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Offline TheouAegis

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When modern game design is applied to classic games
« on: April 27, 2013, 09:42:41 PM »
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This made me laugh.

http://cheezburger.com/67077

(multiple pics, so I just posted the page's URL)

Ugly dude's comment on that page:
Quote
Games aren't about being hard or easy. It's all about enjoying yourself. To deny players their enjoyment because they're having a tough time is a pitiful idea.

Yeah... That's why I ditch my friend that lives close by but sucks at fighting games to go play against my other friend that usually kicks my ass at fighting games 80% of the time until he needs to take a piss.
« Last Edit: April 27, 2013, 09:53:49 PM by TheouAegis »
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Offline Inccubus

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Re: When modern game design is applied to classic games
« Reply #1 on: April 27, 2013, 09:47:07 PM »
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lol. That's horrible.
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Offline X

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Re: When modern game design is applied to classic games
« Reply #2 on: April 27, 2013, 10:40:01 PM »
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You have to buy the Konami code?? WTF!
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Offline Shiroi Koumori

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Re: When modern game design is applied to classic games
« Reply #3 on: April 28, 2013, 09:25:27 AM »
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You have to buy the Konami code?? WTF!

I suppose some people still don't know it. hehehehe.

Offline Mooning Freddy

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Re: When modern game design is applied to classic games
« Reply #4 on: April 28, 2013, 11:10:13 AM »
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Some of those are just like "heck we didn't need hints and messages in the NES period as you do now". This is something that I actually found annoying in some NES games. In some games you had absolutely no idea where to go or what to do. I remember in Bionic Commando you needed to take a certain item to complete a certain level, but the game didn't tell you WHICH. You had no choice but go through the level until the point you needed the item and if you took the wrong item you were stuck. That's not fun at all.
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Offline X

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Re: When modern game design is applied to classic games
« Reply #5 on: April 28, 2013, 03:12:04 PM »
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Actually I think it's more then buying the Konami code just to know what it is. I believe you need to buy it in order to have access to it for the game itself. And if that's the case then the programers need a smack upside their heads. Why should I pay for a code that's supposed to be a part of the game from the very beginning? Talk about stupid Videogame logic from outside the game.
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Offline Ratty

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Re: When modern game design is applied to classic games
« Reply #6 on: April 28, 2013, 03:16:07 PM »
+1
Actually I think it's more then buying the Konami code just to know what it is. I believe you need to buy it in order to have access to it for the game itself. And if that's the case then the programers need a smack upside their heads. Why should I pay for a code that's supposed to be a part of the game from the very beginning? Talk about stupid Videogame logic from outside the game.

This is a parody of things that are actually happening. For example iirc in the Dead Rising re-release you have to pay for access to Cheat Codes and unlockables that were originally a free part of the game.

Offline Phoenix7786

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Re: When modern game design is applied to classic games
« Reply #7 on: April 28, 2013, 05:33:01 PM »
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Or how some Street Fighter game they had DLC for was found to already be on the discs.

I do have some questions about the parodies themselves though:
1) What's the joke behind the baseball homerun? Is it that they felt the need to tell the player it was a home run? Or was it the in-game advertising?
2) What was supposed to be the joke about the metal gear one? Was it that it took 45m for the game to get done with the receiver (mocking long cut-scenes in games)?
3) I don't get the joke about the football one. Didn't Tecmobowl on the NES feature injuries? Or were they just not season-long?
« Last Edit: April 28, 2013, 05:36:46 PM by Phoenix7786 »
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Offline TheouAegis

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Re: When modern game design is applied to classic games
« Reply #8 on: April 28, 2013, 10:53:12 PM »
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Baseball joke is about advertising Doritos.

Metal Gear joke is about telling you something you need to know by the time you would have figured it out on your own already (Happy Video Game Nerd complained about this in the latest Splatterhouse).

Tecmo Bowl joke I think is that sports games have gotten so complicated over the years.
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Offline Phoenix7786

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Re: When modern game design is applied to classic games
« Reply #9 on: April 29, 2013, 01:27:37 AM »
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Thanks! Glad nobody was looking at me like I was nuts or something!
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Offline PFG9000

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Re: When modern game design is applied to classic games
« Reply #10 on: April 29, 2013, 02:07:18 PM »
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Metal Gear joke is about telling you something you need to know by the time you would have figured it out on your own already (Happy Video Game Nerd complained about this in the latest Splatterhouse).
I think the Metal Gear joke is just mocking the ridiculously long cutscenes in recent Metal Gear games.

Offline TheouAegis

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Re: When modern game design is applied to classic games
« Reply #11 on: April 29, 2013, 09:59:57 PM »
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Except he/she says "You can contact me on frequency 10325" or whatever. If you look at the screen, you're obviously on that frequency already. The images don't exaggerate modern gaming tropes. Saying a dialogue takes 45 minutes would be an exaggeration. So it's clearly a reference to stating the obvious long after it would have been nice to know the obvious, which HVGN has criticized games for too.
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Offline Kale

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Re: When modern game design is applied to classic games
« Reply #12 on: April 30, 2013, 01:17:30 AM »
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Took me a while to see the "hint" of Shadow Gate. Never played that game.

Funny stuff btw.

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