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Offline Lumi Kløvstad

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I think at this point we can consider Bloodstained a success -- especially as I've seen more in the gaming press about Bloodstained than all of the post-Dawn of Sorrow Castlevania games put together (low bar to reach, but still).

It got me thinking about how Iga might "finish" his run on Castlevania without making a Castlevania game in name in a move similar to Bloodstained, and finally give us that 1999 game while doing something original enough to spin into its own thing if desired.

The title might be something that would communicate the "spiritual finale" vibe, like "Vampire's Eclipse" (good name for a franchise!).

Keep Dracula as the main antagonist (he's public domain, so Konami can't gripe). Have Julius Belmont become a Captain Ersatz of himself with a name like "Jules Schneider" (keeping a surname associated with the Belmonts seems like a decent idea, after all), who fights with a combination of whip combat and gunplay (being a 1999 setting and all) with magical augmentations for both.

To keep it somewhat distanced from Castlevania for lawyer reasons, the whip would have a different emphasis, being more of a tool and a navigational device than a weapon, though it also would be good to give it offensive uses as well. The best part would be making the Castle's map identical to the one in Aria of Sorrow (with completely new navigational paths, art design, and enemy placement, obviously). That would just be one of those little touches that would connect this game to Aria as a sorta-kinda-ish alternate franchise prequel.

The story would be an adaptation of the heretofore unelaborated-upon 1999 Demon Castle War, with all the exclusively Castlevania details removed or altered just enough to get it by, with a release for PS4, Xbox One, and PS Vita (guy can dream dammit, and Bloodstained has given me hope).

If sequels developed, I'd love to see them move further away from Castlevania and grow into their own thing-- a new branch on the Castlevania family tree, as it were.

Not really sure where else I'm going with this, but I guess I thought I'd put this stuff on the table and see where the discussion heads.
« Last Edit: March 09, 2016, 03:28:02 AM by The Bloody Scholar »
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Offline Lumi Kløvstad

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...bump.

Really? No discussion at all on this?

Tough crowd guys.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline theplottwist

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I think this is a tough topic because anything that dabbles on the 1999 episode without actually being Castlevania escapes the purpose and becomes a strange patchwork of uncontextualized lore that might be lost on new players.

It's hard for me to explain, but get this: If you can't transport the lore behind the 1999 episode, then it'll lack the ingredients that compose what 1999 is. If you start namedropping notJonathan, notCharlotte, notBelmonts, notBelnades and notAlucard, then you'll be staring at a story that forces you to know a lore that doesn't exist.

NOW if you're talking about starting a NEW story, from scratch, set in 1999 just for reference purposes, then whatever. By me its fine. The more IGAvania, the better :D
Director of that one 1999 fangame that is not out yet.

Offline Lumi Kløvstad

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I think this is a tough topic because anything that dabbles on the 1999 episode without actually being Castlevania escapes the purpose and becomes a strange patchwork of uncontextualized lore that might be lost on new players.

It's hard for me to explain, but get this: If you can't transport the lore behind the 1999 episode, then it'll lack the ingredients that compose what 1999 is. If you start namedropping notJonathan, notCharlotte, notBelmonts, notBelnades and notAlucard, then you'll be staring at a story that forces you to know a lore that doesn't exist.

NOW if you're talking about starting a NEW story, from scratch, set in 1999 just for reference purposes, then whatever. By me its fine. The more IGAvania, the better :D

I definitely get what you're saying.

Let me try to be a little more articulate. It would basically be Iga's Dark Souls to his Castlevania's Demons Souls. Those who were familiar with Demons Souls immediately picked up that Dark Souls was a spiritual sequel without it having to be elaborated upon in-game or in marketing, but Dark Souls is also sufficiently its own thing to the point where those who are completely unfamiliar with Demons Souls would be able to get into it and enjoy it. Then Bloodborne did the same thing whilst branching off from Dark Souls.

Now, Bloodstained is essentially this already, but what I'm proposing would be a new game that is a Whole Story Reference to the original idea for the Demon Castle War that is essentially a Castlevania in all but name.

That way, in the future, if anyone asked Iga what happened in the 1999 Event, he could just point to this game and go "Basically? That. That's what happened."
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

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