout. I want one big cohesive 3D world with forests, graveyards, MANSIONS, little towns here and there... and then Dracula's Castle visable in the horizon. The game would have more straight forward action than our typical Zelda, but it would progress in a similar way, where you needed certain abilities to get to new places. There could be some puzzles here and there to mix things up. I am not the greatest Zelda fan ever, but I really like the level design in the 3D games. It's not just corridor after corridor - there's an actual WORLD to explore. And yes, I know I'm describing Simon's Quest in 3D.
What's so great about the classic games
My ideal game would contain all these: #1. Back to the old-school, side-scrolling action style of play. #2. Whiping in all 8 directions. #3. Lots of interesting and unique levels. #4. An involved story line that is represented through cut-scenes, etc. (But a story that does NOT mess the the currently established Konami timeline. not the IGA timeline).#5. Definitly have a female Belmont for the lead cast. #6. Bring back the lone hero as was portrayed in most of the old CV games prior to SotN. #7. Have both rope climbing and stair climbing in the same game.#8. introduce new and inovative methods of play just for variety perposes.And above all else...#9. Make a game that's fun to play and not one that will have you throwing your controller across the room, at the TV screen or making you swear and curse until you're arrested for noise pollution. -X