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Offline mistressalucard

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Re: Next Gen Castlevania
« Reply #15 on: December 12, 2008, 11:35:33 PM »
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Why wouldn't you separate posts if they are two different replies one to the main post and one in a quote?  Am I missing something? 

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Offline A n t r a x x

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Re: Next Gen Castlevania
« Reply #16 on: December 12, 2008, 11:39:05 PM »
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Shouldn't matter, since the reply and quote headers separate well enough.

It's not that big a deal, but double-posting on ANY forum is generally frowned upon.

But it happens on accident every so often.

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Re: Next Gen Castlevania
« Reply #17 on: December 14, 2008, 05:44:39 PM »
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Until I see more, I'm still undecided as to what to think about this game

Offline AlucardIsGOD

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Re: Next Gen Castlevania
« Reply #18 on: December 27, 2008, 10:54:55 PM »
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another way to go is make the new castlevania like Devil may cry 4 or ninja Gaiden style of gameplay. throw that style in with with some RPG elements and there ya go

Offline thernz

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Re: Next Gen Castlevania
« Reply #19 on: December 28, 2008, 01:30:15 AM »
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I think they already tried an attempt at that with Curse of Darkness.

Offline Belmont-confidant

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Re: Next Gen Castlevania
« Reply #20 on: December 28, 2008, 04:29:32 AM »
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CV is not just about hack'n slash (or should I say whip & slash), but there's platforming to it as well. If the 3D version will have the trend of sophisticated puzzles, then I'd think they'd be most interesting with God of War visceralness (sacrifice of life just for game progression), Prince of Persia complexity (you gotta stop... AND THINK!)

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