that would be hawt. I mean it would still have the
platforming nature of the CV games, and of course art style,
story. but this flavor would offer a more persistent world
with Castlevania.
I mean just imagine in Simon's Quest if you could jack some horses and pillage the villagers and break into the houses and get drunk off the wine in the cellar and stuff?
That stuff actually happens in CV, they just don't show it.
but yeah I think if they do it right, it should be called
Castlevania World. and like there would be towns,
forests, and of course castle. But since the player would
use character creation to create their own vampire hunter,
they don't have to be goody two shoes if they don't feel
like it. heck, they don't even have to be a vampire hunter. but yeah it would rock. and of course people can
wield whips, magic and whatever style they prefer.
but yeah it would be sweet. but if 3-D is too much for the
devs, maybe they can keep it like OoE but high quality for
consoles.
I tell you, the company that makes a gothic, sandbox
vampire hunter game will sell more than anything else,
especially if they pack it with plenty to do, and still
deliver a optional but worthy story to the CV universe.
but yeah with keeping things freedom and huge and lots to
do, it would really take Castlevania games to the next level
while still keeping the platforming and combat at its
roots. but throwing people into walls would be a nice
addition (throws Death through a glass window. skrrrsh!
dam I'm good.)
(and I say Saints Row 2 style cause it makes gtaiv and SA
play like garbage. but hey, the real city type theme for
sandbox play is getting overdone. we need something fresh like a Castlevania theme, but nothing like those dumb Fable games.)
ya know somethin like CV2, plus some CV atmosphere (Vampire
Hunter D is a good example of a town, but it was kinda
too futuristic with the technology.) atmosphere, plus CV elements, plus SR2 character creation and online co-op and
sandbox type freedom.
yeah that would be a real winner but it may be too much for
Konami to handle. that's why they rather focus on short and simple stuff.