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Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #300 on: July 22, 2012, 11:33:17 AM »
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I based a few moves off of X68000 and a few off of CV4.
However, the moves are for reference only and no frames were directly copied from other games' frames (though they are quite similar but my Simon is smaller than CV4 Simon and doesn't have the weird walk that Chronicles Simon has).

I'm particularly proud that I did a full spritesheet for Simon.
BTW, MetroidQuest does not use the full spriteset either as his game came out before my sprites were done and he started posting before I started.  In fact, I think the reason I made the spritesheet was because people were complaining to him that using a Red Richter was a cheap cop-out.

Here are all of the frames (from the Spritework thread):
« Last Edit: July 22, 2012, 11:36:01 AM by Jorge D. Fuentes »
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Offline DarkPrinceAlucard

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Re: Simon's Quest Revamped version 1.1
« Reply #301 on: July 22, 2012, 05:59:39 PM »
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but why purple gloves and boots?

Other than that, the Simon Sprite looks pretty great and close to how I would expect Simon to look in a updated Simon's Quest game.


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Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #302 on: July 22, 2012, 06:57:28 PM »
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Why?  Because of this:

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Offline DarkPrinceAlucard

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Re: Simon's Quest Revamped version 1.1
« Reply #303 on: July 22, 2012, 07:43:59 PM »
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Why?  Because of this:


That looks to be more of a shadow being cast on the white boots and gloves rather than actual purple gloves and boots.

Its kinda like what some other members told me about Trevor's sprite clothes in CVSOTN not being green but is instead yellow and only looks green because of the casted shadow on his clothes.
 
Other artwork and ingame sprites show that its white.




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Offline X

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Re: Simon's Quest Revamped version 1.1
« Reply #304 on: July 23, 2012, 01:45:36 AM »
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Quote
That looks to be more of a shadow being cast on the white boots and gloves rather than actual purple gloves and boots.

I'm with DarkPrinceAlucard on this. Simon's attire (boots/gloves) are indeed white. Everything looks dark or a different color due to variations of light and/or shadow. But the boots and gloves are definitely white as seen in-game and in the art.
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Offline Jorge D. Fuentes

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Re: Simon's Quest Revamped version 1.1
« Reply #305 on: July 23, 2012, 03:49:38 AM »
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Again, not making excuses here, but I pitched many colors to MetroidQuest including one with white/grayscale boots.
He chose this.
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Offline DarkPrinceAlucard

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Re: Simon's Quest Revamped version 1.1
« Reply #306 on: July 23, 2012, 04:07:16 AM »
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Again, not making excuses here, but I pitched many colors to MetroidQuest including one with white/grayscale boots.
He chose this.

Oh well, just trying to point it that I think it would have been more "authentic" to have him with white boots and gloves rather than purple.

Its not like its a deal breaker for me, I'm just happy to actually be able to play as SIMON rather than a RED RICHTER lol.

Just thought I would point out something I did not get which was the purple gloves and boots.


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Offline Phoenix7786

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Re: Simon's Quest Revamped version 1.1
« Reply #307 on: July 23, 2012, 07:12:04 AM »
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How's your play-through going, Dark? I'm so glad Metroid decided to clean up the dialogue, since you actually have a chance to beat the game without the Power, Nintendo Power!

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Offline TheouAegis

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Re: Simon's Quest Revamped version 1.1
« Reply #308 on: July 27, 2012, 01:08:29 PM »
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You don't want white anyway. Historically, Castlevania games steered away from white. It detracts from the game atmosphere. A white sprite would stand out too much. Notice Leon's hair was a dark grey and not a bright grey. Notice Simon and Trevor had orange/yellow legs and booties. Notice the Vampire Killer was cream. Skeletons were blue and pink, as were the silver relics.
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Offline Aridale

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Re: Simon's Quest Revamped version 1.1
« Reply #309 on: July 28, 2012, 04:32:27 AM »
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what about cv2? it had straight up white all in it not just on Simon

Offline DarkPrinceAlucard

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Re: Simon's Quest Revamped version 1.1
« Reply #310 on: July 28, 2012, 12:58:53 PM »
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what about cv2? it had straight up white all in it not just on Simon

exactly.

And this game IS based off of CV2 if I remember correctly lol.

You may have had a point if it weren't for that little fact TheouAegis.

White never distracted me in the original CV2.

And the original CVSOTN artwork shows Alucard with a white inner cape which is what a lot of people used when they got the Joeseph cloak ingame.


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Offline Claimh Solais

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Re: Simon's Quest Revamped version 1.1
« Reply #311 on: July 28, 2012, 01:09:33 PM »
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I think the reason Jorge's Simon boots/gloves look purple is because it's supposed to be accurate to the original artwork, but the color lighting is what changes it.

Note for example how Richter's white pants have blue-green on them. And in most video games in the 2D era, people wearing black had shades of blue to make up the black.
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Offline DarkPrinceAlucard

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Re: Simon's Quest Revamped version 1.1
« Reply #312 on: July 28, 2012, 01:46:46 PM »
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I think the reason Jorge's Simon boots/gloves look purple is because it's supposed to be accurate to the original artwork, but the color lighting is what changes it.



Uhhh, we discussed this earlier,

Its obviously the lighting on the boots and gloves rather than them actually being "purple".

Jorge obviously decided to make them the color they LOOKED which is purple when they are in fact actually white without a question.


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Offline X

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Re: Simon's Quest Revamped version 1.1
« Reply #313 on: July 28, 2012, 03:03:57 PM »
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Note for example how Richter's white pants have blue-green on them.

I hate to break it to you but Richter's pants aren't white. They are a light blue color in the art work. But his sprite does make some minute changes in the pallet. Like his garb having gray lining rather then red. And his hair is a dark blue rather then being brown and lastly his arm bracers are dark blue rather then being white wrappings.
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Re: Simon's Quest Revamped version 1.1
« Reply #314 on: July 28, 2012, 03:24:05 PM »
+1


I had few min today before I start programmin to whip this up =D

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