In the NES days, the VK was the standard length.

In the 16-bit era, to make up for having a much larger screen size, the whip was extended to make up for larger screen space

In the 32-bit Era, the whip was extended slightly ONLY because SoTN used Richter's Technique (>>+Whip) as default (notice the white flashing)

BUT, in the Chronicles Remake, the VK was restored to scale with the original 8-bit Length, though it felt short, it was truly the originally intended size of the whip.

Then we get the Advanced Era, Nathan Holds the Third longest whip while Juste retains the 32-bit SotN ruleset

Then we have the DS era, where length gets exaggerated a bit, Jon holds the Second longest whip, Though not shown, DS Richter holds a whip damn near twice the length of original intention, holding the longest whip.

Then We have the 3D games....
While Leon and Trevor's whips are long, but that compensates for depth and 3D whipping useually is at arcs.
LoS throws the length out of the window and usually has 3x the length of PoR nebula, and MoF has it rediculously long at clinging segments.
Why is the VK getting so long?