I was initially ambivalent about Lords of Shadow, but it has seriously warmed on me.
It's "serious business" Castlevania done absolutely right, which I feel was only possible by making it a reboot unconnected with a series that had developed a penchant in the DS years for getting rather silly. The Trolls and Ogres were the only desings I truly question now. The world feels authentic and breathes, the tone stays consistent without being overbearing, and the acting is the best we've ever seen from the series. The combat doesn't stray too far from God of War, but I now view this as a feature, as it makes it easier for new fans to pick up the game without getting lost, and well, the Xbox 360 deserved ONE good game with that system (hashtag: TrollingYall).
I didn't realize how much I enjoyed the game until later. It was really fridge brilliance at its finest when I realized that when I was building roleplaying game characters off of Castlevania templates, I was using Lords of Shadow more than the classic series. This still happens regularly. Gabriel, the Lords of Shadow themselves, and the monsters all lend themselves well to storytelling, with rich backstories that needn't be lengthy at the same time, good characterizations and interactions, and designs that pop and remain memorable for years (and for once, I'm NOT talking about Carmilla's cleavage window!).
Also, Hideo Kojima is a Chupacabra.
I cannot stress how awesome that is.