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Offline Belmontoya

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SUPER MARIO RUN
« on: December 16, 2016, 10:52:55 AM »
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Yay!

Is anyone else enjoying this little mobile delight as much as I am?
I really appreciate how well they made it work within the limits of an iPhone.

I wonder what titles we might expect to see?

New metriod pinball? Mario kart mobile?
It's great to have Nintendo quality on my iPhone!
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Offline Claimh Solais

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Re: SUPER MARIO RUN
« Reply #1 on: December 16, 2016, 02:04:55 PM »
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Nope. Android gets shafted again.
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Offline Aridale

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Re: SUPER MARIO RUN
« Reply #2 on: December 16, 2016, 10:59:32 PM »
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hmm I DLed it on my ipad but its crashing on start up =/

Offline piscesdreams

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Re: SUPER MARIO RUN
« Reply #3 on: December 17, 2016, 12:50:40 AM »
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I did, and I think the price tag is ridiculous for a mobile game.  Otherwise, seems pretty fun what little I could play. Also, always online = Nintendo horseshit.

Offline Claimh Solais

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Re: SUPER MARIO RUN
« Reply #4 on: December 17, 2016, 12:57:47 AM »
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I did, and I think the price tag is ridiculous for a mobile game.  Otherwise, seems pretty fun what little I could play. Also, always online = Nintendo horseshit.

Not a Nintendo thing. Most major mobile games have an always-online requirement now. Usually if they have an offline mode it decreases the amount of content you have access to, to the absolute bare minimum. (Spider-Man Unlimited, for example, makes you unable to access events, daily missions, the shop, or even the game's story mode, making you stuck playing only the Unlimited Mode).

As for Super Mario Run, I don't think it even has an Unlimited/Endless running mode, does it?
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Offline zangetsu468

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Re: SUPER MARIO RUN
« Reply #5 on: December 18, 2016, 10:25:09 AM »
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I actually think it's pretty and controls decently for a mobile game - yes, even though it's a case of 'tap-a-tap-a-tap-a'.

As soon as I found out I have to pay for world 1-4 I lost interest.
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                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Claimh Solais

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Re: SUPER MARIO RUN
« Reply #6 on: December 18, 2016, 03:19:37 PM »
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I was under the impression back when Nintendo announced the payment option that it would have been like No Heroes Allowed on Vita. In that game, without paying, you still have access to the full game. The downside is that the pickaxes you use in the game break after so many uses, and you have to wait x amount of real-time hours to get new ones. Among other things that need real-world hours to recharge. The $10 option for the game is essentially you actually buying the game. All usable items are now unlimited, so that they don't break and you have to wait for them to recharge anymore.

I assumed that this game would be like any other freemium runner. You have say, 12 tickets. There are 6 worlds in the game, so... In World 1, all stages take 1 ticket to run. In World 2 they take 2 tickets to run, and so on and so forth. And then you have the option to pay for the game in order to remove tickets altogether and play as much as you want. Clearly, this didn't happen.

And as far as I know, there's not even an endless run mode, which straight-up kills the longevity of the game. You don't make a running game and not include an endless run mode. Lara Croft: Relic Run has a grand total of 80 freakin' stages in the game, and you don't have limited energy or tickets or anything. AND IT HAS AN ENDLESS RUN MODE. And that game is entirely free.

I'm guessing Super Mario Run is a hell of a lot of fun. I'm sure it is and I want to play it. But I really feel Nintendo dropped the ball here. Especially with them not releasing it on Android.
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Offline Belmontoya

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Re: SUPER MARIO RUN
« Reply #7 on: December 18, 2016, 04:20:54 PM »
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Yeah the price is too high for an iPhone game for sure.

Still it's great to see Nintendo finally branching out and letting Mario live on other hardware.

I don't think I've seen this since The Zeldas on the philips CDi.

I actually owned wand of gamelon. ????
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Offline theANdROId

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Re: SUPER MARIO RUN
« Reply #8 on: December 18, 2016, 11:53:05 PM »
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I'm in the group getting the shaft. >:-[
...
...
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...so disgusted. X-P

Offline Shiroi Koumori

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Re: SUPER MARIO RUN
« Reply #9 on: December 19, 2016, 06:10:05 AM »
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I never cared about runner type games. I will pass this one.

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