Thanks, Phoenix. Shadowrun (MD) is a pretty cool game.
Edit:
I'll just post my thoughts on how to improve the NES game further after playing Bisqwits retranslation, maybe someone can fill me in on if something was covered here in the Revamped version or it could at least spark some discussion:
- The bosses: Too few, so-so patterns, easy to exploit (flame/golden knife) and they are poorly presented as well having no music themes and letting the player move right past them if he/she pleases. It's also anticlimactic when they respawn like regular enemies.
- Day/night cycle: Add ability to enter houses during night time/make the night period shorter. I realise this screws with the multiple ending challenge, but it would be much more fun to play the game. They also create pretty big difficulty spikes at some points (such as around spiders, flying enemies and slimes). Another idea would be to add some chicken in a few of the...
- Multiple dead ends: I mean wow. There is a lot of unnecessary/unrewarding exploration in this game when you add it all up. I think Braham mansion was one of the worst examples.
- Change a couple of the clues to be a bit more specific and/or useful. I didn't really need to know about the gypsy, or the flame's location. I did need to know what the the blue crystal did without watering an entire forest with spider enemies, or to save the stake for further into the mansion rather than to simply strike it at... something.
- Change up which enemies are where and some of their placements. The game starts to drag a bit by the fourth mansion when you know what to expect from them. Regarding placement, there are points where you need to memorize spawn points so as not to get hit, and points where you need to wait around on stairs for enemies to move away because you can't attack them from below (changing the diamond's firing angle would be an easy fix, but the infinite ammo is problematic). There are also points where the opposition is harmless such as the boat ride, or the falling boulders in one of the mansions. Feels sloppy.
- Expensive items/weapons: More of an issue early on, but it really takes away from the initial excitement of an adventure when you have to start off with grinding.
- The stake salesman: Change it so that you can only buy one stake from each one; this way searching for him/her in each mansion isn't made redundant.
- Backtracking out of every mansion, it's a chore unless you're close to a level up.
- Sloppy hit detection around spikes (very noticeable in the second mansion).