So. Most of you have owned or still own a PSP system of some type. Others likely coveted a PSP, but never actually muscled up and bought one.
It was a remarkable system, and an ambitious move by Sony against Nintendo's decades of absolute control over the handheld market. While it did not unseat Nintendo completely, Sony became the first company to go toe to toe with Nintendo on Nintendo's home turf, and not only survive, but steal a significant amount of Nintendo controlled territory, shattering the image of Nintendo's once invincible monopoly on handhelds.
The PSP brought amazing graphics, clear audio, and a stellar library of titles to Playstation fans who wanted to take their favorite franchises on the go with them.
With the Vita now out and establishing itself more each day, the PSP's time on the beachhead of portable gaming is fast drawing to a close in favor of it's successor (although I'd still like to buy a PSP e1000, just to get the final model).
But let us not cast aside such a stalwart companion so easily. The PSP was a hero who stood against a tyrant. And good heroes need stories to be told of their exploits.
So let's bust out the drinks and tell some damn stories.
My first PSP was a model 2000 (PSP Slim and Lite), which I got alongside Crisis Core: Final Fantasy VII and Castlevania: The Dracula X Chronicles.
It was a lovely machine, and I really enjoyed my time with it. True, it's plain black surface was one hell of smudge magnet, but it was still gorgeous. The controls were intuitively placed, although I always wished for a second analog stick that the PSP would never see.
A while later, I saved up for a PSP-3000, which I bought after a long amount of research and a final judgment call regarding the system's infamous scanlines (turned out to be not much of a problem; you just sort of learn how to tune these things out after a while). The much vaunted screen improvements were spot on: a noticeably clearer picture, deeper blacks and more vibrant colors. The built in microphone meant I no longer needed a headset to chat on Skype, and I had little reason to part with the system... until it fell and the flimsy disc drive broke. I'm fairly certain that wouldn't have happened on a 2000, which had a sturdier disc drive.
By then, the PSP Go was causing an uproar in the gaming community, and I thought "What the hell. I can get a new one on eBay for cheap."
And cheaply it came too, at a sweet $170 price point.
But, alas, there was no way to get my already bought UMDs onto the device, which was a technical marvel of a machine. And the games were priced the same on the PSN, making rebuying my extensive collection a financial nightmare.
And then I realized that I could just slap some custom firmware on the sucker and load some pirated ISOs onto it and my problem was solved. Having already bought the games I was pirating, I felt no guilt in doing just that. And neither should anyone else who bought the games on UMD.
The deed accomplished, I realized that actually, the PSP Go is a wonderful machine once you cross it's barrier to entry. No need to carry a bunch of UMDs around; they're already right there, with you, no matter where you go. Get bored? Don't worry about swapping discs! Just open a new game up from the menu! Worried about battery life? Even with the brighter screen, the elimination of the PSP's UMD Drive (a huge power hog) resulted in a more efficient battery life than the old PSP models. And when closed, the whole system is no larger or heavier than a decent smartphone. An amazing, beautiful machine.
When I buy my Vita later in the year, I will largely be saying goodbye to my PSP collection. Oh, I'll still visit a few old favorites from time to time, but as time goes on, I'll increasingly favor Vita games.
It's exciting to start a new chapter in portable gaming, but honestly? It's a sad event too, and I'm going to miss that little line of tiny heroes.
What have you to say, in memory of the Playstation Portable?