Well i'm continiously finding odds and ends to work on. Preparing weaponry, spriting moves, enemies, this and that. I like the note idea though, very useful for coding with //. Yeah i like when i figure out somethign and put that down so i know what i did and what it does. But yeah i do have things prioritized too. Really focusing on the players first, and weaponry, before any enemies are put in the engine. Then enemis or bosses next. Maybe traps,gears,etc after.